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Beta 0.8.3e Release and Patch Notes

Paladin Healing Effectiveness Scaling

Due to a miscommunication pre-patch, Javelin's Holy Trail ended up with added spell damage scaling, which was not intentional. The healing effectiveness scaling from the Path of Judgement node is meant to be a replacement for added damage scaling like it is for Consecrated Ground. Having spell damage and healing effectiveness scaling means that extremely high damage can be achieved by scaling both, because they're multiplicative with each other.

Despite this being a mistake, it has made damage over time paladin builds that scale healing effectiveness viable, which was one of our aims when adding Holy Trail. As such we have decided to keep the spell damage scaling, but make it stack additively with the healing effectiveness scaling.

[h3]Javelin[/h3]
  • Path of Judgement grants +1 adaptive spell damage per 5% increased healing effectiveness (from 1% more damage per 1% increased healing effectiveness).
  • Holy Trail deals 25% more damage.
  • Pilgrimage grants 25% more fire and lightning damage (from 15%).
  • Fixed Pilgrimage's tooltip saying that it gave just 15% melee ignite chance and melee electrify chance (it gave 25% and still does).


[h3]Consecrated Ground[/h3]
  • 66% more damage.
  • Now scales with increases to spell damage.
  • Added spell damage now applies at 150% effectiveness per second.
  • Now gains +1 adaptive spell damage per 5% increased healing effectiveness (from 1% more damage per 1% increased healing effectiveness).
  • The increased healing effectiveness from Sanctified Serenity is now taken into account for Consecrated Ground's bonus damage per increased healing effectiveness.
  • Lingering Force grants 12% increased duration (from 10%).
  • Holy Eruption has 33% more base damage.
  • Added spell damage applies to Holy Eruption at 200% effectiveness (from 100%).
  • Holy Eruption restores 80 health (from 50).


[h3]Shield Bash - Kindling node[/h3]
  • This change is to avoid this node warping the potential power of Consecrated Ground, while giving it a wider range of uses with other builds. Nodes like this are generally intended to provide an immediate boost of power to a single instance of an attack, rather than buff a persistent effect.
  • Now grants +5% crit chance and +100% ignite chance per point (from 50% more fire damage).
  • Now applies to the next melee or throwing attack (from the next melee attack).
  • Now excludes channelled skills.


Skills

[h3]Drain Life[/h3]
  • The Dark Shackles node in the Drain Life tree adds 60 mana cost (from 65).
  • Drain Life's beam now attaches to the Acolyte's left hand, catalyst, or shield, rather than to a fixed point behind her.
  • Drain Life's circle vfx no longer rotates when you change its angle relative to the character.


[h3]Dread Shade[/h3]
  • The Lone Watcher node on the Dread Shade tree grants 100% increased duration (from 50%).


[h3]Judgement[/h3]
  • Changed to use the same animation as Erasing Strike which better matches the vfx and fantasy of the skill (it still has the original animation if you have the Sanctification Node which removes the melee hit).
  • Reduced delay until you can use another ability by 20%.
  • Range now scales with weapon range.
  • Sigil of Sacrifice now also grants added spell damage and no longer states incorrectly that it gives base fire damage (it gave melee fire damage, and still does alongside spell fire damage).
  • Divine Destruction now also applies to damage from Consecrated Ground.
  • Purifying Flame now also applies to damage from Consecrated Ground and requires 1 point in Sacred Sword (from 2).
  • Destructive Impact grants 30% increased Consecrated Ground area (from 25%).
  • If you have nodes to remove the melee hit and turn Consecrated Ground into an aura the Move To Attack behaviour is disabled for Judgement.


[h3]Mana Strike[/h3]
  • The lightning ability from Mana Strike's Mana Storm node has been named Mana Arc to help clarify that it is a subskill.
  • Mana Arc is now affected by nodes on Mana Strike’s skill tree.


