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LEMURIA updated

Dear friends, update 1.0.2 has been published. The following changes have been made to the game:

Game Startup
  1. The default setting is now set to one of the highest graphics quality. Please note that for instances of the game which have already been run once, the game will use the value used in the previous run and it should be checked and changed manually if necessary.
[h3]Warning![/h3]
Be sure to check what value you set the Graphics Quality to use when running the game!

Gameplay
  1. Phrases between phrases in dialogues are reduced to a minimum
Scenes

[h2]Afandistan[/h2]
  1. Added target pointer for the Merchant
  2. Reduced volume of helicopter, helicopter cannon and stationary turrets

[h2]Underground parking[/h2]
  1. Increased size of hotspots for better detection
  2. Disabling poison gas intake now counts as finding a secret

[h2]Clinic[/h2]
  1. Fixed lack of physics for beds that someone is hiding under

[h2]Necromancer's Island[/h2]
  1. When entering the Abandoned Temple, the more unnecessary Dragon's Lair target indicator is disabled
  2. In the Abandoned Temple and dungeons, the unnecessary terrain map is never turned on again
  3. In all dungeons, the exit indicators are activated after completing a mission
  4. After exiting the third Posdemelnia is explained how to determine which indicator indicates an Abandoned Temple, and which - the Dragon's Lair (the Dragon's Lair is at a greater distance from the current location than the Temple)
  5. Reduced the volume of the Preservation Statues
  6. Increased the size of most hotspots to make them easier to hit with the cursor
  7. Fixed missing physics for some parts of the Abandoned Temple interior
  8. Camera shift to the right has been reduced
Interface
  1. Added ability to change the Graphics Quality during gameplay
  2. Moved the lower values of the graphics quality to VeryLow and Low




Thanks to everyone who helped with their feedback and support to get this update out!

Important announcement!

When starting the game always pay attention to the parameters specified in the LEMURIA Configuration dialog box. None of these parameters are the result of automatic analysis of your system and they all have to be manually assigned at least once!

In versions 1.0.1 and later, the Graphics quality defaults to the lowest value. Be careful, otherwise the power of your computer may be used only for 10% and you will see simplified textures in a quarter of the original size.

Experience shows that it makes no sense to set this parameter lower than Beautiful for a computer with 4GB RAM.



And about the good stuff. Update 1.0.2 will be out in the next few days.

LEMURIA update 1.0.1

Dear friends, update 1.0.1 has been published. New features added, modifications made based on user feedback.
[h2]User interface[/h2]
  1. The settings section is divided into several sub-sections with a small number of controls in each of them.
  2. The number of varieties of indicators that appear on the screen has been reduced, and their number itself has been reduced.
  3. The Target indicators have become uniform and stand out well.
  4. Load counter became more proportional to the longest possible intervals of loading scenes.
  5. Axis control inversion is now possible.
  6. The end of an episode is now announced not only by a log entry, but also by a special splash screen.
  7. Fixed wrong localizations of some dialog lines and journal entries.
  8. Fixed empty hints.

[h2]Launch options[/h2]
  1. All aspect ratios and screen resolutions are now possible. Note that you still should not run the game at a horizontal resolution less than 1600.
  2. Running in windowed mode and switching between windowed and screened modes is now possible.

[h2]Gameplay[/h2]
  1. The game now more actively instructs the user about the current task and how to perform it, highlighting the right places in the location, setting goal and exit indicators from the level, especially in the first chapters.
  2. At the beginning, the user is shown how to change control sensitivity without going to the main menu.
  3. In the first chapter, the number of turrets now depends on the difficulty level: there are no turrets on Easy, on Normal 2 and on Heavy 3.
  4. Reduced the number of enemies in the infection ward.


Thanks to everyone who helped with their feedback and support to get this update out!



Work plan for May 2022

Dear Friends!
The following changes are planned for May:

[h3]Version 1.0.1. Will be released before May 23[/h3]
  1. Divide the settings section into several sub-sections
  2. Deactivate hated turrets in the chapter about Afandistan. Perhaps leave them for the High difficulty level.
  3. Remove superfluous on-screen indicators, and highlight the main ones.
  4. In the boot dialog allow any aspect ratio and windowed mode (if it will be usable)
  5. At the beginning of the game instruct the user about the possibility and convenience of hot-setting the sensitivity of the mouse and camera
  6. Fix the counter for loading the Clinic chapter (after the underground parking)
  7. Fix some hints without text
  8. Lots of minor changes


[h3]Version 1.0.2 to be released by June 1st[/h3]
  1. Decrease the number of aggressive patients in the clinic's infection department
  2. Reduce the volume of the loudest things: the helicopters and their guns in Afandistan and the Statues of Conservation on Necromancer Island
  3. Fix the lack of physics of the elements of the locations which lack physics
  4. On Necromancer Island, fix the displacement of the hotspot's trigger point to the right of the player's character one way or another


This list can be changed or supplemented. Write your suggestions in the comments.
Thank you all!

LEMURIA launches

Hi! These are walkthroughs of different chapters of the game in different languages and at different difficulty levels.
Maybe there will be some of the future DLC.