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Mist Survival News

0.5.1.2.2 Hot fix

** Performance fix #2 will be in 0.5.1.3 **

0.5.1.2.2 bug fix
  • remove debugger dome (purplr bubble)
  • Barn doors reset while away
  • Cart (Wood only) not save
  • Shift + Click (Quick Store)to move the item into inventory while it is overweight causes item disappear.
  • Starter wooden box disappear.
  • Add persistence collision to all watchtower prevent character from falling
  • Glove texture not show while climbing
  • Press 'F' on the deer - turn into a chicken.
  • When loads a save game once and quit to the main menu page. If press start new game, game will not load properly. (will see a black screen and found that the loading is incomplete)


0.5.1.2.1 bug fix
  • No items spawn at sawmill
  • Press ESC while time advance gauge display bug
  • Press ESC while Butcher menu bug
  • Reduce thirst decrease rate while sleeping.


0.5.1.2 Bug fix
  • Water prufier not work
  • River : Wrong display command
  • Locker, suitcase, falling through pickup truck
  • Locker, falling through floor
  • Reduce stamina, thirst rate


0.5.1.1 Bug fix
  • Press ESC while tutorial page display freeze the game
  • metal scraps weeight bug
  • Can't switch fishing rod back if bucket is full
  • Performance fix #1
  • Skymode option add

0.5.1.1 patch hotfix

Bug fixed
  • Press ESC to close Tutorial page freeze the game
  • Metal scraps item weight 0.0
  • Can't switch fishing rod back if bucket is full


Feature
  • Add Sky mode switch option (Option -> Display -> Sky mode)

    There are 3 skymode
    You can adjust this value on the menu page. (2D Static is best performance)
    1. Volumetric Clouds
    2. 2D Dynamic
    3. 2D Static




New Version Update 0.5.1

Hello Everyone,

For previous beta updates (0.5.0 - 0.5.0.3) You can read the patch notes here.

0.5.0 https://store.steampowered.com/news/app/914620/view/3109166146189982791
0.5.0.2 https://store.steampowered.com/news/app/914620/view/3109166780276533910
0.5.0.3 https://store.steampowered.com/news/app/914620/view/3131693023157470803
Progress Update https://store.steampowered.com/news/app/914620/view/3227400856570194138
And you can check some feature preview here:
https://www.youtube.com/watch?v=Q6iIFb4Bz1o
https://www.youtube.com/watch?v=LyA4HKBRHUc&t=29s

These are some features and area that are currently being developed. I have marked it on the map. which you can see from there

And about Allies, Survivor NPCs. I haven't fixed it much, which I will develop within patch 0.5.2. So, the next 0.5.2 will be patch for AI Refactor and Quest only.

Refactor
  • Crops System : bug fixes and refactor
  • Gun fight mechanic rework


Bug fixes
  • When respawning while mist event, the ambient sound will reset to daylight sound.
  • NPC spawn overlapping
  • Scott : cutting tree task assign
  • Scott : After finished his task, He didn't come back to the camp.
  • Press ESC while using dogtag freeze UI
  • While moving building or object. if you hold down Rotate and then press 'Left Mouse Btn'. It won't be able to continue rotating in the next move command.
  • Treebase : Can't press 'Right mouse btn' to cancel.
  • The sound of the dead infected still exists.
  • Press ESC while Time advance activating cuase Ui bug
  • Can also shoot or attack while stunned (Attack by bear)
  • Some ladder can't climb
  • Random event NPC floating in the air
  • Random event car spawn overlapping
  • Random event cars still exist. and does not disappear over time
  • All Road collision fixes
  • Dog cage can be opened without entering the code
  • Watch Tower stair collision issue
  • Press Tab or ESC while time advance action ui popup (the ui with message "This Action Will Take") will cause inventory bug and freeze (can't interact items inside)
  • Onhand item appear while wearing gas mask
  • Changing gas mask filter cause Onhand gun and item disappear
  • Feeding the dog cause Onhand gun and item disappear
  • Sometimes the fishing mode cannot be activated.
  • Old mine ladder collision bug (Can't climb)
  • Press ESC While entering bird eye view mode (Crafting big tyoe building) cause camera freeze
  • Some windows are glowing at night.
  • The camera tilts after being stunned by a bear attack.
  • Animal dead body still exist.
  • Machete combo bug (Attack twice)
  • Press ESC while player respawn and revive ui showup will cause ui freeze
  • Treebase collision
  • Treebase stair collision
  • Face the bandits and pressing the right mouse button while holding a melee weapon will cause them to freeze.
  • Watch tower ladder (Can't climb)
  • Jump to the car or climb causing car to float and spin.
  • Melee weapon attack cause memory leak
  • Infected spawn inside base


