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SCP: 5K (Alpha Testing) News

Update: Stand One's Ground / Patch Notes: January 3rd - February 13th

[h2]QUALITY OF LIFE[/h2]
  • Potential fix for AMD cards using DirectX (black artifacts)
  • Made server joining more reliable
  • Made damage vignette show when HUD is disabled
  • Optimized some animation code
  • Optimized character movement
  • Optimized zombies networking
  • Optimized gunshot networking
  • Optimized FMOD audio occlusion
  • Optimized projectile and tracer spawning
  • Reduced map loading hitches
  • Added automated benchmark-setting checks for new players
  • Added chat window to spectating
  • Added player score to stats list
  • Made controller deadzone more reliable
  • Made baby zombies kickable


[h2]VISUALS[/h2]
  • Added loading tool-tips for providing information to users between maps.
  • Improved third person sprinting
  • Added new 1911 animations
  • Improved kicking animation
  • Improved scope masking and blur
  • Slightly increased NV exposure
  • Improved suppressed muzzle flash
  • Added new workbench models
  • Added turning animation
  • Added low ready


[h2]GAMEPLAY[/h2]
  • Added ready screen
  • Added dismemberment to guards
  • Slightly increased ADS time
  • Added AK-104 (short 7.62), AK-103 (long 7.62), and AK-105 (short 5.45)
  • Added KAC LAMG
  • Added IWI Tavor
  • Added Elcan optic
  • Added MRO sight
  • Added RMR sight
  • Added ACOG optic
  • Added CMR301 Laser
  • Slightly reduced m9 fire rate
  • Updated M24 animations
  • Made zombie spawning act entirely on the navmesh, so it works when the area is unloaded
  • Made zombies walk on the navmesh when unloaded
  • Added Magazine retention
  • Added auto weapon and hotbar UI hiding
  • Added mag check button
  • Added wave survival mode
  • Added test for voice chat (K)
  • Made guard AI more consistent




[h2]AUDIO[/h2]
  • Made footsteps, bullet hits, and bullet cracks louder


[h2]FIXES[/h2]
  • Fixed a crash with loading screens
  • Reduced the severity and frequency of the ADS/Sprint speed bug
  • Fixed a crash relating to the virtual light system
  • Fixed /Kill command not working
  • Fixed zombies stopping moving when they first see you
  • Fixed dismemberment particles being stuck in the air
  • Fixed some animation bugs
  • Fixed lag when zombies or guards see you for the first time
  • Fixed raised collision in water treatment
  • Fixed server passwords not working
  • Fixed iron sights not flipping back up when sights are removed
  • Fixed iron sights not flipping down in workbench on clients
  • Fixed some bugs where weapons could be fired while dead
  • Fixed character being "ready to throw" after dequipping a throwable
  • Fixed some snapping in throwable animation
  • Fixed some bugs where only one mag would be obtained on clients when picking up a weapon
  • Fixed a bug where mags would not be shown on clients
  • Fixed players sometimes showing on the wrong ready menu
  • Fixed players sometimes not being removed from the ready menu
  • Fixed random weapon spawns having the wrong mesh
  • Fixed random weapon spawns always being visible on clients
  • Fixed zombie head jitter
  • Fixed p2p server name always being "Albarnie Server" by default
  • Made player stats view show correct score
  • Fixed player kills sometimes not being registered properly

Update: Breach & Clear / Patch Notes: December 21st - January 3rd

[h2]MAP[/h2]
  • Added Sewer PVP map blockout
  • Fixed some streaming issues in the map
  • Added new areas to the generator/storage room


[h2]GAMEPLAY[/h2]
  • Set up achievements
  • Added MK18
  • Setup loading screen text with gamemode and map name
  • Added 3 new suppressors: Wolfman 9mm, Salvo 12G, and SOCOM RC2
  • Optimized PVP testing map
  • Added door kicking
  • Added hinge shooting
  • Added the ability to shoot outdoor handles with shotguns and snipers
  • Added zombies breaking doors
  • Improved recoil sway
  • Forced braced aim during night vision
  • Added new achievements
  • Added copy to and paste from clipboard to text widgets


[h2]VISUALS[/h2]
  • Added/improved NV laser visuals
  • Reduced NV blur
  • Headshots remove party hats
  • Improved existing 9mm suppressor
  • Updated Stribog and MP5 models to have more polys around the iron sights
  • Updated MP5 to have new handguard with mlock when using attachments
  • Added unique particle effects when firing suppressed
  • Improved telescopic sight masking
  • Improved surface variation and added puddles
  • Improved the notification widgets animation speed to make it more responsive
  • Added iridescence to the shared weapon shader
  • Added LODs to more assets
  • Optimized view distance settings
  • Updated mossberg textures


[h2]SERVERS[/h2]
  • Added whitelist support to servers
  • Improved networking for bashing
  • Admin cam now requires the player to be an administrator (this can be disabled in server config)
  • Reimplemented steam sockets for better security and reliability of networking
  • Added UI for modifying P2P session settings
  • Added community messages and join messages
  • Improved reliability of joining servers


