Apology from the development team
[h3]Dear community, [/h3]
We apologize for launching Early Access in such an early state. We see your reviews and mostly all of them are absolutely deserved.
There was no intent to confuse anyone, but as we see a lot of players missed the information in the launch update about the current state, reworks and what is already in Pre-Beta.
We are glad that you enjoy the graphics, optimization and sound design. Thanks!
But also you are absolutely right about the lack of content in the current build.
We are doing our best to change that with the next updates.
That was mentioned before, but we will notify - VALHALL: Harbinger focuses on multiplayer.
Common deathmatches, BR and Siege will become available during Early Access. Singleplayer is an option we added to test the new features and that will be developed in the future. That can be found in our roadmap.
Keep in mind, this build is not all the developments of VALHALL. Multiplayer has been cut from it after we got feedback during the September tests to improve the netcode.
ETA of its upgrade is Q1. However, if you want to try it in any state earlier, let us know.
As we see a lot of players don't use melee weapon except for Mjolnir and don't pick up dropped weapons from died enemies. By holding E you can swap currently equipped weapon while looking at the one you want to take.

A new patch has arrived. We added different weapons near spawn in Wield Mjolnir so you could test different types. It should also fix an empty folder issue that players had, let us know if you still have it.
One more time, we are sorry that Early Access launch doesn't include a lot of things you expected. We have a lot of work to do to meet and then exceed your expectations, and be sure - we won't give up.
That's why we are preparing something for increasing playability of the current tests and will add that in one of the next updates.
Skal!
Blackrose Arts
We apologize for launching Early Access in such an early state. We see your reviews and mostly all of them are absolutely deserved.
There was no intent to confuse anyone, but as we see a lot of players missed the information in the launch update about the current state, reworks and what is already in Pre-Beta.
We are glad that you enjoy the graphics, optimization and sound design. Thanks!
But also you are absolutely right about the lack of content in the current build.
We are doing our best to change that with the next updates.
That was mentioned before, but we will notify - VALHALL: Harbinger focuses on multiplayer.
Common deathmatches, BR and Siege will become available during Early Access. Singleplayer is an option we added to test the new features and that will be developed in the future. That can be found in our roadmap.
Keep in mind, this build is not all the developments of VALHALL. Multiplayer has been cut from it after we got feedback during the September tests to improve the netcode.
ETA of its upgrade is Q1. However, if you want to try it in any state earlier, let us know.
As we see a lot of players don't use melee weapon except for Mjolnir and don't pick up dropped weapons from died enemies. By holding E you can swap currently equipped weapon while looking at the one you want to take.

A new patch has arrived. We added different weapons near spawn in Wield Mjolnir so you could test different types. It should also fix an empty folder issue that players had, let us know if you still have it.
One more time, we are sorry that Early Access launch doesn't include a lot of things you expected. We have a lot of work to do to meet and then exceed your expectations, and be sure - we won't give up.
That's why we are preparing something for increasing playability of the current tests and will add that in one of the next updates.
Skal!
Blackrose Arts