New Feature


New items
  • (Equipment) : Cap
  • (Equipment) : Rain Coat
  • (Material) : Animal Dung
  • (Material) : Garden Soil
  • (Material) : Hose
  • (Material) : Manure
  • (Material) : Seeker Claw
  • (Material) : Small tire
  • (Material) : Syring
  • (Material) : Wooden wheel
  • (Medicine) : Full Restore
  • (Weapon) : Replica spear
  • (Tool) : Replica Shield
  • (Gun) : M4A1
  • (Gun) : AK
  • (Gun) : Double barrel shotgun
  • (Gun_Attachment) : tactical grip
  • (Gun_Attachment) : Ak Drum mag
  • (Gun_Attachment) : Optical sight A
  • (Gun_Attachment) : Optical sight B
  • (Gun_Attachment) : Suppressor (DB Shotgun)
  • (Gun_Attachment) : Suppressor (SG Shotgun)
  • (Gun_Attachment) : Suppressor A (m4, ak)
  • (Gun_Attachment) : Suppressor B (m4, ak)
  • (Gun_Attachment) : Tactical Laser A
  • (Gun_Attachment) : Tactical Laser B


General
  • Some props can be pickuped and used (Chair, wall decorator, statue, etc.)
  • Able to carry dead animals
  • Swim System (new under water mechanics will be add in the future)
  • FPS Camera sway
  • You can now destroy the car by axe
  • Melee attack force and nockback
  • New loot ui will separate between equipment and inventory. (only bandits)


Trade System
Each item now has its own value. You can trade them with survivors in random events.


Weather
There will be 3 new weather
  • Overcast
  • Rain
  • Thunder Storm


Basic Status
You can read the details of each status on the tutorial page.
  • Weight
  • Heat
  • Wetness


Enemy Ai
Add 2 new creatures
  • Mutant : Seeker
  • Animal : Wolf


Mini game, quest
Some seeker nest will emit green mist. Which you can destroy them by using fire



New Gun Fight And Customization
For the detail check the list below
  • Camera sway
  • Simple recoil
  • Gun status : Accuracy, Ammo cap, Aim down Sight Speed, fire rate and mobility
  • Gun Attachments


New Buildings And items
  • Wooden Cart (wood log only)
  • Wooden Cart
  • Fish Pond
  • Healing Station
  • Treebase
  • Wooden Barricade
  • Water Tower




Map And Environment
3 new zones
  • Store
  • Old West Town (There are still some performance issues there. Will be fixed asap)
  • Farm


2 re-work zones
Radio Station will be the area for main quest in 0.5.2. which now there is not much content there.
  • Military checkpoint
  • Radio Station


Progress Update


New Area
There are areas that are being developed. I have marked it on the map. You will see the message 'Wip Area'. New areas will be added continuously with every update.

This is the WIP area that will be added next. (Housing estate)




Co-op And UE5
Last month, I spent about a month testing out Co-Op modes and moving the project to UE5. Once Zone 1 is finished I will move the project to UE5 and start adding new zone (Zone 2 through the tunnel after defeating Tank).

  • UE5

    For the UE5, it's not just a better visual, but Nanite and world partition are very powerful and impressive. Here are some pictures taken from the UE5 (It's quite rough. Haven't adjusted much).



  • Co-Op

    And for Co-Op mode. Actually The game was designed for single player, and I wasn't able to add Co-op Mode directly. I didn't plan for that in the first place. it would take a lot of time to do that.

    So, i have to craft it from scratch, As far as I've tried It doesn't take much time compared to the old version I made. Because I don't have to worry about environment, map, level design, and many things that have been done.

    And for that, It's a great opportunity to add full controller support XD. Oh, and don't worry I have a friend who will help this time. So, there are currently 2 programmers working on this project. :)

    Please check out some progress here ->
  • Co-Op Devlog#1
    [previewyoutube][/previewyoutube]

  • Controller Support WIP

Progress Update

Hello Everyone,

These are some features that are currently being developed. And there are some parts that can't be updated for now, such as bug fixes, NPC refactoring, etc.

And these are WIP features for 0.5.1. which I may update on beta first, to test for about 1-2 weeks before changing it to the default branch.

Infected, Mutant Ai


  • Seeker



  • Alpha type mutant (WIP)

    I haven't given her a name yet. This mutant is the same mutant as Seeker. But with different abilities. Her screams will summon the infected horde to attack you.


System, Gameplay


  • Fishing

    increase the difficulty. And the durability of the equipment will be reduced over time.


  • Fish Farming



  • Gun Status

    There will be 5 status for guns (acc, ammo cap, aim down sight speed, fire rate, mobility). which you can modify depending on your settings. (Will be more)


  • Gun Customization



  • Water tank system, hose and pipe

    You will be able to build a water supply system from a water tank.






  • Melee Weapon Force/Knock back



Season And Weather


0.5.1 will come with dynamic weather including rain and storms.



