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VALHALL: Harbinger News

Survival features & Pre-Beta 0.6.3

[h3]Vikings![/h3]

News from the development field:

As said in the previous update, we keep working on survival mechanics for Survival and Battle Royale, while also improving the combat system and overall gameplay.

We added a Test mode so you could try out such new features while we prepare the rest for the mode complexity for the next patches.

In VALHALL we keep the balance between the interesting historical facts about the life of Vikings and comfortable gameplay process.

Do you know where and how the Vikings got ore for iron?
When you find out, you will most likely be a little surprised:):) If you know the correct answer - comments are ready to hear your thoughts!
We will add a Steam award to the first correct and most complex answer!

Let's prepare for a real Viking experience!

[h3]Pre-Beta 0.6.3[/h3]

The patch will arrive this week.

[h3]Patch note:[/h3]


  • Added the first iteration of the Survival map with a new lighting setup, improved shaders and color correction.





  • Added day night cycle.



  • Added fall damage and turning character into a falling ragdoll if it's too high.



  • Added torch item.

  • Added numbers for bars.

  • Added hunger system.

  • Added thirst system.

  • Added a new sprint system.
    From now there are two stages of sprinting (fast and faster). You enter the second stage after sprinting normally for a few seconds.
    This mechanic is designed to help at long distances on Survival and BR maps without affecting combat.
    Moreover, it will have a good effect on the combat experience, because now we can reduce the running speed in the first stage, which will make the battle more active.

  • Added section of game modes to the main menu.

  • Added Test mode.

  • Added test watermark.

  • Added a small highlight when hovering over an item.

  • Fixed Mjolnir missing in Weapon test.

  • Fixed the disappearance of a dead body almost immediately after the death of a player.

  • Fixed FPS drops caused by character respawn.

[h3]Known issues:[/h3]


  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.

  • Dual wield weapons were temporarily turned off while we are upgrading inventory.

  • Rare crash on Mjolnir drop.

Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

[h3]The future patches bring:[/h3]


  • Survival elements and new features.

  • Inventory system upgrades.

  • Bringing dual wield back with fixes.



  • Gathering and building.

  • New characters and equipable armor.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Combat improvements & New menu & Pre-Beta 0.6.1

[h3]Vikings![/h3]

First of all, many thanks to everyone for the feedback you shared with us after the Loki's maze Deathmatch tests beginning.

Sometimes people ask why we are working on multiple game modes at the same time. That is why we would like to share information about this again.

We are developing the core mechanics required for the different game modes, while continuing to test new features in certain modes that have enough playability with their complex and current amount. This method helps a lot because it allows to build the global systems correctly, get more feedback in the process, tune them with testers and avoid extra reworks in the future.

It is worth noting that each next mode that enters testing receives many elements from the previous one. For example, the next testing mode is Survival. Then Battle Royale, etc. Our Viking BR includes gameplay aspects of Survival as well as its environmental stuff (animals, weather, biomes, etc.). Just like BR contains content from Loki's maze Deathmatch (rune stones activation, a dynamic maze, and others).



We recently switched to the latest version of the engine, which made it possible to have an optimized volumetric sky. The day cycle and varied weather for the upcoming Survival and Battle Royale looks beautiful.



[h3]Pre-Beta 0.6.1[/h3]
The patch will arrive next Friday at 19:00 UTC.

[h3]Patch note:[/h3]


  • Switched to the latest version of the engine. Optimization and new possibilities.

  • Added better block response to stop it from missing hits.

  • Added forced character movement during dodge. Dodges became real dodges.

  • Added bots with shields.

  • Added new main menu.





  • Removed bow crosshair.

  • Fixed a headshot with a bow not killing from the first shot.

  • Fixed wounds being not visible on characters.

  • Fixed wounds and blood remain on character after respawn.

  • Fixed archery shooting with 2 arrows.

  • Fixed the bot name being displayed as None in Deathmatch.

  • Fixed bot running backwards to spawn point.

  • Fixed total points score player position bug.

