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Mist Survival News

New Patch Update : coop_test_branch 0.7.0.2b

[h3]Environment [/h3]
  • [p]Added: New playable area — Abandoned Railroad Tunnel (near the sawmill).[/p][p][/p]
[h3]Bug Fixes [/h3]
  • [p]Fixed: Starter Shelter could be destroyed (it’s now indestructible, as intended).[/p]
  • [p]Fixed: Save file issue related to UID.[/p]
  • [p]Fixed: Lobby server searching now only connects players with the same game version.[/p]
  • [p]Fixed: Players spawning at random locations after loading a game — they now spawn at the saved location (host needs to save the game).[/p]
[p][/p][h3]Features & Changes[/h3]
  • [p]Changed: Only the Host can save the game.[/p]
  • [p]Updated: Ladder climb animation (Idle).[/p]
  • [p]Added: Spawn vehicle button in the Dev/Debug menu.[/p]

New Patch Update : coop_test_branch 0.7.0.1b

[h3]Environment [/h3]
  • [p]Added : New playable area - Sawmill[/p]
[p][/p][h3]Bug Fixes And Improvements[/h3]
  • [p]Fixed: an issue where game saves could break when switching between online and offline mode.[/p]
  • [p]Fixed: a wooden stair bug where it was visible to the host but not to joining players.[/p]
  • [p]Fixed: wooden stairs not taking damage properly (they can now be destroyed as intended).[/p]
  • [p]Fixed & Optimized: vehicle replication — improved how replication data is handled for better stability.[/p]
[h3]Performance Updates[/h3]
  • [p]Changed the default server map.[/p]
  • [p]Exposed more event triggers for GameInstance to improve flexibility and optimization.[/p]

Co-op Test Branch & Progress Update

[p]Hello everyone,
[/p][p]For the latest Co-op progress update, you can check out new devlog on YouTube (Co-op Devlog #12).
[/p][previewyoutube][/previewyoutube][p][/p][p]I’ve uploaded a new build with Co-op mode to the branch coop_test_branch.
If you’d like to try it out, you can switch to that branch and start testing right away.
[/p][p]Please note:[/p]
  • [p]Content is still limited compared to the original build.[/p]
  • [p]There are still quite a few bugs. I currently have three testers reporting issues, and I’m polishing things as quickly as possible.[/p]
  • [p]Animations, sounds, and physics materials for bullet impacts are still placeholders in many areas. These will be improved and expanded with each update.[/p]
  • [p]Bandits and wildlife behavior are also not yet polished to the same standard as the original build.[/p]
  • [p]While you can jump in now, I personally recommend waiting a couple of days (or maybe a week) when the build should be in a better state for testing—though content will remain limited.[/p]
  • [p]This branch will be updated frequently, and older saves may not always work correctly.[/p]
[p]** When you host a game, you’ll see the screen below with dots loading at the right bottom.
This is actually a loading process, so please wait a little while until the session is ready.[/p][p]I’ll also be updating this build with some fixes in the next 1–2 days,

[/p][p]** And this is the first playable area, with more zones coming in every future patch.[/p][p][/p][p][/p]

New Version Update 0.6.2.3

[p]New Version Update 0.6.2.3[/p][p][/p][p]Hello everyone, please check out the patch notes below.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Items disappearing when approached.[/p]
  • [p]Fixed: Some quests that don’t require markers still displayed quest markers[/p]
  • [p]Fixed: Wrong NPC name shown when interacting.[/p]
  • [p]Fixed: Crosshair and object information not showing after exiting NPC dialogue.[/p]
[p][/p][h3]Features[/h3]
  • [p]New Quests: Emergency Treatment and Mechanic for the Camp (Jiyeon storyline part 2).
    After completing Jiyeon’s first quest part, you can return to the infirmary to continue her storyline. You’ll find James waiting there with the next quest.[/p]
  • [p]Added: New Recruitable NPC – Jiyeon[/p]
  • [p]New NPC Shelter: Jiyeon’s Shelter (Unlocks after recruit her)[/p]
  • [p]Vehicle Customization at Jiyeon’s Shelter:
    Jiyeon’s Shelter includes the vehicle customization function, so you no longer need to travel to Carol’s Camp for that feature.[/p][p]
    [/p][p][/p]
[h3]Co-Op Progress Update[/h3][p][/p][p]Co-Op mode will be available by the end of September in the Public Test Branch. This will be a completely new build, separate from the current version.[/p][p][/p][p]In this build, you’ll still be able to play in Single Player, as well as try out Co-Op mode. It also introduces multi-language support and full controller support for testing.

And about controller support, some in-game UI will be adjusted to better support controllers, making navigation and interaction smoother.[/p][p][/p][p][/p][p][/p]

New Version Update 0.6.2.2.1

New Version Update 0.6.2.2.1

Hello everyone, please check out the patch notes below.

[h3]Bug Fixes[/h3]
  • Fixed: Road collision issues.
  • Fixed: Water barrel turning unsafe water into safe water after closing the UI or pressing ESC.
  • Fixed: Missing collision on tunnel walls.
  • Fixed: Some world items were inaccessible.
  • Fixed: Key bindings and mouse sensitivity resetting to default after pausing the game or pressing ESC.
  • Fixed: Military Components dropped from infected showing 0.0 kg.
  • Fixed: Log cart disappearing or falling through foundations after loading the game.
  • Fixed: Mutant 'Tank' getting stuck near a column in his area.
  • Fixed: Fridge door rotation issue.
  • Fixed: Door rotation bug at Scott's location in the bandit camp.
  • Fixed: Some floating trees in the environment.
  • Fixed: Incorrect Hen model displayed when holding a hen.
  • Fixed: Bloat movement bug (remained still and unable to move).
  • Fixed: Allies NPC, Dog remaining attached to vehicle after exiting.
  • Fixed: Wood Cabinet placement incorrectly rotating 90 degrees when placed.
  • Fixed: Sugar has 0 value on trade


[h3]Tuning & Adjustments[/h3]
  • Adjusted: Flamethrower range reduced.
  • Optimized: Improved performance when loading interior props inside buildings (School, Carol Camp, Motel).


[h3]Co-Op Progress Update[/h3]

For now, third-person animations in Co-Op mode share the same assets as the first-person animations. To improve consistency and quality, I have to recreate them.

When Co-Op mode is released, I’ll start by adding the most frequently used animations first, then continue updating the rest through future patches. Some animations may look a bit off or incomplete in third-person until the full set is implemented.

Here’s a before and after comparison of the animation update: