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VALHALL: Harbinger News

Survival Servers Turned On & Flax & Fixes & Pre-Beta 0.7.2

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.2 patch has arrived![/h3]

[h3]Patch note:[/h3]


  • Now EU and NA Survival servers are available.

  • Now running is possible only when moving forward.

  • Now other characters (hostile Vikings bots, beasts) would light up from the fire as the player's character.

  • Now Viking bots and animals have new reaction speed.

  • Added Flax.

    Gather it and use for crafting.

  • Added pop-up compass markers.

    When you are near a place of interest.

  • Fixed no sound of footsteps from bears and bots bug.

  • Fixed trees disappear after the first hit bug.

  • Fixed fire button doesn't work bug.

  • Fixed bears do not lose their health bar for the first few HP.


[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Swapping can bug after dual wielding, reconnect to fix.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat and block improvements.

  • Quests.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Fire Arrows & Fences & & Fixes & Pre-Beta 0.7.1

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.1 patch has arrived![/h3]

[h3]Patch note:[/h3]


  • Added fire arrows.

    The arrow is initially unlit. To ignite, you need to go to any source of fire (torch, fire) and place the arrowhead in the area of fire for short time. Upon hitting a building object, the arrow fire deals damage to the building over time, then it goes out. Bots also use fire arrows when attack buildings.



  • Added arrows type switch option.

  • Added animal fat for crafting fire arrows.

  • Added fence.





  • Added gates.

  • Added double-leaf gates opening.



  • Added new campfire and increased its lightning area.

  • Added AI logic for reaction to ranged attacks when they roam.

  • Added building objects skin selection.

  • Added canceling a construction object for placement when it is selected (respectively, with an equipped hammer). RMB by standard.

  • Fixed attack range of the bear.

  • Fixed footsteps' sound depending on surface on survival map.

  • Fixed the disappeared ability to interact with arrows stuck in the surface (trees, objects, etc.).

  • Fixed bots in deathmatch and weapon test began to look down quite often during the battle.


[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Swapping can bug after dual wielding, reconnect to fix.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat and block improvements.

  • Neutral animals.

  • Survival servers return from maintenance.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Survival servers maintenance will be completed with the following patches.

Skål!
Blackrose Arts

Dynamic weather & Animals & Pre-Beta 0.7

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7 patch has arrived![/h3]

[h3]Patch note:[/h3]


  • Added dynamic weather.

    Clear sky, cloudy weather, rain, thunderstorm, blizzard, etc. These very with different probability depending on the season. Raindrops and snowflakes do not pass through the ceiling or walls, they collide with objects.



  • Added seasons.

    Spring, Summer, Autumn, Winter. Apples don't appear in winter.



  • Added temperature.

  • Added cold, heat, comfort statuses.

  • Added weather influence on foliage.

  • Added hunting AI logic.

  • Added bears.

    There are big and smaller brown bears. They bite, attack with claws and stand on two paws. They might eat you, or you might eat them. Yes, now apples are not the only food.



  • Added items durability.

    Items are of limited use. The sword will break after a certain number of hits, the torch time is depleted every second when fired.



  • Added fireplace.

    It allows you to keep warm when it's cold, cook food, remove dampness if too wet, and gives a sense of comfort (buff).



  • Added Banner limitation, you can place no more than 1 piece for now. Banner progression to be added.

  • Added Ambient sound class to audio settings.

  • Survival servers went in maintenance mode and will return with the next updates.

  • Changed stamina bar and running notification UI position for easier visibility.

  • Improved interior lighting.

    Torch lighting no longer passes unrealistically through walls and has more detailed shadows.

  • Removed extra Survival elements from Deathmatch.

  • Made arrows sticking out in the shield disappear together with it during unequip and drop and appear with equip with the shield.

  • Fixed block not working with dual wield.

  • Fixed a bug allowing attacks with zero stamina.

  • Fixed sound occlusion does not work correctly on the player's FPP camera.

  • Fixed other players' footsteps are not heard in multiplayer.

[h3]Main known issues:[/h3]


  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Swapping can bug after dual wielding, reconnect to fix.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Block improvement.

  • Neutral animals.

  • Survival servers return from maintenance.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Pre-Beta 0.6.7 Hotfix

[h3]Vikings![/h3]

[h3]Pre-Beta 0.6.7 Hotfix[/h3]

Here is a hotfix for the latest patch that addresses several issues:

  • Fixed a non-working block when equipping a dual weapon.

  • Fixed a case where arrows in the shield or in the body would interfere with the attack due to a collision between them and the weapon.

  • Fixed archers sometimes having two bows at the same time.

  • Changed the name of some items.

  • Changed archers' accuracy curve for the Loki's Maze and Survival, now it is different.

This patch is not a wipe, but we remind that if you haven't cleared your save files before and currently find a bug (like spawn issue), please delete the game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. Thank you!

Skål!
Blackrose Arts

Pre-Beta 0.6.7 Arrived!

[h3]Vikings![/h3]

[h3]Pre-Beta 0.6.7 patch is here![/h3]

You can read the patch notes in this update:

https://steamcommunity.com/games/908740/announcements/detail/5586130823849751283
In addition to it:

  • Added logic for raid bots - they can now change their target depending on the situation.

  • Added door sounds: opening, closing and sound of trying to open a closed door.

  • Added day-night cicle improvements.

  • Fixed loop sound bug after sliding.

  • Fixed None bots are being displayed in the Deathmatch scoring table.

We remind that this patch includes a map rebuild, so if any issue with spawn appears and suicide does not help, please delete the game saves here: C:|Users|*YourName*|AppData|Local|VALHALL. Thank you!

The next update brings durability, dynamic weather and more.



Skål!
Blackrose Arts