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Thibalryn News

Game is now LIVE!

Here are the last patch notes that made it in in pre-release:

1559913259

  • Added all of the remaining music.


1560101624

  • Incremented render queue for pickup materials.
  • Fixed incorrect parenting for TileBreakables in Stage 2 Area 94.
  • Fixed incorrect parenting for TileColliders in Stage 2 Area 89.
  • Fixed incorrect parenting for TileSingles in Stage 5 Area 42.
  • Fixed incorrect parenting for TileColliders in Stage 5 Area 42.
  • Added texture for when pickups have been taken.
  • Moved sign in Stage 1 Area 0 into the middle.
  • Fixed y offset for NormalBombPickup.
  • Updated how explosion particle system game objects are used for most baddies.
  • Removed Beta branding.
  • Removed Beta debug hud.
  • Hid copyright message on title screen.
  • Changed colours used in radar.
  • Added order layer offset to GameMenu.


1560292968

  • Game will now pause if a controller is disconnected

Tiny updates as the finish line is in sight

I can feel the end now. 2 years and it is almost here.

1559089202

  • Added gating to Stage 2 Area 41.
  • Added gating to Stage 2 Area 49.
  • Fixed Boss 2 bullets being the wrong scale.


1559243462

  • Changed how completion rate is calculated.
  • Saving now happens after completion rate calculation.
  • Added achievements.


1559346097

  • Added the remaining achievements.


1559358175

  • Increased radius of normal bomb breakables detection.


1559375218

  • Completion rate can now be calculated without saving
  • Fixed a case where completion rate may not be calculated

Last Chance to Play the Alpha Demo!

As the final few weeks of work are here, so too is the end of the Alpha Demo availability. Download and play it while it is still possible!

I have decided to not include a free demo of full game, as the refund system in place on Steam allows people to return the game if they really do not like it.

In the next 24 hours, beta testing should be under way for the 5 people whom took time to help test the special Alpha versions.

Here is the change log of what has changed since last time:



1558986423

  • Fixed missing gating tiles in Stage 4 Area 41
  • Changed Eyer pupil colour to blue
  • Exposed Zapper speed as public
  • A fallback spawn area is now used if a non valid spawn area is called
  • Moved FPS counter down 1 tile
  • Created area tracker to HUD for Beta
  • Created Boss 4
  • Fixed some tiles in Stage 2 using the wrong set
  • Created Boss 2
  • Self unparenting now allows to keeping local position and resetting rotation
  • Added animation to Boss 2
  • Created Boss 3
  • Self unparenting now allows for applying a custom scale
  • Created Boss 5
  • Updated SerifJay font to include the " character
  • Added credits screen
  • Updated colour and size or Boss 1 explosion
  • Player health debug now just adds health

All Detailing Completed!

After months of work sketching stages layouts, laying skeleton and pipes and finally adding all the details it is all done!

This leaves only the bosses, music and minor misc. stuff to be done in the remaining weeks.

Here is what changed during Stage 1 detailing:

1556362009

  • Layed skeleton for Stage 1
  • Layed pipes for Stage 1
  • Fixed missing collision in Stage 4
  • Fixed overlapping collision in templates Area H_PB 6 and Area H_PB 9
  • Updated tile shader to use color tint
  • Tile now randomly become darker on load
  • [Redacted] now sleeps based on player's x distance
  • Added [redacted] easter egg [redacted] to [redacted]
  • Fixed Stage 1 boss using wrong boss id
  • Reduced health that health debug cheat gives
  • Fixed boss beaten state being checked one frame too soon
  • Made the flip discs in Stage 2 avoidable
  • Made the flip disc in Stage 4 more avoidable

Stage 5 Done!

Many games have only a small stage for the final part of the game. I decided it should be the same size as every other stage.

Here is everything that has been done during Stage 5 detailing:

1553564277

  • Created area templates H_PL_0 and H_PR_0
  • Layed skeleton for Stage 5
  • Layed pipes for Stage 5
  • Added measurement box to [redacted]
  • Added SpawnArea 0 to Stage 0
  • [redacted] range check method replaced
  • [redacted] range doubled
  • [redacted] now always faces the player
  • [redacted] now only resets during sideways movment
  • Fixed [redacted] having incorrect fallback move speed values
  • Adjusted [redacted] move speed
  • Optimised collisions for many area templates
  • Fixed an unassigned parent in Stage 3
  • Placed and configured spawn areas in Stage 1
  • Created circle measure tool
  • Added measure tool to [redacted]
  • Added difficulty bias for [redacted] making it more likely to be hard
  • Added target location delay for [redacted]
  • [redacted] difficulty is now randomised per [redacted]
  • Increased speed of [redacted]
  • Added coded message Easter Egg
  • Added [redacted] Easter Egg
  • Changed [redacted] to be a sound effect
  • Removed [redacted] sfk file from game data