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Death's Door News

Minor additional fix - July 23

Fixed issue where game thought player had not met 3 owls when they had, and now ensures it gives player the full Truth Tablet.

Bugfixes - 23 July

  • Added Vsync in options menu
  • Readable Signs no longer hookshot-able
  • Fixed softlock from sequence break in forest dungeon
  • Slightly moved some typewriters on the floor of Hall of Doors to stop the player landing between them and getting stuck
  • Reduced the movement force of heavy and rolling attacks for daggers by 30%
  • Fixed missing deathplane in one part of Castle Lockstone
  • Fixed softlock when spamming buttons during bard interactions and yes/no prompts
  • Fixed missing wall collider in Grove of Spirits
  • Fixed bug where Ancient Doors could be triggered without freeing all crow souls
  • Fixed bug where player could get trapped in furnaces
  • Fixed bard bug in forest where old dialogue would re-appear

Перья, смерть и The Legend of Zelda: Обзор Death's Door

Инди-студия Acid Nerve из Манчестера, состоящая всего из пары человек, получила свою долю популярности благодаря проекту Titan Souls. В общих чертах, игра представляла собой демейк Shadows of the Colossus, выполненный в пиксельном 2D. Death’s Door - птица чуть более высокого полета. Отныне взор радует стильная трехмерная картинка, а место бойкого мальчика с луком и стрелой занял несущий смерть вороненок с ярко-красным клинком наперевес.

Death's Door review




Think of Death's Door like a loving parody of the greater Dark Souls universe. All the trappings are there: the stony grey ruins of a dying realm, the wandering eccentrics with scene-setting dialogue, the gothic typeface whenever you encounter a boss lingering in their keep. It's grim as hell, but also, kinda funny. A looming overlord keeps a novelty mug on his desk, and the afterlife is recast as a pencil-pushing bureaucracy, with a professional class of various grim reapers complaining about the drudgery of work. Venture to the sanctum of the first boss and you'll find not a dragon or an undead monstrosity, but a very angry grandmother. There's a low-stakes breeziness to Death's Door that I came to admire over its 10 hours. At every turn, two-person studio Acid Nerve finds the sweet spot...
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Death's Door is Out Now!

[previewyoutube][/previewyoutube]

We’re very excited for our little bird to finally leave the nest - even into the unknown dangers of the outside world… Should be fine, they have a sword after all.

We have poured our souls into this game world and story over the past few years, and we really hope you all enjoy playing it as much as we have enjoyed making it!

We will keep a bird’s eye on your comments over the coming weeks, but for now - happy reaping!

Acid Nerve