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Mist Survival News

Progress Update #2

Hello everyone!

Please check out monthly progress update below. :)

System And Gameplay
    Code Refactor
  • Code Refactor : Tree and foliage save logic
  • Code Refactor : Items spawner logic

    System Rework
  • Undrivable car : Players can get into the car
  • Undrivable car : New visual and texture improvement (WIP)
  • Undrivable car/ Drivable car : Add more points of interaction inside the car. (WIP)

    Dynamic Events
    The events will randomly occur at various points. Players will be able to hear sounds from a distance (such as a car crash, or a helicopter crash). Which some event, There will be mini-quests, such as rescuing survivors trapped in the car.

  • Dynamic event : Car crash site


    Pet
  • Pet update
  • Follow Player while running
  • Can Get in to the car with player
  • Status : Hunger, Thirst, Stamina
  • Feeding (* feeding animations still WIP, will change at release)







    Fishing
  • WIP Fishing system
    [previewyoutube][/previewyoutube]


Survivors NPC

Working on 2 new NPCs which each person has their own unique skills. And they will come with side-quests to unlocking more craft part, items and player skills.

  • Mechanic
    To customize some vehicles part you must have this NPC in your camp first.



  • Sword Maker
    Katana is the most powerful melee weapon in the game. Which can only be made from this NPC.



  • Work in progress 3D Models



Materials And Texture
  • Survivors NPC Texture Improvement











Map And Landscape
  • Landscape Rework
  • Road and route Rework

  • * Road texture still work in progress will change at release













Progress Update

Hello everyone!

Since 0.4.1 patch, I am working on refactoring the code. Which is only a performance fix, So I haven't updated it yet.

And i plan to skip 0.4.2 patch to 0.5.0 instead. Right now i have more people working on resources overhaul, Which is about improving master materials, texture, lighting and making our own 3D assets to replace other placeholder assets.

So, 0.5.0 is the first major update and will take a lot of time, which i plan to release it around July 2021. ...I know it takes a long time, I will update you guys on my progress once a month until the patch is released.

Below is the part we are working on.


Animations

All new animation improvement, including a new "Heavy Attack" gameplay mechanic. While using melee weapon you can hold right click to active "Heavy Attack" stance, Which increases the attack power greatly with a single hit.

And 0.5.0 will come with Character dismemberment. You can use machete with Heave Attack stance to cut off the infected's head.








System And Gameplay


  • [h3]Multiple Language Support[/h3]



  • [h3]Materials And Texture[/h3]
    We are working on new master material overhaul, To support the functions and systems that will be added in the future such as snow and rain.



  • [h3]Some new gameplay update[/h3]
    Pet System
    [previewyoutube][/previewyoutube]

    Car Tuning
    [previewyoutube][/previewyoutube]



3D Models

Some of the new assets we are working on



















Lighting

WIP lighting (Will be changed at release)








Map And Locations


At first 0.5.0 release there will be 3 zones first, (Zone 1 is the old map)


New Version Update 0.4.1

New Version Update 0.4.1


System
  • 6 Maximum save slots (NewGame will generate new save slot automatically)
  • (Code Refactor) Base Shelter Save
  • (Code Refactor) Driveable Vehicle save (This will cause the vehicle respawn at the same location once)
  • (Code Refactor) Driveable Vehicle spawner
  • (Code Refactor) Save/Load (Object Spawner type)


Environment
  • Added Church (Farm Area)
  • Added 3 Cars In Farm Area


Bug fixed
  • Missing NPC after game loaded
  • After Visiting the farm map, if you die and resurrect you'll spawn in a random base
  • Wrong quest information popup
  • Copper wire Quest Bug
  • Fire pit time bug
  • Can't use lighter fluid as accelerant
  • Stuck On "Sleeping" Screen (press 'Space button' while sleeping screen display)
  • Can't use seed
  • Can't use chicken feed
  • Infected Can't move in farm area
  • Items vanish from shift click
  • Snipers vision range
  • Remove electric wire in farm area (Causes of FPS drops)
  • SUV Hatch floating
  • AI not teleport to 'Basic Shelter' after setting it to main base

New Version Update 0.4.0.3

Hotfix 0.4.0.3
  • Save file too large (After loading the game, save the game immediately to reduce the file size.)
  • Set the base in farm area, causing landscape not load properly.
  • Added a loading screen after reviving to wait for landscape to finish loading.


Hotfix 0.4.0.2
  • Cut scene not display (Blank White screen)
  • Able to craft Molotov (No Quest required)


Hotfix 0.4.0.1
  • Some car part and item not spawn (New Game)
  • arrows was blocked by an invisible wall inside tunnel.
  • Tunnel wall collision
  • Missing 'Powder Detergent' icon for making Molotov
  • The bandits disappeared when the players died in their camp.




Hello Everyone!

Some farm areas are still under development. I'll add more props and stuff ASAP. I don't recommend building your base there for now. And at the end of the farm still has an FPS drop. I will make a quick fix soon.

For the short-term plan. i will add much contents as i can in 0.4.x. Then 0.5.0 will be Code Refactor, Optimization, Bug fix and Current systems improvement especially Combat System and Ai.

System, Gameplay
  • New Equipment Visual


  • Passive Gear System


  • Player Skill (There are only two skills at this time, will add more)
  • Shift click to store items
  • Compass (There will be levels for this item that you can upgrade to unlock more abilities. But 0.4.0 can only use for tracking your base location)



  • Cut scene


New items
  • Molotov (You will receive this quest from Scott and you have to see 'Sting' to unlock this quest)
  • Chainsaw
  • Chain
  • Lighter Fuel
  • High Quality Metal Scraps
  • Powder detergent
  • Old Compass (Quest item)


Quests

There are 2 new missions that you can receive from Scott and Rechel

Ai
  • Infected Tank (First Stage) : After defeating him, You will be able to travel to the farm area and defeating him will unlock 'Camp defense events' that are currently being developed (Should be ready in the next couple main patch)


  • Alien Parasite 'Sting'


Map
  • Tunnel
  • Farm


The location of the tunnel is around here.

Progress Update #2

Hello Everyone!

These are some part of the system that we are currently developing for upcoming 0.4.0 patch. And this patch will be released around mid-late July.

System, Gameplay
  • Add player full body model


  • Starter Gears System, I intend to add a small character progression to the game. Players will be able to upgrade various things to unlock their new abilities., such as upgrading compass to working with the map will allow players to mark various points in the game (This action required 1 pencil per time)


  • Some new Items





  • New Enemies
    [previewyoutube][/previewyoutube]



Map And Environment

in 0.4.0 there will be three important zone Farm, Village, and Tunnel

  • Farm


    And here're some farm props that we're working on to replace blocking models above (White 3D Models)



  • Tunnel