  • Fixed getting hit while drawing a bow causing an arrow to disappear.

  • Fixed only one character getting hit from slash.

  • Fixed hands playing running animation while jumping during sprint.


[h3]Known issues:[/h3]


  • Latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for).

  • Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.

  • Dual wield weapons were temporarily turned off while we are upgrading inventory.

  • Rare crash on Mjolnir drop.


Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

[h3]The next patches bring:[/h3]


  • Inventory system upgrades.

  • Survival elements and new features.

  • Loki's maze Deathmatch polishing.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.

Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.

Skål!
Blackrose Arts

Loki's Maze Deathmatch & AI upgrade & Pre-Beta 0.6

[h3]Vikings![/h3]

[h3]Pre-Beta 0.6:[/h3]

Loki's maze Deathmatch tests officially begin!



Its features:

• The central arena where the main battles take place. PvP is available elsewhere as well.

• Each kill gives you a certain amount of glory points depending on the enemy (real player or AI) and the type of weapon (melee, bow).

• Two types of glory points: saved and unsaved. All unsaved points will be reset to zero at the end of the match. Points are provided for killing enemies (players, AI).

• Points can be saved by activating of runestone. From time to time, it randomly appears in the maze. A pillar of light is a sign.

• The runestone appears from time to time and dynamically changes its location in the maze.

• Dynamic fog grows stronger after 1/2 the duration of each runestone. While moving, you need to keep in mind its location.

Loki's maze Deathmatch is available for both Multiplayer and Solo modes.
Current state of PvP is being polished - we are decreasing lag input that still affects combat experience, and we continue to work on optimizing the game. If your ping is high and you want to feel better combat experience you can test Solo version of this mode.

[h3]Patch note:[/h3]
  • Added additional combat information. Such as info about damage, about player you kill, who killed you, about in-match events, etc.



  • Added upgraded bots logic: now they can run / pursuit, block, move during combat in different sides. All bots gain vertical sight of view (can look up and down).



  • Added archery bots logic.

  • Added instant maze loading (no regeneration bug on joining match).

  • Added environmental improvements: hanged deer, sacrificed goats, arena became bigger, dynamic fog, etc.

  • Added suicide option.

  • Optimized game size.

  • Improved parry mechanics. However, improvement applies mostly for bots and still not perfect, especially with PvP, we continue improving it.

  • Improved balance between melee and range weapon.

  • Fixed artifacts and improved whole look of the blood overlay.

  • Fixed bow disappearing when get hit during pulling.

  • Fixed bug with minigun bow crashing server.

  • Fixed camera inside head when spawning.

  • Fixed Mjolnir not showing up in 2nd slot in solo testing.

  • Fixed T-pose that appeared sometimes at the start of match at the moment of choosing inventory slot 3.


[h3]Known issues:[/h3]


  • Block missing hits on close distance and also latency has too big influence on block (VFX could not work as well as block quality is not we are aiming for). We are repairing the parry system to make it work properly in the next patches.

  • Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.

  • Wounds are visible not on all the characters, also remain on after character respawn.

  • Dual wield weapons were temporarily turned off while we are upgrading inventory.

  • Rare crash on Mjolnir drop.


Important! Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

[h3]The next patches bring:[/h3]


  • Inventory system upgrades.

  • Dodges improvements.

  • Survival elements and new features.

  • Loki's maze Deathmatch polishing.

  • Block improvements.

  • Bots logic upgrades.

  • Other combat improvements and bug fixes.


We keep getting closer to the essential Battle Royale experience. In Loki's Maze Deathmatch, we are testing various features that will move there, including the labyrinth, and basically improving the combat. Now we will be adding new features for survival in Viking world to test through other game modes, that will also help to properly prepare the core.

Also we are improving combat mechanics and Loki's maze Deathmatch. Maybe you already tested both Solo and Multiplayer versions and noticed how offline feels more fluid. The following patches are aimed at adding new features, as well as making PvP combat more enjoyable.