[h3]Wandering Spirits[/h3]
  • Now reveals 4 spirits immediately on cast (from 1) - this does not affect the rate at which spirits are revealed afterwards.
  • Deals 29% more damage.
  • Spirits deal damage in a 7% larger area - reveal area has not been changed.
  • Added a new node that makes the spirits shred necrotic resistance.
  • Added a new node that makes the spirits inflict Damned.
  • Lingering Souls grants 13% increased duration per point (from 10%), but can have 3 points allocated (from 4).
  • Spirit Swarm no longer increases mana cost, can have 3 points allocated (from 2) and is now attached to the root node (from requiring 1 point in Lingering Souls). The increased cooldown recovery speed it gives is no longer multiplicative with other sources.
  • Terrifying Presence no longer increases mana cost, but now requires 1 point in Spirit Swarm (from being attached to the root node).
  • Harrowing Aura no longer reduces damage and now also increases the range at which Wandering Spirits apply necrotic shred and damned.
  • Reap the Damned requires 1 point in Lingering Souls (from 2 points in Souls of Rage).


[h3]Warpath[/h3]
  • Path of Heavens grants +8 adaptive spell damage (from 50% increased spell damage).
  • Winds of Justice grants 25% Smite chance per point (from 15%) and can have 4 points allocated (from 5).
  • Amended Warpath's description to clarify that the movement speed modifier is multiplicative.


[h3]Tooltips[/h3]
  • Added alt text to Javelin’s Siege Barrage and Divine Fury nodes to state that they are incompatible.
  • Added alt text to Summon Wraith’s Twin Souls and Covenant of Souls to state that they are incompatible.
  • Fixed Static Orb’s Scatter Blast node stating the small orb did less damage, and clarified that only the small orbs can’t pull or explode.
  • Clarified Divine Essence’s tooltip to state that it excludes healing over time effects.


Enemies
  • Echoes that contain a Spine Hunter Alpha that is not the boss contain 50% fewer of them.
  • Enemy types that are rarer in Echoes are now even rarer in Arena Echoes.
  • Immortal Chimeras no longer spawn in the arena.
  • Reduced the pack size in the area of Spine Hunters, Scalebane Rogues, Crystal Elementals, Ascendant Embermages, Emerald Nagasa, and Osprix Zealots.
  • Ascendant Embermages now move around 10% closer to their target before attacking and have 11% less health.
  • Diamond Nagasa have 5% less health.
  • Crystal Elementals deal 7% less damage.
  • Crystal Elementals have a 20% longer delay before releasing projectiles when they spin and 80% of them only use their spin attack when damaged (from 40%).
  • Crystal Elementals' spin attack deals 10% less damage.
  • Crystal Golems' Beam ability locks in a target direction 20% sooner and has a 25% longer cast time.
  • Crystal Golems' Punch ability locks in a target direction 30% sooner.
  • Emerald Nagasa deal 10% less damage.
  • Gold Elementals' Punch ability locks in a target direction 30% sooner.
  • Scalebane Rogues deal 12% less damage.
  • Scarab Riders deal 30% less damage with their ranged attacks.
  • Spine Hunters' on death effect deals 40% less damage.
  • Spine Hunter Alphas deal 5% less damage.


Items
  • The Oblivion Wave from Anchor of Oblivion now has 100% increased base damage and gains +2 spell void damage per point of Vitality.
  • Magma Shards from Volcanus deal 20% more damage.


Chat
  • Added chat language filter options. You can now hide chat messages which contain characters from other languages/scripts.
    • English/Latin, Chinese, and Russian are the current options.
    • A default setting will be picked according to your system language, but you can change it at any time in the Social tab of the settings window.
    • We still plan to offer multiple global chat channels and implement chat reporting features in the future, but they are not quick to implement (and are out of scope for a hotfix).


