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VALHALL: Harbinger News

Status & Community board & Odin's helmet

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the updates section and check Beta development status.

With great pleasure we present to you the first and main part of the interactive tool mentioned in the before last Indiegogo update.

This will allow us to communicate with you in more detail and most importantly, to jointly determine the direction in which VALHALL will develop.



Why is this board interactive? - Your opinion will be taken into account and the board will be modified according to your suggestions.

As already mentioned, this is only the first part. As part of the next Indiegogo update, we will add communication functionality, which will also allow for a one-click assessment to a particular idea and to make detailed suggestions that will be visible not only to us but to other members of the community

It's not a space for empty words and unanswered pleas. This space will have a meaningful and significant effect on the development of the game. Board is dynamic and will be updating, give it some time, and we hope to see it flourish with your input.

We ask you to save your ideas and share with us using the second tool part in the next update.

All of this will help us to develop a game which is truly a work of art.

It is time for us to showcase the helmet of Odin, which we have not presented thus far.

This piece of armor, exactly like the other pieces of armor and weapons, is crafted and created with maximum detail and passion.



In one of the following updates, we will post a video of how this concept art turns into the 3D model that you see directly in the game.

As well the corresponding perks which are available from Early Access.


Independence


In addition, we have repeatedly noted that we are an indie team, which first of all means that we are highly independent and flexible.

We know that you can appreciate how some development companies are pressured and influenced by their sources of funding, especially when these sources of income have little to do with the project's development.

This means that in our case there are very few limiting factors to make the game come together in the way in which we have envisaged it.

It also means that we are directly dependent on our community for support, both financially and emotionally, therefore, the rate at which we are able to continue developing the game is heavily dependent upon community involvement. The greater the extent of the support, the sooner you will be able to see new things on the development board and eventually, in game.


Best regards,

Blackrose Arts

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Beta is moving to Steam

This is a part of Indiegogo update which we are posting here for our Steam community to make sure you don't miss it. You can read full update in the updates section Indiegogo Campaign


Initially, we were going to launch the Beta using a separate game client, however, we have decided to launch the Beta on Steam so it is more accessible for you all.

You will not need to load any other clients with the release and go through additional verification this way.

To access the Beta you will need a Steam key only. It can be activated in the corresponding Steam window.

When launching the game this time, you may be presented with an information window, so please don't let download estimate times confuse you. With the release Steam will update VALHALL in your library and download all the game files.

We are sending out new keys 1 time every day. If you are Beta Tester and don't receive your key then please let us know directly through the Indiegogo page and we will help you.


Early backers bonuses


Also, we would like to remind you that bonuses for the vikings who backed VALHALL before the Beta Test launch are



Please find a link to the form in the previous updates if you are Early backer make a choice to be eligible to receive your reward if you haven’t already done so.

At this stage we are sending Steam Beta keys only. Early backers additional keys will be sent with Steam Early Access keys at the end of the Beta.

Here are some images to show you the level of detail in these products.







In addition, we want to express our deepest gratitudes to everyone who took part in our polls. Your suggestions have helped us improve and develop the game in a direction which we are proud to work.

Special thanks to the following warriors who proposed the most interesting, useful and cool ideas, some of which have already been taken into consideration and are in development.

pn***ro, li***nkakan_92, am***88g, ab***aboy, de***opmentfabian, mi***flash20, tr***10.nguyen, le***rojlopez41, jo***ornonville, amongst others.

These are the names of the emails used to respond to the polls, and as such sections have been omitted.


We would also like to note that the previously published schedule for servers working during the Beta testing period is only initial. As the number of testers increases, an amount of playable days will increase, as well as times.

Our goal is to transfer servers to 24/7 mode as early as possible, but it’s equally important for us to ensure you get comfortable matchmaking during the Beta stage, so you can experience our game in its entirety.

The restrictions on times, while they may cause some irritation due to time zones, etc, we hope will consolidate our playerbase to provide more full, and enjoyable matches. As our active playerbase increases, so will server availability.


Best wishes!

Blackrose Arts

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