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Patch postpone

Hello everyone,

I would like to inform you that it is necessary to postpone the release of 0.5.0 Patch to the next month (25th Oct)

Even though we have been pushing forward our effort to catch up the schedule, we are not able to keep on the plan. The landscape in area 2 and 3D buildings work is quite a lot and I don't think it can be done in time. I need just one more month to complete.

I would like to release the 0.5.0 patch to the next month. Which is on 25 October 2021.
Hope you guys understand, and thank you for your patience.

Progress Update #3

Hello everyone!

The overhaul process is very time consuming for those 3D resources and models. I have to postpone
0.5.0 patch for a couple month. So.. 0.5.0 will live on September 25.

Please check out progress update below..

*** Many UI and Textures are still work in progress. It will be changed upon launch.

System And Gameplay



    [h3]Bow And Arrows Rework[/h3]
  • All new animations overhaul, including new bows and arrows type.





    [h3]Fishing System Update[/h3]
  • Add new fishing rod ui to "Passive Gear Menu"
  • Fish, And Fishing rod can be manage from "Fishing Management UI"
  • In the first 0.5.0 update, there may be only 3~5 types of fish.







    [h3]Quest, Random Event[/h3]
  • Add Quest Tracking Ui (There will be more quests when the patch is released)
  • In the first 0.5.0 update, there will be two type of random event. (Car Crash, Car crash with Survivors)





    [h3]Trade System[/h3]
    Survivors from random events may have the ability to trade. Some new or rare items can only be found from them.



    [h3]Vehicles[/h3]
  • Add more interactive points
  • Add Player hand while driving





    [h3]Player Movement[/h3]
    There will be two new movement mechanics for player character (crawling and another one like.. moving through narrow walls,
  • * i dont know the word in English ːsteamfacepalmː)

  • * While crawling you can also be chased by infected as well.



    [h3]Eat, Drink, And Med Animations[/h3]
    I'm trying to improve feel and visual, and hope these animations will help to lift some. There will be new animation for each item you use.





    [h3]Building[/h3]
    Many buildings will be added. including this Tree Base. Tree base is very safe from regular infected, But there are other species that can climb walls and poles. (Infected horde and camp defense will be tested in this version)









    [h3]Survivors NPC Command[/h3]
    You can switch from Pet Command to Survivors Command Menu by 'left click' while the Radial Menu appears.

    There will be only two main commands for now. You can command them to guard their position in preparation for horde attack.





    [h3]Infected[/h3]
    New Infected Type "Seeker". It is a mutation of alien parasite that is embedded in the body of an infected. This one can climb walls and poles.. And it's not afraid of sunlight.





3D Assets, Characters And Environments


[h3]Survivors Models Update[/h3]
  • Rachel


  • Sword Maker




  • Mechanic




[h3]Building And House[/h3]
This includes both newly made models and modified models



















[h3]Forest Environment, Landscape, Lighting[/h3]











** some little effect for the car (mud and tire decal)

Progress Update #2

Hello everyone!

Please check out monthly progress update below. :)

System And Gameplay
    Code Refactor
  • Code Refactor : Tree and foliage save logic
  • Code Refactor : Items spawner logic

    System Rework
  • Undrivable car : Players can get into the car
  • Undrivable car : New visual and texture improvement (WIP)
  • Undrivable car/ Drivable car : Add more points of interaction inside the car. (WIP)

    Dynamic Events
    The events will randomly occur at various points. Players will be able to hear sounds from a distance (such as a car crash, or a helicopter crash). Which some event, There will be mini-quests, such as rescuing survivors trapped in the car.

  • Dynamic event : Car crash site


    Pet
  • Pet update
  • Follow Player while running
  • Can Get in to the car with player
  • Status : Hunger, Thirst, Stamina
  • Feeding (* feeding animations still WIP, will change at release)







    Fishing
  • WIP Fishing system
    [previewyoutube][/previewyoutube]


Survivors NPC

Working on 2 new NPCs which each person has their own unique skills. And they will come with side-quests to unlocking more craft part, items and player skills.

  • Mechanic
    To customize some vehicles part you must have this NPC in your camp first.



  • Sword Maker
    Katana is the most powerful melee weapon in the game. Which can only be made from this NPC.



  • Work in progress 3D Models



Materials And Texture
  • Survivors NPC Texture Improvement











Map And Landscape
  • Landscape Rework
  • Road and route Rework

  • * Road texture still work in progress will change at release













Progress Update

Hello everyone!

Since 0.4.1 patch, I am working on refactoring the code. Which is only a performance fix, So I haven't updated it yet.

And i plan to skip 0.4.2 patch to 0.5.0 instead. Right now i have more people working on resources overhaul, Which is about improving master materials, texture, lighting and making our own 3D assets to replace other placeholder assets.

So, 0.5.0 is the first major update and will take a lot of time, which i plan to release it around July 2021. ...I know it takes a long time, I will update you guys on my progress once a month until the patch is released.

Below is the part we are working on.


Animations

All new animation improvement, including a new "Heavy Attack" gameplay mechanic. While using melee weapon you can hold right click to active "Heavy Attack" stance, Which increases the attack power greatly with a single hit.

And 0.5.0 will come with Character dismemberment. You can use machete with Heave Attack stance to cut off the infected's head.








System And Gameplay


  • [h3]Multiple Language Support[/h3]



  • [h3]Materials And Texture[/h3]
    We are working on new master material overhaul, To support the functions and systems that will be added in the future such as snow and rain.



  • [h3]Some new gameplay update[/h3]
    Pet System
    [previewyoutube][/previewyoutube]

    Car Tuning
    [previewyoutube][/previewyoutube]



3D Models

Some of the new assets we are working on



















Lighting

WIP lighting (Will be changed at release)








Map And Locations


At first 0.5.0 release there will be 3 zones first, (Zone 1 is the old map)


New Version Update 0.4.1

New Version Update 0.4.1


System
  • 6 Maximum save slots (NewGame will generate new save slot automatically)
  • (Code Refactor) Base Shelter Save
  • (Code Refactor) Driveable Vehicle save (This will cause the vehicle respawn at the same location once)
  • (Code Refactor) Driveable Vehicle spawner
  • (Code Refactor) Save/Load (Object Spawner type)


Environment
  • Added Church (Farm Area)
  • Added 3 Cars In Farm Area


Bug fixed
  • Missing NPC after game loaded
  • After Visiting the farm map, if you die and resurrect you'll spawn in a random base
  • Wrong quest information popup
  • Copper wire Quest Bug
  • Fire pit time bug
  • Can't use lighter fluid as accelerant
  • Stuck On "Sleeping" Screen (press 'Space button' while sleeping screen display)
  • Can't use seed
  • Can't use chicken feed
  • Infected Can't move in farm area
  • Items vanish from shift click
  • Snipers vision range
  • Remove electric wire in farm area (Causes of FPS drops)
  • SUV Hatch floating
  • AI not teleport to 'Basic Shelter' after setting it to main base