Bug Fixes
  • Fixed a bug where using Ice Barrage with the Wintry Blast and Brittle Fragments nodes would degrade performance each time you used the skill until you moved to a new zone.
  • Fixed the visuals for Tail Swipe, Flame Reave, and Voidfused Armoury (enemy abilities) being invisible.
  • Fixed many player and enemy abilities having missing sound effects.
  • Fixed the Lich’s Harvested Legions passive not working.
  • Fixed a bug where Aberrant Call did not provide additional max wraiths if you had taken Summon Wraith's Echoes Inside node.
  • Fixed a bug where Dark Forging Ornate Solar Idols did not provide their listed increase to Void Cleave's area of effect.
  • Fixed a bug where Riposte was classified as a Spell rather than a Melee Attack. This caused it to consume “when you cast a spell” effects, etc.
  • Fixed Puncture’s Scalebane node having unreadable text.
  • Fixed a bug where Mana Arc (Lightning) could not trigger if you were distant from the enemy due to Mana Strike's Teleporting Strikes node.
  • Fixed a visual bug where Mana Strike's VFX did not increase with increased area of effect.
  • Fixed the Game Guide entry for Time Rot stating it stacks 3 times (it stacks 12 times).
  • Fixed a bug where the Ruby Fang Cleaver item would float behind the player.
  • Fixed a bug where Gorgons left behind a dust devil vfx on death.
  • Consecrated Ground
    • Fixed a bug where the visuals disappeared at the end of the normal duration, even if you had increased duration.
    • Fixed a bug where the visuals didn't scale with increased area.
    • When you have the Anointed node turning Consecrated Ground into an aura the visuals no longer rotate with the character.
  • Drain Life
    • Fixed a bug where some of Drain Life's sounds would fail to play when you took the Lay Waste node.
    • Fixed a bug where taking the Virulence node did not convert the circle vfx to the poison variant.
    • Fixed a bug where taking the Dark Shackles node resulted in the circle vfx floating too far above the target location.

Beta 0.8.3d Release and Patch Notes

Changes
  • Tundra Nova (Frozen Ire proc) now has a freeze rate of 80 (up from 0), and this is shown on its alt tooltip.
  • Frost Nova (Ice Barrage proc) now has a freeze rate of 40 (up from 30), and this is now shown on its alt tooltip.
  • Fixed the "ward granted when casting flame ward" idol affix having an incorrect range of values. It now has a range of 28 to 64.
  • The tooltip for items in the Gambler’s shop now state that they cannot be a unique or set item.
  • The visuals for Fire Aura now fade out smoothly when its duration expires.
  • The sub-ability of Forge Strike that makes Forged Weapons is now called “Summon Forged Weapon” (from “Summon Weapon”).
  • Added new hit sounds for Javelin and Void Cleave.
  • Added new general hit sounds for bladed and blunt weapons.
  • Added falling sand and incense burner ambient sounds to the Temple of Majasa.
  • Increased the volume of Saazhar in Soreth’ka.


Bug Fixes
  • Fixed a bug where certain zones (such as Thetima) appeared totally black when using SMAA.
  • Increased the duration Rebuke needs to be channeled before it activates to 0.2 seconds. This is a temporary change to avoid very buggy behavior in some situations while we look into a fix.
  • Fixed a bug where the “The Scalebane” quest could not be turned in to Zerrick until the “Arjani, The Ruby Commander” quest had been completed.
  • Fixed a bug where login credentials were not remembered properly for the standalone version of the game. (You’ll need to login one more time for it to be fixed).
  • Fixed a bug where Majasa could be one-shot in a brief window before Phase 2 starts.
  • Fixed a bug where leaving The Dry River after triggering the Scarab Broodkeeper encounter could prevent the Missing Merchant quest from advancing.
  • Fixed a bug which allowed the latter parts of combo abilities to be used repeatedly in some situations. This includes the Dash ability from Javelin’s Surprise Initiative node.
  • Fixed a bug where converting Warpath to Fire or Void did not properly trigger element specific effects, such as “chance to poison with fire skills”.
  • Fixed a bug where Shadows created by Lethal Mirage’s Gloom and Doom node did not attack.
  • Fixed the charged version of Detonating Arrow playing sounds at incorrect times.
  • Fixed the tooltip for Forge Strike listing incorrect minion scaling for Forged Weapons, and stating that they last 10 seconds (they last 20 seconds).
  • Fixed Forge Strike’s Shrapnel node saying it reduces the duration of Forged Weapons by 60%, when it actually reduces it by 75%.
  • Fixed a bug where the “Endurance while channeling Warpath” affix was a suffix instead of a prefix.
  • Fixed a bug with Scales of Eterra where non-spell abilities could trigger Infusions.
  • Fixed a bug where controller keybind changes could be forgotten in some cases.
  • Fixed the world map stating incorrect levels for the Stolen Lance and Black Sun timelines.
  • Fixed a visual bug where Flame Reave would appear underground when cast via Surge.
  • Fixed a bug where the buff icon for Teleport’s Time Dilation did not last for the correct duration (this was only a visual issue).

