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Fairtravel Battle News

Version 38 Update 14 - Improved AI features and deckbuilding

Changes


  • Changed Purifier's Greatsword to 6-cost (up from 4-cost)
  • Added support for creating decks with cards you don't own, which can be played by CPU players
  • Added support for allowing a deck to be used by the CPU or not
  • Fixed a bug with decks with modded heroes not handling the mod being disabled properly
  • Fixed a serious bug with daily quests not being updated properly

Version 38 Update 13 - Balancing and AI improvements

(Yes, I know there's been a lot of updates! But things are changing rapidly)

Changes


  • Updated default decks and increased gold per win to 25 to compensate for the slower new player experience
  • Removed summon mana cost for Master Golem and King of Beasts
  • Fountain Elemental and Dark Hunter's rules texts have been cleaned up
  • Grave Aura only affects friendly discard zones instead of all
  • Grove Tyrant is now 6/6 (down from 8/8), and has impact and quickness (instead of only impact)
  • Call of Darkness is back on 3-cost (down from 4-cost)
  • Tainted Beasts effect now triggers only once per turn
  • Several more improvements to AI
  • Changed pack rarity code to be simplified and changed pack rarities to rare: 65%; epic: 25%; legendary: 10%
  • Possibly fixed a bug regarding timezones and quest resets
  • Fixed a bug with cards that have AI essence nudges

Version 38 Update 12 - More QOL

Changes


  • Many AI improvements
  • Adjusted Fountain Elemental and Darkness Hunter to have their effect as "X where X is half your + 1"
  • Changed Restoring the Ruins to no longer draw a card
  • New profiles now persist profile customization settings
  • Reduced requirements for the new daily quests
  • Opening a card pack no longer shuffles the pack's cards

Version 38 Update 11 - More Quality of Life

Changes


  • Added several new daily quests
  • Adjusted in-game economy as it is currently too generous and getting a full collection takes less than a week
  • Improved collection filtering for multi essence cards to show cards that have at least the essences selected
  • Changed Flame Burst to 2-passion (up from 1-passion)
  • Changed Satchel activated ability cost to 2 (up from 1)
  • Added game configuration data into the game data with additional settings to tweak AI logic
  • Fixed loose file modding to properly override files

Version 38 Update 10 - Quality of Life update

This update focuses especially on fixing bugs and adding some quality of life (QOL) features.

Changes


  • Cleaned up assets to reduce the size of the game considerably
  • Added mod manager screen on game settings (so you can load/unload mods at runtime instead of modifying files manually)
  • Reworked the game data packaging (updated once you run the game once)
  • Updated the starting deck and starting mana for Explorer
  • Redone AI logic (but since this is a sensitive area, it might have a lot of issues. Please report any you find! It'd be really helpful!)
  • Changed Darkflame Blast to 3 damage (down from 4)
  • Corrected Undead Mob's type line to Undead (was accidentally set to elemental but still acted like undead)
  • Added card previews on mouse/finger over during mulligan
  • Fixed Blacksmith's AI logic to no longer take wrong choices (like giving an enemy a buff)
  • Changed confirm prompts game setting to be off by default on new profiles
  • Added PC keybind to end turn (tab)
  • Added Camera Shake and Reduced Motion accessibility settings (Reduced Motion is a work in progress and will be expanded over time)
  • Added improved logic to some effects to handle Unique cards better
  • Adjusted Arfactus's AI logic to prioritize followers