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DASH: Danger Action Speed Heroes News

NEW UPDATE: New Tileset, backdrops & audio! + 20% OFF DURING WEEKLONG SALE

[p]Update 2004 patch 01 has officially launched!


In this update we are introducing a brand new tileset: The Underground - with its two backdrops: Sewers and Dungeon. The style of the tileset includes a special treat we are looking forward for you to experience. The dark atmosphere of the depths along with the new music will take you into new worlds of pixels and danger!



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  • [p]Underground tileset implemented![/p]
  • [p] Fog of War/Darkness implemented in Underground play mode: use the light from the Hero to guide you through a dark level. The magic orbs also shine in the dark.
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  • [p] Underground music themes by Baby Duka and Audio Syntax implemented
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  • [p] Underground backdrops 'Sewers' and 'Dungeon' implemented
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  • [p] New 'News/Info' tab displayed sliding in in Main Menu. Will be used to guide players to hot spots
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  • [p] New 'News/info' tab displayed in Splash screen (before loading screen) now also displaying the build and patch id.
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  • [p] NEXT UPDATE IS SET TO BE IN 2 WEEKS FROM NOW: 19th of AUGUST (new content to be revealed!)
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[p]
We hope you will enjoy creating new levels and worlds for the runners to explore, beat and destroy!!


Please do not hesitate to join our Discord server where the meta game is! ► INVITE

THE GAME IS 20% OFF FROM 5-12 of AUGUST (10 am PST) IN THE STEAM STORE!

DASH ON!
- The DASH Team

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First Patch Up: Major enhancements and fixes to the release build!

This first patch to the Early Access build includes most important fixes which are major to the overall shape of the game. The collision and tile-placement error(s) are postponed for next patch:



  • Fixed crash caused by overstacking memory due to not deleting sprite being stored in memory. The game would crash after the Pause Menu (opened to Respawn) being opened hundreds of time, stacking up memory each time without clearing it.
  • You can now Respawn with one push on the controller: hit the back/share button (the little button left to the logo on the controller) to instantly respawn!
  • Prevented cheat: before this patch player could load level, change the tiles, set a record and leave without saving making it possible to basically upload a level which is unbeatable. This bug was carefully figured out by @Doctor2B - Here’s a challenge for you: if you can upload another unbeatable level (like the Box) we will keep it in the pool. If not.. it will be binned :gg: The challenge is on!!
  • A new record on a level is now seen as a modification to that l level. So in order to keep any newly set records during a session you must now remember to Save Level before exiting in order to keep level up to date.
  • The editor now only prompts you for Save option if there is any changes made. If not it closes without asking.
  • Now shows “Record Reset” consistently every time you edit a level after a record is set
  • Juiced up Main Menu: A little jelly effect as you toggle the options + new backgrounds
  • EASTER EGGS for the DASH International: go find them yourself, I won’t spoil ‘em
  • During some testing the level called “GGRC_Sample” by Arrrcee was deleted because of certain circumstances. Please reupload it if you are the creator!
  • Toggle sound effect in Pause Menu now corrected to be exact (Thanks @crazed )
  • Another careful observation by @doctor2b showed us that Duffie and Max Leap are equally fast on flat ground. Duffie is now set to be a little faster and Max Leap a little slower in runSpeed. It was a neat tweak and only defines their character even more.
  • Change Hero in Pause Menu now called Hero Select
  • Fixed crash caused by missing sprite index in the world record ghost object



LIVE FEED OF RECORDS AND LEVELS ON OUR DISCORD SERVER! JOIN HERE!



GG!

- Jake

A DASHINGLY ACTION-PACKED LAUNCH! Get DASH on the store TODAY!!

Hey how is everyone?! :D



I'm Jakob aka Baby Duka and together with my mini team we launched our baby DASH: Danger Action Speed Heroes on Steam and Discord Store yesterday June 6! The game has received good praise (Most Anticipated game of 2018 on the IndieDB) and people are loving our new approach to the sports-platformer and maker genre. Speedrunners and creative gamers read on.

Check out a wild mashup of awesome streamers here ► https://youtu.be/KaZK4QdHL6c

I initially started working on the demo back late 2017 when I was living in Copenhagen and just wanted to make a game that I could test laying in my couch :D And now it has come all the way to the top of the Steam's Action, Indie, Linux and Early Access pages (top 6) and it is currently the only game on the Discord store of its kind: a competitive and creative 2D platformer with dope music!! WOW! July 2018 I teamed up with Phil and Concerned to make sure we had enough capacity to power up the community and game! It's been almost one year of intense community building, indie marketing and game developing. Three different offices, two broken controllers and a lot of new players!!!



If you would like to support our trio and DASH please visit the Steam page and buy a copy:

https://store.steampowered.com/app/898910/DASH_Danger_Action_Speed_Heroes/


If you find it interesting to be part of the development and close community please join our Discord server (we are very friendly): discord.gg/3JPpNey


Official website: https://babyduka.com/dashgame



DASH ON!

- J

Over 200 Levels! More fixes and upgrades to build 2002

A new patch is up putting in some final implementations and fixing more bugs! Welcome to another update as we are getting ready to release a top notch Early Access build for the world!
JOIN our Discord now
to have the full community experience ► http://discord.gg/3JPpNey



17th of May 2019
Build 2002 patch 5

Fixes and Implementations:

  • Now displaying some info during load screen and pause menu to inform (new) players of features which may be further away in the experience, yet are interesting to put in mind
  • Pause menu’s title and level description now has a background to make the header more visible/entact.
  • Max Leap’s sprite wasn’t showing as a tile in the Alien theme during editor. Now he’s back and beautiful
  • The editor now remembers which tile you are using/building with as you enter and exit preview mode. You no longer have to shift through the tiles to get back to the one you were using as you pressed the preview button.
  • The Best Rated filter is now improved and 100% correct. Before this build this playlist was showing some not always well rated levels


Baby Duka is moving office next week to the countryside, out in open, where the flowers grow and the bees live! This means we will be off the map during next week only to return to the final prepping of the EARLY ACCESS LAUNCH!!!



Release plan:
Though things may change we are aiming to launch on Steam and Discord on Windows and Linux early June 2019! Which means we're not long from the big bang :bdfireeyes: :dashlogo: :duffiejump: :raiderjump: This week we did not finish the Discord integration, but due to the high priority it is we will finish up after moving office.

The DASH Team

New patch to build 2002: New fixes and final implementations

Build 2002
Release candidate 04
May 10th 2019

Early Access Beta branch

Fixes:
  • Stopped goal tile from deleting the tile beneath it when deleting the goal tile
  • Prevented game from crashing when beating record in while making a level
  • Max Leap has a longer fire dash. His long ramp up time made his fire dash almost unfairly short
  • Explosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions

    var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount);

  • World Record ghost (WR ghost) now set to ON by default




Implementations:

  • Players’ clocks are now placed in the top with a slight transparency to try and see if it solves the issue with the clocks blocking the player’s view
  • Larger collision masks when head-jumping, meaning it’s harder to die now. Making it less tedious to try and bounce on enemies
  • Preventing player from pressing R as the end level sequence is on to prevent double restart response
  • Game now pauses if gamepad is accidently disconnected
  • Steam achievements! We have put down 13 basic challenges to get started on the achievement system (later the achievement system will be implemented in-game so that it is not depending on Steam)
  • DASH World (formerly known as http://dashworld.babyduka.com) is now called https://dashworld.online . Make sure to update it if you have it bookmarked in your browser