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Development Blog: New and Improved

Hello vikings!

As you may have noticed, there was no blog post in July, but now we’re back again to give you your long-awaited Valheim news!

Patch-wise, what’s new since the last blog post is that you can now find patch 0.218.21 live! It offers a bunch of tweaks and bug fixes which we hope you’ll enjoy, and we want to offer a big thank you to everyone who tested it in the PTB!

Something you might have noticed over the summer, if you follow us on social media, is that we have gradually revealed more information about the Valheim board game! Together with MOOD we have shown off the player character minis as well as the bosses included – which will be Eikthyr, The Elder, Bonemass and Moder, since the board game will cover the first four Valheim biomes. The Gamefound page has also been updated with a more detailed explanation of the gameplay and a preview of what you’ll find in the game box itself. We really recommend that you follow the Gamefound page, because those who do will get a free ship mini if they back the project!



But now, back to the video game! We’re of course starting to look beyond the Ashlands and towards the future, and we’re working on a little something that will be with you during the fall… We won’t reveal all that it entails yet, but it will include some overhaul and corrections of Hildir’s wares and her camp. We’ve got a small before and after comparison for you right here to preview:



Aside from some overhauls and improvements, there’s also something brand new brewing in the Swamps. What do you think this might be…?



[h3]Build of the Month[/h3]

Since we didn’t have a blog post in July, we’ll share two builds this month! First out is JJTheBuilder89 with this mighty bastion:



The second build we want to highlight is this mansion by Dream_Psalms. Well built both of you!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.21

Greetings vikings!

It's time to bring this set of fixes over from the PTB! The list has gotten quite long, and so it contains fixes for various different parts of the Ashlands (and Valheim as a whole). Most notably, the Flametal mining and the spawn rates of several enemies have been adjusted. Hopefully this will all make your Ashlands experience more enjoyable!

[h3]Abbreviated Patch Notes:[/h3]
* Tweaks and fixes to Flametal mining
* Tweaked spawn rates for multiple Ashlands enemies
* Trollstav tweaks
* Various cooking fixes
* Various build piece fixes
* Multiple bug fixes and improvements


[h3]Detailed Patch Notes:[/h3]
* Players no longer get stuck in falling animation on flametal spires
* Chance for Flametal Spires to start sinking on hit changed from 10% to 1%
* Flametal spires drop rate changed to 2-4 per chunk
* Flametal ore now makes correct sound when mined
* Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying)
* Tweaked spawn amount for Asksvin
* Tweaked spawn chance for Twitchers
* Tweaked spawn chance for Charred Archers
* Tweaked spawn chance for Charred Melees
* Tweaked spawn chance for Voltures
* Tweaked spawn chance for LavaBlob
* Smoke bombs can now be used to put out fire
* Trollstav can no longer be used in dungeons
* Trollstav will now give a warning message when trying to spawn too many trolls
* Spawned trolls can now be attacked by bosses
* Tweaks to amount of damage players take from lava depending how deep into lava they are
* Slightly higher threshold before taking damage from lava
* Hare meat can now be cooked on the wooden cooking station
* Asksvin & Volture meat now require the iron cooking station
* Chicken meat will now be correctly attached to the hook on cooking stations
* Voltures no longer make walking sounds when flying
* Fader’s flame is no longer visible on longer distance than his body
* Fixed a bug in the block list that made it possible to block yourself
* Hot tub refuel effect now match other fire VFX
* Stone portal is now able to be built on stone & black marble
* Shield generator no longer take damage from being built over lava
* Grausten arched roof pieces no longer display a gap between the top of two roof pieces
* Fixed an performance issue related to grausten building pieces
* Tweak to the small marble column hitbox
* Fixed an issue where the Player List was not able to be closed.
* Fixed bug where button rebind could be initiated with a controller but not cancelled
* Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed
* The catapult will no longer duplicate stacked items
* Magma fish is now interested in hot fishing bait
* Immobilised tooltip will no longer show unnecessary stats
* Loading screen will now freeze the window for a much shorter period.
* The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time.
* You can now cycle through hints in the loading screen
* Localization tweaks

Mac:
* Ping icon is now correct on non-singleplayer servers on Mac
* Tweaks to functionality for scrolling to make it less resource expansive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.

Xbox:
* Fixed a crash issue that could happen when suspending the game
* Pins on the minimap on Xbox is now a reasonable size on 4K displays
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Patch 0.218.21 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


We have a very short list of patch notes today, but it does fix a very important issue!

This patch should also be the final one before we can move the whole set of fixes and tweaks from the PTB to the live branch, provided that there are no new issues.

[h3]Patch Notes:[/h3]
* Fixed an issue that could cause world loading error on relogging

Patch 0.218.20 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings!

We've got a set of Ashlands tweaks for you today, mainly concerning Flametal spires and enemy spawning. Aside from that there are of course a bunch of bug fixes as well.

As always, if you play with your friends, please remember to make sure that you're all on the same version of Valheim!

[h3]Abbreviated Patch Notes:[/h3]
* Multiple bug fixes
* Balancing tweaks in Ashlands

[h3]Detailed Patch Notes:[/h3]
* Flametal spires now have a low chance to start sinking
* Players no longer get stuck in falling animation on flametal spires
* Flametal spires drop rate changed from 3-4 pieces per chunk to 2-4
* Flametal ore now makes correct sound when mined
* Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying)
* Reduced spawn amount for Asksvin
* Tweaked spawn chance for Twitchers
* Tweaked spawn chance for Charred Archers
* Tweaked spawn chance for Charred Melees
* Tweaks to amount of damage players take from lava depending how deep into lava they are
* Slightly higher threshold before taking damage from lava
* Hare meat can now be cooked on the wooden cooking station
* Asksvin & Volture meat now require the iron cooking station
* Chicken meat will now be correctly attached to the hook on cooking stations
* Hot tub refuel effect now match other fire VFX
* Tweak to the small marble column hitbox
* Fixed an issue where the Player List was not able to be closed.
* Fixed bug where button rebind could be initiated with a controller but not cancelled
* Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed
* Mac: Ping icon is now correct on non-singleplayer servers on Mac
* Xbox: Fixed a crash issue that could happen when suspending the game
* Xbox: Pins on the minimap on Xbox is now a reasonable size on 4K displays

Patch 0.218.19

Hello vikings!

Today we have a hotfix for you, to solve some critical crashes. Please do keep in mind that this hotfix applies to the previous Live build (0.218.15), and that it does not contain any of the changes from the current PTB (0.218.17). The PTB changes will continue to be worked on, and they will be released to the Live game eventually!

[h3]Detailed Patch Notes:[/h3]

Fixes & Improvements:
* Fixed a rare case where the server list could permanently break if adding an IPv6 dedicated server, making players unable to join multiplayer games via the server list.
* Prefer IPv4 over IPv6, fixing some issues with connecting to dedicated servers.
* Fixed a number of issues related to deleting the user's PlayFab account.
* Block navigation of tab menus with keyboard when a popup is shown.
* Update game icon on Mac App Store and Microsoft Store.

Mac:
* Fixed some issues that broke privilege checks against, muting and chat messages from Mac App Store players.
* Reverse piece placement rotation on MacOS so it matches the other versions of the game.
* Use windowed fullscreen on MacOS.
* Fixed an issue where quality settings were reset every time the game was restarted on MacOS.
* Fixed map pinging when typing "p" in a pin name on MacOS.
* Fix stuttery mouse input on older Intel Macs.