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VALHALL: Harbinger News

Pre-Beta 0.7.7 Hotfix

[h3]Vikings![/h3]

Thanks to your feedback, we have discovered one major bug that has appeared in the game with the latest patch.

The fix arrived along with some other game improvements:

  • Fixed constant short freezes.

    As you may have noticed since the last patch, from time to time the player character freeze while moving. We found out the reason and improved the new part of AI logic added in the last patch. It should now play smoothly.

  • Fixed cases where the arrow was not visible in the hands of the bot.

  • Fixed sometimes the number of arrows was shown incorrectly after looting bots.

  • Fixed with a two-handed axe lost stamina too quickly and stopped attacking.

  • Fixed dead bots keep breathing.

  • Fixed missing arrow whistle sound during flight.

Some bugs like tower with two stairs can occur due to conflict with temporary / saved files of previous VALHALL versions on your PC.
If you meet an issue:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder

Skål!
Blackrose Arts

New Wild Animals & Improved Raid Bots & Survival Balance & Pre-Beta 0.7.7

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.7 patch has arrived![/h3]



As we said in the Pre-Beta 0.6.1 update:

We are developing the core mechanics required for the different game modes while continuing to test new features in certain modes that have enough playability with their complex and current amount. This method helps a lot because it allows to build the global systems correctly, get more feedback in the process, tune them with testers and avoid extra reworks in the future.

It is worth noting that each next mode that enters testing receives many elements from the previous one. For example, the next testing mode is Survival. Then Battle Royale, etc. Our Viking BR includes gameplay aspects of Survival as well as its environmental stuff (animals, weather, biomes, etc.). Just like BR contains content from Loki's maze Deathmatch (rune stones activation, a dynamic maze, and others).


We are getting closer and closer to the complex unusual experience that evolves from medieval slasher-BR and survival. First, we finish the preparations, like ships and other coming elements. Your feedback in the future tests will be essential.

Meanwhile, today's patch brings:

  • New wild animals - wolves and deer

    For wolves was also added new dodge logic, as well as retreat logic for deer. Their animations and logic will continue improving during development.



  • AI logic upgrade

    Bots no longer disappear after you die (survival mode). They begin to patrol the area near the body of the player's character.

  • Changed spawn points for mostly all wild animals & markers

    They are now grouped in different locations, with only a few individual animals crossing the map. These are the places (lairs) marked with a marker on the compass when you approach them at a certain distance.

  • Added watch towers to build

    On the one hand, they can provide you with additional advantages in defending your position. On the other hand, do not forget that the bot can destroy them with fire arrows, and then you will fall



  • Improved logic of raid bots and some fixes for existing ones

    Raid bots now correctly detect the state of the player's position (inside or outside in player-created buildings). If the player is inside, the archers will switch from a simple arrow to a fiery one and attack you with fiery arrows.



    In addition, their spawn logic has been improved to more successfully reach the player.

  • The parameters responsible for thirst, hunger, cold and damage received from them have been balanced. The stamina loss was also balanced.

    Since the last update, we've received feedback on the weather being too harsh. All parameters have been balanced to improve gameplay.

  • Improved animal movement logic

    Animals now become smoother when roaming.

  • Improved watchtowers in the Viking camp

    Previously, in most cases, bots could not follow the player to the watchtowers and get to them - fixed.

  • Reduced the player's backward walking speed

  • Fixed cases where bots did not respawn on the test weapon map

  • Fixed the logic of bots looking down after a player dies

  • Improved the visibility of some user interface elements

    For example, the button for turning on the fire and fireplace - according to players' feedback.

  • Fixed situations where bots (animals and Vikings) did not react to player attacks from a very long distance

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder

Survival servers are still undergoing maintenance. You can try it under the Singleplayer tab. They will become available again in the next patches (Loki's maze Deathmatch servers are on now).


[h3]The future patches bring:[/h3]


  • Boats.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts

Quest system & Stone & UI & Bug fixes & Ships progress & Pre-Beta 0.7.6

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.6 patch has arrived![/h3]

Let's see what it brings:

  • Survival servers are currently undergoing maintenance, now you can try it under the Singleplayer tab. We are preparing new sailing and navigation systems. They will become available again in the next patches (Loki's maze Deathmatch servers are still on now).

  • Quest system

    We finished a quest system that not only allows to help with your first steps in Midgard, but also provides you with different storylines in the future!



  • UI update

    Visual improvements, fixed alignment, added menus 21:9 support, etc.



  • Added in-house fireplace

    According to players' requests, now there is an additional fireplace that you can place inside the house.

  • Added stone mining

    Stone allows you to build furnace, in-house fireplace, etc.

  • Added falling apples sound

    Apples sometimes drop when you cut trees (except during winter). But it is quite difficult to notice when it has fallen out of your field of vision. Now you will hear when apples fall and where they fall in space.

