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Burden of Command News

SR1.0.54

Pushing a few more fixes out before this solo dev goes on vacation tomorrow ;-)

Bugs
  • Crash: “redundant plan” (Luke) - hidden for public till future debugging. Sentry
  • Crash: “None not iterable’ around ‘prior_LdrIs (Patrick, luke) -sentry
  • Crash: failed to remove from limited dead (Luke) - hidden for public till future debugging sentry

Full 1.0.53

[h3]Features[/h3]
  • [p]FPS improvements during heavy AI turns (luke) - multithreading of AI to have its ‘thinking’ interfere  less with graphical updates. See 2x to 3x improvements in the more intensive AI scenarios (where AI has a lot of units and is doing things ;-) ). [/p]
  • [p]General performance improvements (Luke)

    [/p]
[h3]Bugs[/h3]
  • [p]Creep wrongly charged sometimes (Patrick, Luke) -If a leader ordered a unit with it to creep on own the leader would still pay 2 Orders and continue to do so thereafter :-( (i.e. keep acting like creeping).[/p]
  • [p]Montelimar - c14_5: Re-fixed artillery images to match designer updates to maps. (Allen)

    [/p]

Full 1.0.52

[h3]Features[/h3]
  • [p]Some further AI speedups when hidden movement (Luke)[/p]
  • [p]Image size reductions (historical media team)[/p]
[h3]Bugs[/h3]
  • [p]Red Beach - c02: Fixed CTD for too many mandatory events. (Allen) [/p]
  • [p]La Londe - c14: Solved the riddle of non-expressing vc_level variables during the scene following the taking of the main objective. (Allen) -  [/p]

Full 1.0.50

- Colmar Pocket - c17: Revised text about the busted bridges and bridge engineering units, and tanks. (Allen)
- Crash “failed to remove… from .. limited_dead” (Luke) - frequent in 1.0.49
- Crash: in _err_chk_one_LdrI (Luke)