Development Progress #8
I am still working on the dungeon. While designing they layout I am also adding new assets and polishing existing ones.

In the dungeon you can set your respawn point, so you don't have to walk a lot in case you die.

You can now see when enemies complete their ability cast. This allows you to plan your actions better when to dodge. I do plan to add the ability to interrupt ability casts. That way the combat will be even more dynamic.

I am also experimenting how the game would look like with an orthographic camera. I do admit I should have done it earlier, especially because I do like how it looks like.


In the dungeon you can set your respawn point, so you don't have to walk a lot in case you die.

You can now see when enemies complete their ability cast. This allows you to plan your actions better when to dodge. I do plan to add the ability to interrupt ability casts. That way the combat will be even more dynamic.

I am also experimenting how the game would look like with an orthographic camera. I do admit I should have done it earlier, especially because I do like how it looks like.












