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Six Ages: Ride Like the Wind News

Announcing: Lucifer Within Us!

Last night, we revealed our newest title: Lucifer Within Us, from the creator of the Shrouded Isle.

As a digital exorcist in Lucifer Within Us, you’re asked to solve murders, purify the possessed, and purge their daemons.

Watch the trailer and add it to your wishlist now!

Investigate timelines.

Question your suspects. Watch their movements and testimonies closely, as the reconstruction may be based on lies. Use contradictions and clues to form your own hypothesis. Who is lying and why? Who is possessed? You must decide what is the truth for yourself, based on the evidence presented.

Real mystery-solving.

No hidden plot twists, no QTEs, no random puzzles or mini-games, just you and the information. Don’t just act like a detective -- BE a detective. Finding the murderer will require true understanding of the case, not just following the story.

Banish daemonic A.I.

Enter the minds of citizens to gain insight into what they don’t want you to know. Dig through their subconscious and accuse the guilty in order to cast out their daemons, for the good of the Inquisition. Any damage done to a citizen’s psyche as a result of quarantine, exorcism, or rehabilitation is a consequence of their own immorality.

Expose the False Utopia.

Through centuries of indoctrination, humanity is taught to think pure thoughts and speak true words, untainted by falsehoods and delusions. Yet beneath this facade of purity, you find dark desires stir deep within people’s hearts, yearning for release.

If you want to keep tabs on the game's development, maybe check out our Discord and the Lucifer Within Us channel, where the devs sometimes hang out with other fans of digital exorcism.

Ain Soph's blessings,
Tanya and the Kitfox team

Dev Update and David at GDC!

Hey Riders!

Just a quick update to let everyone know how the Steam release has been going. Other than gathering enough cows for our next offering to the gods, we’ve also put all our warriors into progressing on the PC build. We’re happy to say it’s been chugging along nicely - the game content is on schedule, but there’s A LOT of interface to complete and polish.

Fingers crossed, we’re hoping to have Six Ages ready around the end of spring of this year!

David at GDC

Meanwhile, if anyone is going to be at GDC (Game Developers Conference) in mid-March, David Dunham himself will be giving a talk about the distinctive design elements of Six Ages!

An excerpt from the description: “He'll show how the pieces fit together to create a re-playable emergent narrative with an overall story arc, interesting and helpful advisors, and a strategic simulation of politics.”



Plus, he’ll touch on how a text-based game achieves immersion, and describe the tools that let him and his small team create a game with as much text as the first four Harry Potter novels. (Wow!) You can grab all the info here.

Meanwhile, feel free to chat with David on the Six Ages channel in the Kitfox Discord or on their Twitter!

Cheers,
Victoria and the Kitfox clan

Six Ages Steam Release Delayed

Greetings riders!

Six Ages is more than a myth or a legend -- it's going to be playable on Steam (hopefully)... but not as quickly as we'd initially planned.

Unfortunately, the original programmer we contracted in the summer didn't work out, and although he had to visit the emergency room a couple of times, he's thankfully recovering now. But we have had to re-start the porting process with a new porting partner.

We're happy to be working with Rusto Games, a small outfit in Finland (three cheers for Finland!) who are big fans of King of Dragon Pass and Six Ages, which makes us big fans of them in turn.

We aren't sure exactly what the new release date is, but we're hoping to hit desktops (PC and Mac) spring or summer 2019. You'll be the first to know when we have more details. In the meantime, David and the team has been making lots of bugfixes, so it will be the most polished release of the game it can be.

Thanks for your patience and support!

Victoria, Tanya, and the Kitfox clan

Six Ages & King of Dragon Pass creator will be at PAX!

Hey riders!

Our clansman Pete is working steadily on getting Six Ages ready for release as soon as we can. In the meantime...

David Dunham, the primary force behind Six Ages and co-creator of King of Dragon Pass, will be hanging out at the Kitfox booth for the Saturday of PAX West (deep in the Indie MegaBooth area) in Seattle! If you're at the show, make sure to drop by and say hi, learn the secret handshake, etc. Look for our bright orange banner and looping Six Ages trailer!


If you can't make it to PAX West, well, there's a good amount of chatter in the #sixages channel on the Kitfox discord. You'd be welcome to join us!

In honor of all the gods, except the Raven, who totally messed up my last playthrough,
Tanya & the Kitfox clan