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Burden of Command News

Full 1.0.48

Features
- Performance improvements (Luke) -general across board moderate improvements.
- Montelimar - map updates (Henk)
- Continuing effort to shrink photographs size on disk (Steve and historical media team) - while preserving quality


Bugs
- Montelimar - c14: Fixed blank IF screen issue on turn 5. (Allen)
- Colmar Pocket - c16_5 and c17: Updated image rollover text for Marie. (Allen)
crash: missing interscenario bkgd image for 3n scenarios (Luke)

Full 1.0.47

Features
- AI Visual Performance improvement (Kai, Luke) - hidden AI units now move super fast (like speeding bullets ;-) ) to speed up AI turn for you :-)
- Siegfried Line (c18) map and scen updates (Henk)
- AI vehicular facing edge case (Luke) -- AI vehicles moving parallel to enemy side would reverse direction. They though for boring math reasons they were getting further from enemy.
- San Fratello c9 and Anzio Advance c12: Added Undaunted reminders via message_box. (Allen)

SR1.0.46

Features
- QOL: Visual Performance improvements:
- GENERAL SPEEDUP OF UNIT MOVES (Luke) since they move further. Less time devoted to.
- Move speed for AI units sped up even more (Luke) -so you wait less time for the enemy to do his dumb moves so you can get back to your brilliant ones :-)
-Artillery Explosions speedup (Luke) - makes longer barrages not be as tiresome ;-)


Bugs
- Vehicle leader portrait less laggy when in vehicle and moving on map (Luke)- really happy to get this little SOB (mostly). So amateur hour.
- write_txtfile failure: FileNotFoundError(2, 'No such file or directory') (Luke) -log files could not be written due to my operator error in 1.0.45.

Full 1.0.45

Features
- AI PERFORMANCE IMPROVEMENTS! (Luke) - AI planning taking 3 times less time now in tests for AI intensive (many units) Montelimar scenario. Doesn’t make those scenarios ‘zip’ but feels sane now ;-) Will be interested to hear if folks feel any difference in the slower scenarios (La Londe is another that tends to be slow).


Bugs
- crash: 'NoneType' object has no attribute 'get_special_action_state' (Luke)
- crash: NoneType' object is not iterable (Luke) -sentry
- crash: 'NoneType' object has no attribute 'WorldObjI' (Luke) - sentry
- Late war scenario - c20: Code fragments appearing as text. Fixed. (Allen)
- Rome - c13_75: Issue of Wednesdays being Thursdays is fixed in text. (Allen)
- Anzio part 1 - c13_1: Issue with non-disappearing hex_arrow is fixed. (Allen)
- Epilogue: Mislabeled rollovers for Caution/Compassion have been fixed. (Allen)
- Release 1.0.44 got skipped somehow (bug LOL) so going from 1.0.43->45