Dual wielding, Shield bash, Scoring & Pre-Beta 0.4.7
[h3]Hello Vikings![/h3]
[h3]Pre-Beta 0.4.7:[/h3]
The patch will come on Tuesday at 19:00 UTC, you can plan joining the multiplayer tests when more players are online.
[h3]Patch note:[/h3]
[h3]Known issues:[/h3]
[h3]The next patch brings:[/h3]
After testing the common Deathmatch we'll add some unique elements such as a large maze of Loki with an arena in the middle. The maze is dynamic and changes in real time. See you soon for more updates on it and Battle Royale.
We remind that currently the multiplayer is available on a separate branch while we are finishing the preparations before merging into the main one with subsequent updates.
To try multiplayer now, you need to select the public test environment branch in your Steam game settings here:

Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.
Thank you!
Skål!
Blackrose Arts
[h3]Pre-Beta 0.4.7:[/h3]
The patch will come on Tuesday at 19:00 UTC, you can plan joining the multiplayer tests when more players are online.
[h3]Patch note:[/h3]
- Dual wielding.
How to use: when you equipped two one-handed weapons, your LMB controls the attacks with the right hand and mouse wheel scroll down - the left hand. Each hand can attack in any direction, like the other weapons. We will be upgrading the dual weapons control system in the future.
As you know, now you spawn with a random set of weapons.
The following sets are available:
- one-handed weapon (slot №1)
- one-handed weapon (slot №1) and shield (slot №2)
- two-handed axe (slot №1-№2)
And now added:
Dual Wield weapons - two one-handed weapons in the slots №1 & №2
We see that some players face problems with inventory as it and its restrictions are not very clear. The necessary UI will be added to solve this. Before that here is a hint:
You start with fists. Press 2 first to check the availability of a weapon in the second slot (shield, a second one-handed weapon for dual wield). If nothing happens then press 1 to use a weapon in slot №1.
Also, you can pick up any weapon you see in the game by pressing E if you have empty slots. If your inventory slot 2 already has a weapon - hold E to swap the weapon you want. - Shield bash.
Now you can attack with your shield during the fight. Use mouse wheel down when it is equipped. While you move the shield it continues to block. - New session searching solution.
The method of connecting to servers has been updated. As a result, some players who were unable to connect due to ports can now. - Kill feed.
The names of who killed whom are shown. - Score table.
Watch your and other players names, kills, score, ping in the list.
Hold "Tab" to show.
Note: there is a bug which can happen for first player on the server, new don't show up. We know about this - will be fixed in the next updates. New UI to be added, current is a placeholder. - Reduced damage to head, upper, and middle body parts. Increased damage to legs.
- Adjusted block volume.
Now it covers more space, temp solution until we push full parring upgrade. - Fixed T-pose appearing in some cases.
Note: we will temporarily put NA and OCE servers into maintenance with this patch. They will return with one of the next patches. This is caused by the implementation of a new way to join the session.
[h3]Known issues:[/h3]
- Blocking system. There is missing hit bug, and overall it is being changed based on your recent feedback to make it more playable and satisfying.
- The weapon remains in the air after the player leaves the session.
- Slowed stamina regeneration.
- Lightning strike shockwave which should throw player has no impulse.
Normally lightning strike brings not death only but also damage by a blast wave in area around it. - Weapons fall through the ground when drop.
- Dead bodies disappear fast after death.
- Pickup from Dual Wield to Shield and vice versa doesn't work. Also, you can't pick-up a weapon dropped by an enemy.
- Ragdoll's flicker after death.
- Sometimes game client can crash at the moment of death of any player.
[h3]The next patch brings:[/h3]
- Deathmatch loop.
- Weapon respawn points.
- Parring system adjustment.
- Faster regeneration.
- Other additions and fixes.
After testing the common Deathmatch we'll add some unique elements such as a large maze of Loki with an arena in the middle. The maze is dynamic and changes in real time. See you soon for more updates on it and Battle Royale.
We remind that currently the multiplayer is available on a separate branch while we are finishing the preparations before merging into the main one with subsequent updates.
To try multiplayer now, you need to select the public test environment branch in your Steam game settings here:

Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.
Thank you!
Skål!
Blackrose Arts