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VALHALL: Harbinger News

Dual wielding, Shield bash, Scoring & Pre-Beta 0.4.7

[h3]Hello Vikings![/h3]


[h3]Pre-Beta 0.4.7:[/h3]

The patch will come on Tuesday at 19:00 UTC, you can plan joining the multiplayer tests when more players are online.


[h3]Patch note:[/h3]


  • Dual wielding.
    How to use: when you equipped two one-handed weapons, your LMB controls the attacks with the right hand and mouse wheel scroll down - the left hand. Each hand can attack in any direction, like the other weapons. We will be upgrading the dual weapons control system in the future.



    As you know, now you spawn with a random set of weapons.

    The following sets are available:
    - one-handed weapon (slot №1)
    - one-handed weapon (slot №1) and shield (slot №2)
    - two-handed axe (slot №1-№2)

    And now added:
    Dual Wield weapons - two one-handed weapons in the slots №1 & №2

    We see that some players face problems with inventory as it and its restrictions are not very clear. The necessary UI will be added to solve this. Before that here is a hint:

    You start with fists. Press 2 first to check the availability of a weapon in the second slot (shield, a second one-handed weapon for dual wield). If nothing happens then press 1 to use a weapon in slot №1.

    Also, you can pick up any weapon you see in the game by pressing E if you have empty slots. If your inventory slot 2 already has a weapon - hold E to swap the weapon you want.

  • Shield bash.
    Now you can attack with your shield during the fight. Use mouse wheel down when it is equipped. While you move the shield it continues to block.



  • New session searching solution.
    The method of connecting to servers has been updated. As a result, some players who were unable to connect due to ports can now.

  • Kill feed.
    The names of who killed whom are shown.

  • Score table.
    Watch your and other players names, kills, score, ping in the list.
    Hold "Tab" to show.
    Note: there is a bug which can happen for first player on the server, new don't show up. We know about this - will be fixed in the next updates. New UI to be added, current is a placeholder.

  • Reduced damage to head, upper, and middle body parts. Increased damage to legs.

  • Adjusted block volume.
    Now it covers more space, temp solution until we push full parring upgrade.

  • Fixed T-pose appearing in some cases.

    Note: we will temporarily put NA and OCE servers into maintenance with this patch. They will return with one of the next patches. This is caused by the implementation of a new way to join the session.


[h3]Known issues:[/h3]


  • Blocking system. There is missing hit bug, and overall it is being changed based on your recent feedback to make it more playable and satisfying.

  • The weapon remains in the air after the player leaves the session.

  • Slowed stamina regeneration.

  • Lightning strike shockwave which should throw player has no impulse.
    Normally lightning strike brings not death only but also damage by a blast wave in area around it.

  • Weapons fall through the ground when drop.

  • Dead bodies disappear fast after death.

  • Pickup from Dual Wield to Shield and vice versa doesn't work. Also, you can't pick-up a weapon dropped by an enemy.

  • Ragdoll's flicker after death.

  • Sometimes game client can crash at the moment of death of any player.


[h3]The next patch brings:[/h3]


  • Deathmatch loop.

  • Weapon respawn points.

  • Parring system adjustment.

  • Faster regeneration.

  • Other additions and fixes.


After testing the common Deathmatch we'll add some unique elements such as a large maze of Loki with an arena in the middle. The maze is dynamic and changes in real time. See you soon for more updates on it and Battle Royale.

We remind that currently the multiplayer is available on a separate branch while we are finishing the preparations before merging into the main one with subsequent updates.

To try multiplayer now, you need to select the public test environment branch in your Steam game settings here:



Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.


Thank you!

Skål!
Blackrose Arts

Regions & Pre-Beta 0.4.6

[h3]Hello Vikings![/h3]

[h3]Pre-Beta 0.4.6[/h3]

New servers are ready, 3 regions are available for testing. We remind that currently the multiplayer can be accessed on a separate branch while we are finishing the preparations before merging into the main one with subsequent updates.

Thank you for your feedback, some players were having problems joining to the server, and that should be fixed now. If you still have connection issues, please let us know.

To try multiplayer now, you need to select the public test environment branch in your Steam game settings here:



Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.


  • Added region selection. New servers in Europe, North America and Oceania.

  • Added new equip and unequip animations for one-handed weapons, also its sounds.

  • Fixed issue preventing some players from joining the server.

  • Fixed infinite freeze after death.

  • Fixed spawning under the ground and not being able to exit.

  • Adjusted map, added weapon racks.


[h3]Known issues:[/h3]


  • Server switching after death.

  • Blocking system. There is missing hit bug, and overall it is being changed based on your recent feedback to make it more playable and satisfying.

  • Slowed stamina regeneration.

  • Lightning strike shockwave which should throw player has no impulse.
    Normally lightning strike brings not death only but also damage by a blast wave in area around it.

  • Weapons fall through the ground when drop.

  • Dead bodies disappear fast after death.

  • Attack by a shield (mouse wheel scroll down) doesn't cause damage.


[h3]The next patch brings:
[/h3]


  • Scoring, kill feed, Deathmatch gameplay loop.

  • Dual wield.



  • Shield bash no hit fix.

  • Slowed down stamina regeneration fix.

  • Other additions and fixes.


Skål!
Blackrose Arts

Multiplayer test & Pre-Beta 0.4.5

[h3]Hello Vikings![/h3]


[h3]Multiplayer test[/h3]

Today we added the option to try PvP through a separate branch while we finish the preparations mentioned earlier.

In the next updates, new server regions and other aspects of Deathmatch will arrive. With major multiplayer bugs fixed, it will be merged into the default branch.

Currently, each time you respawn you have a different weapon. Press 1 or 2 to equip. If your character receives a shield, key 1 will equip one-handed and 2 - shield.