** or check the link for high quality video
https://drive.google.com/file/d/1plpOkc1ru68GeWk3BZq6GDItVUtTXQG3/view?usp=sharing

Buildings And Structure


New Buildings such as Tree house, water tank, fish pond



Environment


At first 0.5.1 released, there will be 4 new zones (Group of stores, Cowboy town, Farm and Modern Housing estate) And the old zones will be improved in quality and detail, also lighting and postprocessing as well (You can see new lighting and postprocess in the screenshots below).

  • Abandoned military checkpoint (Detail improvement)













  • Farm













  • General Store











  • Cowboy town (WIP)







(BETA) 0.5.0.3.3 Update

(BETA) 0.5.0.3.3 Update

- [Fix] Dry fish weight reset to 1.0kg after loading the game
- [Fix] Pickup dead fish in to inventory bug (wrong item and item icon)
- [Fix] Pickup item sometimes it leaves a static mesh.
- [Fix] Wall light does not work when the player is far away.
- [Fix] wall light : Can't interact directly
- [Fix] Can hold a chicken while holding a Bow, Shield, torch
- [Fix] Berserker didn't respond when the player came up through the elevator.
- [Fix] Berserker someting stuck on top of elevator
- [Fix] Some Vehicles Spawn infinite (every time a player dies)
- [Fix] Grenade, Bottle does not show up on hand
- [Fix] Some object and building typee not spawn (bed, crate, workbench)
- [Fix] Can't move pet house
- [Fix] Can food texture fix #2
- [Fix] Old Mine Collision fix #2

- [feature] Berserker will no longer respawn if you defeat him
- [feature] Add : Dead fish
- [feature] Add : Crawling feature (Experiment in the old mine)

---------------------------------------------------------------
(BETA) 0.5.0.3.1 Update


- [Fix] FPS Optimiez ( Cause by Drivable Cars)
- [Fix] Vehicle movement and tire physics adjustments
- [Fix] Press 'ESC' in car bug
- [Fix] can't craft lumber from wooden scrap
- [Fix] Dry fish weight bug


---------------------------------------------------------------
(BETA) 0.5.0.3 Update


Hello everyone

I've noticed about some lag which I checked. cause by drivable cars and some construction which will be fixed next. And there are also many missing sound effect including the physic materials of many objects as well I will gradually add them in every update.

Bug fixes
  • Freeze on enter game, takes a very long time to enter the game : I have fixed and refactor some class. It will reduce the time to enter the game by about 50-60%, which can actually be reduced even more. I will fix more later.
  • The mist did not disappear after mist event had passed.
  • Can't wear hard hats.
  • Bear's attack causes player endless fall under the ground while player is climbing.
  • TreeBase missing tree after loading the game
  • Compass can display only one icon
  • Dog dissappear : Actually, it's somewhere But it was unable to return to the base itself.
  • Dog does not return to base when selecting unfollow command
  • Dog always attack bandit corpse
  • Dog cant mark infected or bandits as target (Single Target by middle mouse)
  • Dog attack command can targets an unlimited range (Random Targets)
  • infinite Harvest fish : fish has no longer be put in Inventory
  • Undrivable/Static Cars's invisible collision block weapons and guns
  • Can fruit texture
  • Beef can texture
  • Lake water filled in bottles is often safe water
  • Can't put the 2.5L can in the water feeder Moonshine Still.
  • Wrong water status safe/unsafe bug
  • 'Left Shift + click to store items' sometimes disappear or are stored in NPC storage instead.
  • Removing a wall with a ladder invisible ladder still remain (Can climb an invisible ladder, and also prevents any new building in that spot)
  • Car jack not work on slope terrain (Now u can rotate vehicle base on terrain surface)
  • Some loot boxes or crates have duplicate static mesh after loading save.
  • Too many items on the ground prevents/crash the game from loading. (Code refactor and Optimize)
  • Some trees respawn after loading the game. (static mesh tree)
  • Increase/decrease distance while moving physics objects doesn't work.
  • Fish icon
  • Old Mine Collision Fix
  • Pet house, pet bow craft materials


Code Refactor
  • Save/Load
  • Cache item object (Items that are far from the player)


Feature
  • Add : pet icon to 'Compass UI'
  • item : Concrete max stack up to 16
  • item : Cement max stack up to 16
  • Can now destroy black smith place, Furnace
  • Can now destroy 'Wall type' structure
  • Can now destroy 'tree base type' structure
  • Add : Wood storage (Structure -> Storage)
  • Add : Dry fish

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.
.
.
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Work in progress

This section is a system that is currently being developed. which will be added soon
  • More Fishes




  • Dog Models Bone ReWork

    Customize the new model to add the important bone/joint. for making more complex animations, You will be able to pet him soon



  • Undrivable/Static Car dammage system




  • Swimming system (including dive)




  • Mutant : Seeker






  • Environment
    Towns and buildings will be added before 0.5.0 is changed to default branch.