  • Fixed craft system bugs, now it always shows actual resources from your inventory

  • Fixed dark inventory cells after interaction with furnace

  • Adjusted post-screen damage effect from character's status effects (cold, hot, thirst, hunger) on high health

  • Now bears always have random number of meat & fat (before it could not spawn or spawned wrong items)

  • Furnace' source craft material changed from wood to stone

  • Fixed the furnace's name and description

  • Fixed position of the roof over the doorway

  • Bears became less "cruel" (decreased their armor coefficient vs melee and range weapon)

  • More iron and stone ore are now around the map

  • Added a server error notification when the connection to the server is lost

  • Fixed a rare bug when bears fly from being hit

  • Fixed bug where stamina tends to 0

  • Fixed apples in Survival sometimes go through surface

  • Fixed impact VFX for iron and stone ores

  • Fixed a bug with white weapon trail when you cut the trees

  • Fixed a rare bug with enormous blood trail from weapon

  • Fixed the problem of all items disappearing

  • Fixed an issue where all players heard the pickaxe, iron and stone ore strike sound from other players on the map

  • Fixed the size of dropped two-handed axe after bot's death

  • Decreased death impulse of torch

  • Fixed a bug due to which the health bar of bears was not decreasing correctly depending on taking damage

  • Added notification window when starting the game (in the main menu)

  • Increased damage and death impulse for the Raven sword

In the previous updates, we announced the boat system.



Quest system is ready and will be supplemented with content from patch to patch.

We continue to work on control and navigation systems for ships, new water and its interconnection with the already implemented dynamic weather.





Drakkar (Busse) and Karvi playable ships will arrive in the next patches.

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New animals.

  • Boats.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts

Ore mining & Iron production & Charcoal burning & Pre-Beta 0.7.4

[h3]Vikings![/h3]

We are working on the big tasks that will arrive in complex in the next patches. New water connected to the dynamic weather, sailing systems and various types of Viking boats. The quest system will appear in the next patch. Meanwhile, here is another progress.

[h3]Pre-Beta 0.7.4 patch has arrived![/h3]

Let's see what it brings to the game:

  • Ore mining and the new system of resource placing and respawn.

    You can now collect iron ore. Of course, there was a pickaxe tool added, so you need to craft it first. Each hit brings a certain amount of resources, and the last hit gives additional resources.
    Iron ore has a respawn time. But it won't respawn in the same place - it has a given radius. a random position and a certain respawn time.



  • Iron production for your needs.

    As you may know, the Vikings used bog iron and iron collected from the rocks, depending on their location and local resources. We started with adding more common iron while we have more plans. Both types of iron must be smelted in a furnace to produce purer iron that can be used to make blades, armor, etc.

    For this we have added a furnace. You need to put the collected iron ore and wood there and turn it on. After a certain time, the iron ore melts and gives iron.



  • Charcoal burning building and weapons crafting.

    The Vikings, like others in the Middle Ages, did not use wood for the forge. They used charcoal or coal (depending on the region). And in order to extract charcoal, a special building was built. We researched historical material and learned about technology. Of course, this was simplified due to the needs of the gameplay.

    To get charcoal in VALHALL you need to build a Сharcoal burning building. Now you can create and use it. But the forge will be added later. This is why we temporarily added weapon crafting to quick crafting. You can already place the Сoal burning building now, but it really becomes useful after the forge is added.



  • Longer days, shorter nights, and minor lighting improvements.

[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • Quests system.

  • Boats.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Combat improvements and bug fixes.


Skål!
Blackrose Arts

Kick Physics & Fishing Cage & Crafting Queue & Boats Incoming & Pre-Beta 0.7.3

[h3]Vikings![/h3]

[h3]Pre-Beta 0.7.3 patch has arrived![/h3]

  • Added fish and fishing cage.

    Building object. Can only be placed in water (half submerged). After a while, a fish appears in the cage. Each player can interact regardless of whether it is in the banner coverage area or not.
    Raw fish can be cooked over a fire or burned.



  • Added crafting queue.

    You can queue different items and close the crafting menu.



  • Added kick physics.

    If the target has stamina or health less than 30%, then the kick sends the character into a fall as a ragdoll with an impulse. After such a fall, the character gets up after certain time.
    The kick removes the enemy block.
    In multiplayer ragdoll may teleport for a second, to be fixed.



  • Fixed gate material disappearing.

  • Fixed character sliding when toggle sprint.

  • Fixed running not turning on automatically after turning it off by moving left/right (AW/DW). Now, after "canceling the run", character continue to run while still holding W, you don't need to press the Shift key again.

Also we`ve been working on the quests and boats, that will be finished and added to the next patches.







[h3]Main known issues:[/h3]


  • Weapon swapping bugs in rare cases. Reconnect to fix.

  • Customized weapon equip doesn't work correctly after the latest inventory rework.

  • Crouch is temporarily disabled.

  • Latency has a too big influence on the block (VFX could not work as well as block quality is not we are aiming for).

  • In rare cases game process doesn't finish on its own for a long time.

  • Characters don't play movement animations correctly. We need to fix upperbody bones rotation during movement animations.
Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet an unlisted issue then:
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.
- uninstall the game through Steam
- delete manually game folder in your Steam folder


[h3]The future patches bring:[/h3]


  • New Survival elements and features.

  • Combat improvements.

  • Quests.

  • Boats.

  • Neutral animals.

  • New items and gathering options.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts