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Deadside News

Hotfix 0.2.9.3

Hello, Deadsiders!


Hotfix 0.2.9.3 will be deployed today at 10:00 am GMT / 03:00am PDT.

Fixed the drop of the raid token for players:
  • who do not own and are not registered on the bases;
  • who died as a result of suicide;
  • killed by AI.
  • killed by a player registered on the same base

⚠️Warning:⚠️
All servers will be rebooted! The game client needs to be updated.

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Patch 0.2.9.2

Hello, Deadsiders!


The patch 0.2.9.2 is live, featuring optimization and changes in PvPvE activities on PvP servers. The installation will start on 02:30pm GMT / 07:30am PDT on May 30
Servers may be temporarily unavailable during the patch deployment.

⚠️Warning!⚠️
The patch release will be accompanied by maintenance; players' connection to the servers will be temporarily unavailable until the update is released. Players connected at the time of the start of work should not experience any problems with the game.
The servers are restarted when the update is deployed.! The game client needs to be updated.

[h3]List of changes:[/h3]
  1. Changed the base raid logics:
    • Increased the chance of raid tokens drop to 20%.
    • Disabled the limit of one raid token that can exist in the game world;
    • Added a cooldown that activates after and equals the duration of a base raid.
      During the cooldown, the owner of a base and players on that base do not drop tokens; previously dropped tokens cannot be activated.
  2. Fixed a bug when a raid token dropped from a player registered on the base does not activate the raid.
  3. The maximum number of simultaneously available missions on PvP servers has been reduced. The maximum number of active missions is now 10;
  4. Server and client optimization.



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Update 0.2.9.2 is Live On PTS

[h2]Hello, Deadsiders![/h2]

Patch 0.2.9.2 has been deployed on the Public Test Server and you have a chance to test it before it is officially released. All testers are sent to the server with a starter kit; traders provide base building resources for free.

[h3]Objectives:[/h3]
  • In order to test the token drop and changes to the raid logic, it is necessary to create a base or register on it;
  • Assessment of changes in the frequency of PvE events;
  • Evaluation of game performance changes.


[h3]List of changes:[/h3]
  1. Changed the base raid logics:
    • Increased the chance of raid tokens drop to 20%.
    • Disabled the limit of one raid token that can exist in the game world;
    • Added a cooldown that activates after and equals the duration of a base raid.
      During the cooldown, the owner of a base and players on that base do not drop tokens; previously dropped tokens cannot be activated.
  2. Fixed a bug when a raid token dropped from a player registered on the base does not activate the raid.
  3. The maximum number of simultaneously available missions on PvP servers has been reduced. The maximum number of active missions is now 10;
  4. Server and client optimization.


[h3]Debriefing[/h3]
As always, please take your time and fill in this survey It helps the development process a lot.

Share your impressions and thoughts in the #feedback-pts channel of the official Deadside Discord server


The game community provides significant support in the development of the game, taking an active part in testing updates and helping us to make the game better. Join us.
Public Test Server s available to all players who have the game in the Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.



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Hotfix 0.2.9.1

Hey, Deadsiders!

On May 12th from 11:00am to 12:00 pm GMT/ 04:00 to 05:00 am PDT, we are going to release Hotfix 0.2.9.1 that includes bug fixes and optimizations to improve the server performance.

⚠️The servers will be restarted: make sure to exit the game safely. The game client needs to be updated.


Hotfix 0.2.9.1 is Live On PTS



[h2]Come in, Deadsiders.[/h2]

The Bad Pixel team here. We need your assistance with testing the upcoming Hotfix 0.2.9.1 that includes fixes and optimization changes aimed at better server performance.

[h3]Mission briefing:[/h3]
You are to be deployed to the Public Test Server on May 11th at 04:00pm GMT/0 09:00am PDT to reach peak online numbers. You are to have dog tags, cash and firearms on you. All this is included in the starter kit.

[h3]Objectives:[/h3]
  • Buy weapon mods from traders, install on weapons and put them into a safe zone storage;
  • Attempt multiple fast travels between the safe zones using the draisine;
  • Enter/exit the safe zones;
  • PvP fights are allowed.


Public Test Server is available to all players who own the game. By uploading an update to that server, we let the community publicly test it before releasing it.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Bad Pixel out.