[h2]AI[/h2]
  • Improved 173 kill behavior
  • Slightly optimized 173
  • Improved 173 networking
  • Made zombies prefer to investigate nearby
  • Improved performance of zombies


[h2]AUDIO[/h2]
  • Added sound cues for some horde spawns
  • Improved reverb effects for occluded objects
  • Added basic bullet casing sounds
  • Improved zombie footstep and loop audibility and range
  • Fixed zombies having reverb and attenuation applied twice, making them too quiet


FIXES
  • Fixed reloads taking twice the ammo
  • Fixed guards not interacting with things
  • Fixed trigger switches not triggering
  • Fixed some objectives not triggering
  • Fixed blackout not working on clients
  • Fixed a crash with pain components
  • Fixed some folders not disappearing when you pick them up
  • Fixed dave and his family not disappearing after picking up
  • Fixed some issues with switches
  • Fixed alignment of additional players text
  • Fixed guards getting rigor mortise
  • Fixed some map holes
  • Fixed streaming issues
  • Fixed a softlock after server room
  • Fixed an issue with resolutions not saving
  • Fixed an issue with the display mode not saving
  • Fixed a bug where password dialogue would not show up on passworded servers
  • Fixed a bug where 173 would guard bodies it killed
  • Fixed bullet casings not colliding with floors
  • Fixed the workbench screen still being visible when dying in the workbench
  • Fixed gun remaining in the workbench after death
  • Fixed some networking issues
  • Fixed some map holes and issues
  • Fixed some issues with loading screens not ending
  • Improved logging for debugging and crash reports
  • Fixed some achievement issues

Patch Notes: December 17th - December 21st 2021

  • Added initial functionality for Night Vision (default key is N)
  • Added something special for the holidays
  • Added Dave
  • Automatic crash reporter has been included so you can more-easily report crash data to us
  • Changed the objective flow a small bit and added a few more zombie spawns
  • Made deadzone/float aiming configurable and can even be entirely disabled with a slider (Gameplay tab, under Aiming Sensitivity)
  • Added some developer notes/hints to various parts of the map, more to come
  • Added server password support
  • Improved guard investigation
  • Modified some zombie spawns
  • Fixed a crash on Vulkan
  • Added guard models (WIP)
  • Slightly lowered zombie speed
  • New wooden crates
  • Added info text to loading screen
  • Fixed some crashes with interaction
  • Fixed some crashes with switches
  • Fixed some issues with objective interactables
  • Fixed some errors spamming the logs
  • Fixed some bugs with the Workbench
  • Updated Cargo Lift textures
  • Removed trash can from toilet
  • Quite a few smaller UI changes
  • Added quieter intro movie
  • Audio volume fixes
  • A ton of level streaming fixes
  • Several bug fixes
  • Potential Async crash fix
  • Quite a lot more

Patch Notes: Dec. 16, 2021

  • Improved audio ambience/added environmental sounds such as vent air and creaking
  • Updated cargo lift textures
  • Updated EOTech textures
  • Fixed some LODs
  • Made the lift crush you and everything you stand for
  • Made zombies investigate if they lose sight
  • Increased margins in player health UI
  • Fixed some UI glitches and bugs
  • Made zombie investigation more accurate
  • Made zombies slightly faster
  • Fixed a few smaller bugs
  • Improved SCP-173-B pathfinding
  • Fixed quite a few map holes and level streaming/loading issues
  • Rebuilt static lighting and visibility

Patch Notes: Dec. 13, 2021 - Dec. 15, 2021

  • Fixed party room soft lock with the checkpoint shutter
  • Fixed grammar in Seizure Warning
  • Fixed quite a few unloading issues in dedicated servers and singleplayer (P2P will remain quite the buggy mess)
  • Improved scope masking for telescopic sights
  • Improved some weapon and attachment textures
  • Made AI guard patrols differ based on their weapons
  • Reduced soldier field of view
  • Increased soldier inaccuracy time
  • Increased recoil animation for pistols
  • Slightly increased shotgun spread
  • Reduced Stribog fire rate
  • Added map vote functionality
  • Banned players will now be disallowed to join before they enter the game - previously banned players would enter the game momentarily before being kicked
  • Enabled Steam Auth for better security and stability
  • Added confirmation window to host game
  • Updated spawns to fix some soft locks
  • Fixed spectator falling through the ground when the spectated player died
  • Fixed a crash that happened when a player in an unloaded area of the map shot something
  • Fixed doors not updating their locked status on clients
  • Fixed objective interactables not updating on clients
  • Fixed negative player counts
  • Fixed a bug where pistols would collide with the mp5 rail mount while it was not equipped
  • Fixed an issue where you could see your collar while ADS with pistols
  • Fixed the iron sights of the m24 showing on other weapons
  • Fixed a crash with interaction
  • Fixed interaction flooding the console with warnings
  • Fixed reactor door not opening on clients
  • Made lifts more stable in networking
  • Added LODs to some objects
  • Fixed many map holes and level streaming issues
  • Fixed some UI bugs
  • Improved performance in testing map