Beta 0.8.3c Release and Patch Notes

Skills


  • Renamed the Elemental Arrow node on the Detonating Arrow tree to Mana Arrow to avoid ambiguity with the Elemental Arrow node on the Marksman Tree.
  • The Redistributed Steel node on the Manifest Armour tree grants 25% more damage (from 35% increased damage) and 8% less health and armour (from 10% reduced health and armour).
  • Amended Smite's description to improve clarity and fix incorrect healing value.

[h3]Javelin[/h3]
  • Increased the effective hitbox width of Javelin against enemies by 25%.
  • Holy Trail now adds a 3 second cooldown (from a 4 second cooldown).
  • Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.

[h3]Lunge[/h3]
  • Improved several node descriptions to reduce ambiguity and confusion.
  • Lead the Charge affects allies in a 300% larger radius.
  • Fixed ambiguity with the Surprise Initiative node saying that you would "Lunge" to the Flag when it does not use the Lunge skill. It now says "Dash" instead.
  • Increased the damage of Consecrated Ground from Judgement by 14%.

[h3]Vengeance[/h3]
  • Added a new node that prevents hits you riposte from critting.
  • Bolster grants 5% less damage taken (from 3%).
  • Executioner grants 12% more damage to damaged enemies (from 10%).
Items
  • Reduce effect of increased rarity on normal, magic, and rare items by 28%.
    • This is to counteract the effects of us releasing a fix in 0.8.3 for increased rarity not affecting magic or rare items.
  • Fixed a bug where the "Brittle" Acolyte idol affix gave 26% to 7% increased minion cold damage rather than 26% to 72%.

[h3]Melee Leech prefix changes[/h3]
  • Can also roll on gloves (could previously only roll on weapons)
  • Is now slightly more powerful at all tiers
Passives
  • The Blademaster node on the Sentinel Tree grants 6% increased attack and cast speed (from 5%).
User Interface
  • Added new character portraits for the Scalebane Bodyguard in Maj’elka Lower District and the Scalebane Miner in The Oasis.
  • Updated the font for Chinese characters to be thinner.
We understand that a single global chat channel does not properly support our expanding community. We’re looking into potential solutions, and in the meantime we will continue to monitor chat and remind everyone to be courteous and follow our Community Guidelines.
Enemies
  • Ascendant Embermage meteors have a 50% longer delay between the indicator appearing and the meteor hitting.
  • Emerald Nagasa deal 6% less damage.
  • Osprix Zealots deal 5% less melee damage.
  • Fixed a bug where Osprix Zealots' dash dealt cold and physical damage rather than fire and physical.
  • Scarab riders deal 24% less damage and fewer of them spawn in echoes that contain them.
  • Spine Hunters deal 5% less damage.
  • Silver Elementals deal 5% more damage.
  • Gold Elementals have 7% more health.
  • Allied Zerrick in Chapter 9 deals 19% less damage.
  • Monolith zones that contain Siege Golems contain 50% fewer of them on average.
  • Ruby Captain Arjani can no longer spawn in the arena.

[h3]Crystal Lotus[/h3]
  • Deals 22% less damage (multiplicative with other changes listed).
  • Ruby Slam deals 20% less damage and locks in a target location 14% sooner.
  • Sapphire bolt deals 17% more damage and locks in a target location 10% sooner.
  • Sapphire Slam attack deals 33% less damage with its initial hit.
  • Sapphire Slam attack ground projectiles deal 35% less damage to begin with, but gain 84% more damage over their duration (from 42%). This is still a reduction in damage at all ranges.
  • Sapphire Slam attack ground projectiles have a 27% narrower hitbox
  • Increased item drops by 33%.
  • Now also drops a guaranteed rare item.

[h3]Diamond Nagasa[/h3]
  • Monolith zones that contain Diamond Nagasa contain 50% fewer of them on average.
  • Sky beam deals 6% less damage and deals pure fire damage (from fire and physical).
  • Wave deals 10% less damage and deals pure fire damage (from fire and physical).
  • Fixed Sky beam and wave having misleading names displayed if you were killed by them.

[h3]Gorgon[/h3]
  • 7% more health.
  • Limited to 1 per wave in the arena.
  • Fewer spawn in monolith zones that contain them.
  • Twister has 4% less radius and deals 10% less damage.