To join now, you need to select the public test environment branch in your Steam game settings here:



Right click on VALHALL in your Steam library, click "Properties". Then go to "Betas" and select "publictestenvironment" from the list. Steam will download the branch for multiplayer testing. If you want to revert to a single, select the default branch in the properties. This is a temporary measure.


[h3]Pre-Beta 0.4.5[/h3]


  • Added multiplayer.
    You can fight other players now.

  • Added lightning strike.
    Is Thor not in the mood or just accidental deaths?



  • Fixed network stuttering.
    During the September tests, there were occasional lags in movement. Now if you run into one, it is a ping issue.

  • Fixed ragdoll replication.
    It doesn't explode on death anymore.

  • Fixed respawn with low health and stamina.
    Character respawns with everything full now.

  • Fixed respawn without visible body part.
    Sorry, no playable ghosts.

  • Adjusted movement speed.
    Slowed down walking and running to provide players with a better PvP experience.


[h3]Known issues:[/h3]


  • Ping. The new servers we mentioned earlier are not yet included in this build.
    The current test server is hosted in the EU region. It will be replaced with regional servers in one of the next updates. First servers are in NA, EU, and OCE - based on Steam statistics about current players. Other regions will be added later too.

  • Block in some cases misses hit.

  • Slowed stamina regeneration.

  • Spawn outside the map.
    If you encounter this issue, you need to re-join the match through the main menu.

  • Lightning strike shockwave which should throw player has no impulse.
    Normally lightning strike brings not death only but also damage by a blast wave in area around it.

  • Weapons fall through the ground when drop.

  • Dead bodies disappear fast after death.

  • Attack by a shield in the left hand doesn't cause damage.
    Hotkey is mouse wheel scroll down.

  • Placed around the map weapon doesn't respawn.


[h3]The closest patches bring:
[/h3]


  • Scoring, kill feed and other Deathmatch aspects.

  • Region select. Servers in NA, EU and OCE. Other regions will be added later.

  • Voice chat and hub.

  • New combat features and improvements.



Keep an eye at those next updates, we will share more details on coming BR there.


Skål!
Blackrose Arts

Battle Royale & Pre-Beta 0.4.3

[h3]Hello Vikings![/h3]


[h3]Multiplayer[/h3]

We have moved servers to the new machines, more powerful than we had during September and earlier tests.

Now we are finalizing preparations and will announce the start of multiplayer testing in the next update.

The first game mode is Deathmatch.


[h3]Battle Royale[/h3]

This was the initial concept of the game. We have always wanted and will bring much more to VALHALL. The game is a blend of multiple genres with Viking realism and Norse mythology, not one game mode.

However, we listened to your recent feedback and realized that BR is what most of you want from the game in the first place.

As promised earlier, BR is being upgraded, the concept of the ultimate battlefield with 4 different parts and a central arena remains, but this is a new level of immersion and gameplay. These parts are not just different seasons where you could run during Alpha tests, each part is a biome with its own atmosphere, villages and obstacles.



In the next updates there will be more details what else is new in it. Beginning with Deathmatch tests will help us to fix the issues and improve the netcode to go further.


[h3]Patch - Pre-Beta 0.4.3[/h3]

A new patch has arrived.

  • All known crashes are fixed. If you still encounter one, please let us know the details here.

  • Fixed weapon stops attacking after pressing certain buttons. Now if you can't attack it means you just don't have enough stamina or hammer charges.

  • Fixed the hammer not playing sound on thrown hit.

  • Increased attack speed.

  • Increased the minimum distance between characters.

  • Removed shields due to a critical bug, they will be fixed in the next update.


By the way, new modular shields are being prepared for the weapon customization system.
In VALHALL they block all the time, not just when you press block button. If you are standing, walking or running with a shield, it blocks the hit all the time.






The bug that prevented character from moving was fixed earlier, but if you were a tester before, you may need to delete VALHALL folder C:|Users|*YourName*|AppData|Local|VALHALL and start the game again.


We know this launch has been a letdown for many of you, and we are working to show changes with the next steps.


Skål!
Blackrose Arts

Multiplayer is coming & Patch

[h3]Dear community,[/h3]

We listen to your feedback and that's why as we announced yesterday on our Discord server - we are adjusting the roadmap and focusing on multiplayer.

First of all, we will resume the servers and announce the date of multiplayer tests arrival. We clearly understood you need it and more playable content.

Once again, we apologize for entering Early Access in the current state. We made mistakes, and learned the lesson.

We want to speak by action, so keep an eye on the next few updates.



[h3]Patch[/h3]

Today we are pushing a quick patch for the current build:

  • Fixed an issue due to which players who participated in Alpha couldn't load the game.

  • Improved bots sight, they go for you and attack if see.

  • All enemies in a massive battle attack player. Added more bots.



  • Fixed certain weapons throwing dead ragdolls like hammer.

  • Slow motion doesn't explode ragdolls anymore.

  • Updated hub arena, added enemies and night mode.

  • After death level reloading speed became 80% faster.


In previous updates we showed some of the items we are preparing for the weapon customization system, here are some new modular spears.
We also heard a few questions about the use of third party assets and decided to mention it again, we always were open about it and even told in the trailer.
For the important things we do custom, and our artists reach AAA level in quality. Let's take a look.





Each part is modular.



We know that advanced gameplay is the first thing you need, not just a cool weapon. When we put it all together, you have both.

Also, keep in mind that our team tries to answer as many questions as possible, but we also need to focus on development. That's why please don't be upset if we don't answer immediately through DM, to your question on any social / Steam.

Thank you for understanding.

Skål!
Blackrose Arts