Skål!
Blackrose Arts

Archery & Inventory upgrade & Pre-Beta 0.5.5

[h3]Hello Vikings![/h3]

[h3]Pre-Beta 0.5.5:[/h3]

Archery is here! We started updating the inventory to make it more convenient and functional, this patch brings its first part. Also bug fixes and improvements.

[h3]Patch note:[/h3]


  • Added archery.
    Use bow and arrows for ranged combat.

    Objects penetration. Depends on pulling strength and surface: trees, stones, grass, etc.



    Body parts penetration and different body parts damage/reaction.



    Shields interaction. Arrows can pierce shields, you can also block an arrow with a weapon if you manage to do it in time.



    Archery UI is temporal. With the future patches more bows and arrows will be added and become available for customization. We also continue polishing arrow flight speed, damage, etc.

  • Added inventory upgrade foundation, UI for quick slots 1-4, easier weapon swapping.

  • Added music in Deathmatch.

  • Fixed blood trails not showing up.

  • Fixed infinity block after fast clicking.

  • Fixed slow block animation blending.

  • Fixed rare character flight after respawn.

  • Fixed not being able to pick up shield.

  • Fixed certain weapon customization modules making weapon invisible.

  • Fixed old weapon showing up in hand along with new one after customization.


[h3]Known issues:[/h3]


  • Block missing hits. We are repairing the parry system to make it work properly in the next patches.

  • T-pose showing up sometimes at the start of match at the moment of choosing inventory slot 3. It will be fixed in the next patches. Now you need to unequip and equip it again and it will not appear during the match.

  • Pressing of inventory slot during its loading can cause some bugs (invisible weapons, etc.). Temp solution - press any inventory slot again.

  • Weapon impulse bugging. Sometimes no impulse or too big.

  • Characters don't play movement animations correctly. Only hands move according to animations. We need to fix upperbody bones rotation during movement animations.

  • Wounds are visible not on all the characters, also remain on after character respawn.

  • Dual wield weapons were temporarily turned off while we are upgrading inventory.

  • Dead bodies disappear fast after death.

  • Rare crash on Mjolnir drop.

  • Balance between melee and range weapons

Some bugs can appear due to conflict with temp / saved files of previous VALHALL versions on your PC.
If you meet any unlisted issue then need to:
- uninstall the game through Steam
- delete manually game folder in your Steam folder
- delete all game saves here: C:|Users|*YourName*|AppData|Local|VALHALL.

[h3]The next patches bring:[/h3]


  • Fix of block issues.

  • Instant maze loading (no regeneration bug on joining match).

  • New elements for Loki's maze Deathmatch.

  • Bots logic upgrades.

  • Game size optimization.

  • Inventory upgrades.

  • Other combat improvements and bug fixes.


Skål!
Blackrose Arts

Fixes & Pre-Beta 0.5.3

[h3]Hello Vikings![/h3]

[h3]Pre-Beta 0.5.3:[/h3]

The patch has arrived. It brings a bunch of important fixes before we add archery in the next.

[h3]Patch note:[/h3]


  • Added bots to Deathmatch.
    When there are not enough players, bots with the names of the Vikings join the match.

  • Fixed block not working with customized weapons in some cases.

  • Fixed characters spawning without textures.

  • Fixed control settings resetting after game restart.

  • Fixed grip point in weapon customization.

  • Fixed customized weapon position breaking after adding new module.

  • Fixed character arms appearing during customization.

  • Fixed intro freezing.

  • Fixed game client crashing at the moment of character death in rare cases.


[h3]Known issues:[/h3]


  • Dead bodies disappear fast after death.

  • Timings of the new parring.

  • Blood trail is not visible.

  • Wounds remain on character after respawn.

  • Rare crash on Mjolnir drop.

  • Swapping from Dual Wield to Shield and vice versa doesn't work.


[h3]The next patches bring:[/h3]


  • Archery.
    Use bow and arrows. Ranged combat.



  • Inventory upgrade.
    Clear, prepared for BR, bug fixed, easy to use inventory.

  • Block improvements.

  • Other additions and bug fixes.



Skål!
Blackrose Arts