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Glassbreakers: Champions of Moss News

Glassbreakers - Development Blog #2

[p]Hello, my name is Chris, the Design Director for Glassbreakers, and I’m thrilled to reveal the first unannounced hero coming to the game—Sahima![/p][p][/p][h3]Who is Sahima?[/h3][p]For players of Moss: Book II, Sahima needs no introduction. A nomadic lone wolf who has walked a solitary path for many years, Sahima has a troubled history with the Readers. But when the call came, she couldn’t turn away. A skilled and disciplined fighter, Sahima uses her chakram to strike down foes from a distance, ensuring that no enemy is safe from her reach.[/p][p][/p][h3]From Moss: Book II to Glassbreakers[/h3][p]When players first encountered Sahima in Moss: Book II, she brought a unique ranged experience to the game, switching up how players thought about combat encounters. Her chakram, capable of bouncing off multiple enemies at once, made it incredibly satisfying to take down multiple foes in one fluid motion. Her fighting style already being defined made the transition from Moss: Book II to Glassbreakers seamless.[/p][p]In Glassbreakers, Sahima’s chakram-based basic attack gives her the ability to hit multiple Champions at once, forcing your opponent to consider their team’s positioning. The charged up chakram ricochets between enemies, punishing pairs of isolated Champions to devastating effect.[/p][p][/p][h3]Playing With Sahima[/h3][p]Sahima is a high-risk, high-reward hero who thrives with aggressive play where her bouncing chakram can maximize damage. She’s a damage dealer who really shines when the fight is the most intense. She excels at ambushing a pair of Champions, turning a 2v1 into a decisive victory. But she’s fragile—if caught alone, she won’t last long. Protecting and setting her up for success is critical to get the most out of her kit. She’s the perfect pick if you are the type of player that wants to apply relentless pressure to your opponent.[/p][p]If you’re facing Sahima on the battlefield, the name of the game is positioning. Forcing her into situations where she is unable to take advantage of her chakram’s bounces dramatically reduces her damage output. Worse, a carefully maneuvered stun can quickly remove her from the fight. [/p][p]Whether you love fast, aggressive gameplay or tactical positioning, Sahima is the perfect addition to your team composition, and she brings new depth to every fight.[/p][p][/p][hr][/hr][p][/p][p]As always, let us know what you think! We love hearing your feedback and analysis “crunch” of how each hero will fit into your chosen team comp, so sound off in the Polyarc Discord. We can't wait to see what you have to say![/p][p][/p][p]Join the Discord

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Glassbreakers - Development Blog #1

[p]Snuggle up, Squad, and welcome to the first Steam Glassbreakers developer blog of 2025! We know that you have been waiting for an update from us, and we are excited to finally share more with you. So grab your beverage of choice and settle in, because today marks the beginning of fresh details about Glassbreakers.[/p][p][/p][p]We know what you’re thinking: “Where have you been? We’ve been waiting for an update on Glassbreakers since Open Beta.”[/p][p][/p][p]As many of you know, Polyarc is a small and growing, but independent studio of around 40 people. Over the last year, we’ve been busy. For instance, in late 2024, we delivered a Quest 3S and 3 update for Moss fans, bringing the visuals in line with other platforms, adding a combat skip feature to address player feedback and appeal to more cozy gamers in VR, and fixing a few small bugs. But behind the scenes, we never stopped working on Glassbreakers.[/p][p][/p][p]At the end of the Open Beta period in January 2024, we had amassed quite a bit of feedback from players and partners about what you’d like to see when Glassbreakers made its eventual return. Two things became clear:[/p]
  • [p]As a small studio, free-to-play was difficult to sustain. If you’ve played a F2P title, you know that they survive off of constant content drops, such as cosmetics and new heroes. For a small team working on multiple projects, this can be a challenge, and we didn’t want a bad experience for our players. Which leads us to…,[/p]
  • [p]We recognized that many players are feeling fatigued with the F2P model. Games can feel unfinished and endless battle pass grinds don’t always feel rewarding or interesting. More and more, we see players asking for games that have meaningful progression systems.[/p]
[p]With these two things in mind, we made the decision to take Glassbreakers offline so we could do the work necessary to make changes that we felt better aligned with our vision.[/p][p][/p][p]So with all of that said, 2025 is shaping up to be an exciting year for Glassbreakers, and we are thrilled to announce that we have begun sharing sneak-peeks and new information in the Polyarc Discord server. In fact, we are going live next Wednesday, June 25th, at 3PM Pacific, in the Polyarc Discord server to chat with Polyarc Creator LiveOpenMike about Glassbreakers development and answer your questions.[/p][p][/p][p]Convert to Your Local Time and Date Join the Discord Server[/p][p][/p][p][/p][p]As we embark on this part of the Glassbreakers journey together, we are grateful for your patience, passion, and dedication. Your comments, art, videos, and enthusiasm certainly has not gone unnoticed or unappreciated. As always, we can’t wait to see what you think about what we’ve been working on through our Town Halls over the coming months, so make sure you head over to the Polyarc Discord so you don’t miss a single beat.[/p][p][/p][p]Join the Polyarc Discord[/p]

Glassbreakers Open Beta Has Officially Ended - Thank You!