[h3]Majasa[/h3]
  • Deals 12% less damage in both phases (includes damage from Essences).
  • Phase 1 has 7% less health.
  • Phase 2 has 25% less health.
  • Melee attacks and blood pools in Phase 2 no longer apply physical shred.
  • Armour shred applied by melee attacks in Phase 2 no longer has increased duration (from 30% to 40% depending on the attack).
  • Melee attacks in Phase 2 apply one stack of armour shred on hit (from 50% chance of 1 stack, 50% chance of 2 stacks).
  • Essence of Opulence can no longer hit the player with multiple lightning projectiles from a single cast (i.e. it no longer shotguns).
  • Essence of Opulence has a 15% longer delay between casts.
  • Essence of Greed has a 15% longer delay between casts.
  • Falling Emeralds spell has 16% reduced duration resulting in fewer emerald falling (does not affect duration of poison pools).

[h3]Scalebane Guildleader[/h3]
  • 7% less damage in phase 1.
  • 11% less damage in phase 2.
  • 30% reduced poison duration.
  • 38% more health in phase 2.

[h3]Scalebane Bandit[/h3]
  • 7% less health.
  • 9% fewer spawn at once.
  • Can no longer spawn with the Rampancy monster suffix.

[h3]Scalebane Sorcerer[/h3]
  • 3% less damage.
  • Can no longer spawn with the Rampancy monster suffix.

[h3]Scalebane Rogues[/h3]
  • 7% less health.
  • 7% less damage.
  • “Dash to ranged enemies” attack has a 29% longer cooldown.
  • 3% fewer spawn at once.
  • Can no longer spawn with the Rampancy monster suffix.


Bug Fixes
  • Fixed a bug where you could die during certain Time Rift sequences.
  • Fixed a bug where projectiles were destroyed on impact with several enemy types even if they were supposed to pierce. (This affected 17 different enemy types, mostly from Chapter 2)
  • Fixed a bug where the Ravenous Void unique drop from Husk of Gaspar could not be obtained.
  • Fixed a bug where Ravenous Void could not drop from random monsters.
  • Fixed a bug where Leviathan Carver could not drop.
  • Fixed Sacrifical Embrace consuming Abyssal Rite stacks on procced abilities.
  • Fixed a bug where the Charged Hand node on the Smite Tree had no effect.
  • Fixed Warpath’s Cyclone of War granting less leech than intended.
  • Fixed many Shade of Orobyss abilities not having reduced damage against minions.
  • Fixed a bug where Stone Tablets (intended as a unique only base type for Stormcarved Testament) could drop as normal, magic, or rare items.
  • Fixed a bug where the zone level display at the top right of the screen would not correctly update upon entering a monolith or arena zone unless you toggled the tab map.
  • Fixed Fire Aura’s visuals being below the ground.
  • Fixed the Cleanse Ailments on Potion Use affix not having an affix title. It is now "Cleansing".
  • Fixed a bug where the Cleansing potion affix was displayed in the Attributes tab of the loot filter (without a name).


Known Issues
  • The “The Scalebane” quest cannot be turned in to Zerrick until the “Arjani, The Ruby Commander” quest has been completed.
    • We have been working on a fix for this but it was not completed in time for this hotfix.

Diablo-like Last Epoch is making waves after its latest Early Access update

The action-RPG genre is bubbling away even without a new Diablo to lead the way, and Last Epoch has been enjoying some notable success in Early Access on Steam. The Sands of Majasa update landed in the game last week, and it's helped the game reach the 'very positive' echelon of Steam reviews.


Last Epoch has the hacking, slashing, and looting you'd expect from the genre, spiced up with a time travel gimmick and a big emphasis on character customisation. It launched back in 2019, but has been enjoying some solid player counts after its 2021 updates - it hit a peak of 7,273 in March, as SteamDB shows, and is reaching similar heights following the Sands of Majasa update. The devs have also noted that following the update, the game's received 90% positive Steam reviews.


The Sands of Majasa update adds the ninth chapter of the game's story, which includes 15 new zones, 30 new enemies, a pile of additional cutscenes and voice acting, plus, of course, new boss encounters. There's also a massive list of gameplay changes on the official site, including new items and skills.


Read the rest of the story...

Play the 9th chapter of the story in the latest Last Epoch RPG upgrade

Probably one of the best Early Access games, Last Epoch, has an almighty upgrade out now with Sands of Majasa.

Read the full article here: https://www.gamingonlinux.com/2021/09/play-the-9th-chapter-of-the-story-in-the-latest-last-epoch-rpg-upgrade