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SCP: 5K (Alpha Testing) News

Patch for v0.2.1a is now live!

Patch notes for the v0.2.1a patch to the Private Alpha are as follows:

[h2]Fixes[/h2]
  • Fixed an issue where the player would sometimes spawn without arms on a dedicated server
  • Fixed an issue where the level would not load correctly after dying on a dedicated server
  • Fixed a bug where the game would be white when on low post process settings
  • Fixed some holes in the map
  • Fixed level streaming not loading certain areas back in
  • Fixed a crash due to interaction
  • Fixed blast doors 'depositing you into the void'
  • Fixed storage room lights not breaking on dedicated servers
  • Fixed Generator room lights not breaking properly
  • Fixed names not loading in immediately in the main menu


[h2]Content[/h2]
  • Added new walkways to more places
  • Added some particle effects
  • Cleaned up some areas


[h2]Zombies[/h2]
  • Updated zombie texture
  • Fixed zombies floating a bit

Update for the Private Alpha (v0.2.0a)

[h2]News[/h2]
We have received our first semi-major investment from Modularity, owned by DBolical (known for IndieDB, ModDB, mod.io). This funding will help us to finish SCP: Pandemic's target goals for going into Early Access.



The patch notes for update v0.2.0a of the SCP: Pandemic Private Alpha are as follows:

[h2]Visuals[/h2]
  • Overhauled lighting
  • Added volumetric lighting for higher graphics settings
  • Added screen space reflections
  • Improved door breaking visuals
  • Improved some particle effects
  • Improved water effects
  • Improved post-processing


[h2]Audio[/h2]
  • Improved audio quality overall
  • Improved spatialization
  • Added additional sounds throughout the map


[h2]Zombies[/h2]
  • Updated zombie placeholder models and textures (male and female)
  • Updated zombie sounds
  • Improved zombie reliability


[h2]Content[/h2]
  • Added water treatment room
  • Added additional smaller areas throughout the map
  • Added details to transport halls
  • Added new lights
  • Added new doors
  • Improved materials overall
  • Added new catwalks
  • Improved railings
  • Improved Mess Hall textures
  • Added set dressings and props to multiple rooms
  • Improved overall visual density


[h2]Gameplay[/h2]
  • Added multiplayer via dedicated servers (peer-to-peer shelved for later)
  • Reduced starting loadout
  • Added debug loadout room
  • Added multiple routes to some rooms to diversify the gameplay
  • Added more zombie ‘hordes’ and reduced horde size
  • Increased player stamina
  • Added hinge breaking to manual doors
  • Sped up some reloads


[h2]Performance[/h2]
  • Massively reduced game size (~30GB to ~9GB)
  • Improved level streaming to more aggressively cull levels and hallways
  • Reduced spawn points
  • Improved zombie performance
  • Added more zombie ‘hordes’ and reduced horde size
  • Refined graphics settings internally
  • Enabled several in-engine performance features to improve overall performance


[h2]Notable Fixes[/h2]
  • Fixed multiple unnamed game-breaking crashes
  • Fixed Bitarray.h crash
  • Fixed blank crash
  • Fixed blinding light on low post-process settings
  • Fixed leaning in most areas
  • Fixed most level loading issues


[h2]Notable Known Issues[/h2]
  • Doors sometimes freak out after breaking (be patient when trying to calm them down)
  • Sometimes players spawn without arms on dedicated server (a bit of a crippling issue)
  • Occasional crash when going to the main menu (the road to the main menu has a high accident rate)
  • Joining a game after leaving can result in loud noises (might just be in my head, idk)
  • Zombie/player height is different on dedicated server/singleplayer (can be a big or small issue)


There are still likely ongoing issues and things to deeply improve on, please help us identify them by joining us on Discord! To gain access to the Private Alpha (core development), you can pre-order the supporter options from our website. You can also pledge to us on Patreon. Thank you!

We are no longer using Easy Anti-Cheat for SCP: Pandemic

We, unfortunately, cannot use EAC right now, as it requires ongoing costs for users actively communicating with the EAC service. This isn't feasible with our release model for SCP: Pandemic. In addition, we have heard many compatibility issues Linux users face when trying to emulate on their systems with EAC, and we are not able to provide a dedicated Linux build as it currently stands.

Nevertheless, this is just a 4-player co-op game for you and your friends. Countering cheating feels very unnecessary for this game specifically.

Thanks, everyone. Stay safe.
Affray

New screenshots for the store page!

New screenshots have been taken from the editor for the store page after some community feedback on the matter. We have been working at revamping some of the graphics and we are slowing integrating more and more detailed meshes (models) for the level.

Let us know what you guys think so far. We can't wait to show more!

All screenshots are from inside the game editor.

Patch for Private Alpha 0.1.1 is now live!

The patch notes for update v0.2.0a of the SCP: Pandemic Private Alpha are as follows:

[h2]Map[/h2]
  • Added the ability to open bathroom stall doors to take care of business
  • Added the ability to open the server room door
  • Added the ability to open and close incinerator chutes
  • Added the ability to shoot vending machines
  • Added kill zone to the incinerator
  • Added kill zone below the map
  • Added loading volumes throughout the map
  • Added some details to the generator room
  • Fixed some transport bay alignment issues
  • Fixed some holes in the map
  • Randomized spawns


[h2]Sound[/h2]
  • Added proper reverb and spatialization effects
  • Quietened some sounds
  • Added audio zones to some rooms


[h2]Zombies[/h2]
  • Added the ability for zombies to bash open manual doors
  • Added hitting animation for zombies
  • Reduced zombie speed
  • Fixed janky head animation for zombies
  • Fixed zombies walking through the player
  • Added a zombie spawn to the generator room
  • Zombies will now take a route even when there is a door there
  • Zombies will no longer try to pathfind through blast doors


[h2]Fixes[/h2]
  • Fixed a bug where you could not spawn in certain areas
  • Fixed a bug where you could shoot open locked doors
  • Fixed a bug where you could not lean inside interaction volumes
  • Fixed a bug where you could not use the generator lightswitch
  • Fixed a bug where the main menu button would not work
  • Fixed a bug where you could close a door after it was broken
  • Fixed collision in the bathroom
  • Fixed some LODs flipping materials
  • Fixed volumetric light cones not removing when a light is destroyed


[h2]Other[/h2]
  • Updated Iridescent materials
  • Moved main menu camera
  • Added video settings to the main menu
  • Made doors open quicker
  • Increased player speed
  • Increased player stamina
  • Removed irrelevant radial menu options
  • Added new interaction UI to AffrayCore's interaction


There are still likely ongoing issues, please help us identify them by joining us on Discord! To gain access to the Private Alpha (core development, not gameplay-rich), you can pre-order the supporter options from our website. You can also pledge to us on Patreon. Thank you!