[h3]The Glassbreakers Open Beta Has Officially Ended - Thank You![/h3]

Hey Glassbreakers Community!

We hope you enjoyed your time participating in the Glassbreakers Open Beta on Steam! Friendships have been made, Champions revered, and many a Glass shattered.

While Glassbreakers is still in early development, we want to take this time to celebrate our players and the invaluable feedback and insights we’ve received throughout our Closed and Open Beta sessions!



[h3]We Need Your Help - Share Your Feedback[/h3]
You still have a few days left to SUBMIT YOUR FINAL FEEDBACK IN OUR PLAYER SURVEY! It only takes a few moments, and as a small development team your input means the world to us. The deadline to submit your survey responses is January 12, 2024.

If you haven't already, consider signing up for our Polyarc newsletter. It's the best way to stay in the loop about future Glassbreakers and Polyarc news, ensuring you never miss a beat.



[h3]Loved Glassbreakers? Wishlist It![/h3]
Whether you have actively played since day 1, or are patiently waiting for launch, please consider giving Glassbreakers a🌟wishlist🌟 on Steam. Your support not only fuels our development but also ensures you're always up to date with the latest news and updates.

For those eager to be part of the ongoing journey, we may leverage our Discord community to test new features as they come online between now and launch. Join our Discord for private playtesting opportunities.

Thank you and GG!
Polyarc and the Glassbreakers team

[h3]Follow Polyarc on Social Media![/h3]
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Glassbreakers Open Beta Wraps Up January 8

To our Glassbreakers Community,

Thank you for joining us in the Glassbreakers Open Beta on Steam! Your support, feedback, and enthusiasm have been the driving force behind Glassbreakers’ evolution! As we bid farewell to 2023, we also close the Open Beta phase of development as we set our sights on the exciting future ahead… launch!

On January 8, 2024, at 11:59 pm PST, the servers will go offline as we transition into the next phase of Glassbreakers development. But fear not, because this isn't goodbye; it's see you later.


[h2]A Special Thank You Gift [/h2]
To express our gratitude for your unwavering support, we wanted to gift you a little something special for the holidays. Starting today until January 8, 2024, use the promo code "XMoss23" to receive 100,000 Gems to unlock a treasure trove of Champions, masks, dyes, banners, and crests. Note: You may need to restart your game after redeeming.

But the gifts don't end there. As a token of our appreciation, everyone who has played during the Open Beta will receive a Founder's Pack that unlocks an exclusive selection of Glassbreakers cosmetics at launch. And here's the cherry on top – all Glassbreakers Open Beta players will receive the game for free upon its official release.


[h2]What Happens Next?[/h2]
Jump in and play Glassbreakers before servers go offline! Gather up your thoughts and deepest desires and SUBMIT YOUR FINAL FEEDBACK IN OUR PLAYER SURVEY. The last day to submit your survey responses is Jan 12, 2024.

Following the official closing of our Glassbreakers Open Beta, our development team will focus on refining the game loop and feature set, as well as polishing every detail to deliver the premium experience you’ve come to expect from Polyarc. We're genuinely thrilled about the path moving forward, and we’ll be jumping online during designated windows to play and celebrate the Open Beta wrap-up with you!

Lastly, whether you’re actively playing through early development or patiently waiting for the launch, please 🌟Wishlist Glassbreakers🌟 here on Steam to support our development and keep up to date on the latest news and updates!

For those eager to be part of the ongoing journey, we may leverage our Discord community to test new features as they come online between now and launch. Join our Discord for private playtesting opportunities.

Thank you for being a crucial part of the Glassbreakers community. Here's to the memories we've made and the adventures still to come.

Happy Holidays,

Polyarc and the Glassbreakers team

Glassbreakers | Open Beta Patch 0.6

Hello Glassbreakers!

We have made the following changes:

New Features

[h2]Lobby Tutorial[/h2]
We’ve added some tutorial features to help new players navigate around the Attic. Let us know what you think in the Glassbreakers Discord!

Bug Fixes
  • We have resolved an issue for the Daily Quest Countdown timer displaying the wrong time depending on when and where you complete a quest.
  • We have resolved an issue where the Daily Quest for breaking Glass only credits for two when breaking all three in an AI match.
  • (Steam) We have resolved an issue impacting in-app purchasing.
  • We have resolved an issue impacting Champion stats not appearing correct at the end of matches.