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Endzone - A World Apart News

Full Release Update | Hotfix #15 | V1.2.8173.18727

Survivors!

With yesterday's release of our Distant Places DLC, we are pushing out this hotfix today, incorporating mainly some localizations fixes. As we had hiccups with French, Spanish and Brazilian Portuguese localizations, we already informed you about during yesterday's release, we also have received reports of the Japanese localization not properly working, what we could get sorted with this hotfix as well.

Please keep reporting possible bugs or issues you might encounter!

  • Localizations: Fixed missing localizations for Japanese
  • Localizations: Improved localizations for French, Spanish and Brazilian Portuguese.


  • Buildings: Fixed a bad building texture mask for the Wind Turbine.


- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.2.8173.18727

"Distant Places" DLC is Now Available!



Distant Places is fairly unusual DLC, both for you and for us. Unlike previous content for Endzone, we had to reach into the bag of tricks a bit for this one. From the very beginning of Endzone's development, we knew we wanted to implement expeditions as a feature, and we did. Of course, we also fantasized that off-map expeditions could be even more interesting and exciting than just local ones. However, due to our schedule, the large list of planned features and the overwhelming feedback during Early Access, we put this idea aside.

With Distant Places, however, we had the opportunity to revisit this topic and finally implement it. We wanted to give Endzone a new coat of paint and designed different biomes, which we then also worked out quite quickly, almost completely detached from existing systems, as an interactive game world. Seeing how far we could stretch the possibilities was really motivating. Of course, we didn't just want to present more expeditions, as you already know them, in a new setting, but to tell deeper stories that break up the isolated center of Endzone, your own settlement. We wanted to show you how other survivors roam the planet and how they fight for survival in the harsh lands of our game world.

Working on this DLC has given us a lot of experience for future development, and we hope you'll enjoy experiencing the stories as much as we enjoyed creating them.

  • Localization: Sadly some of the localizations for french, spanish and brazilian portuguese didn't make it into the release version of Distant Places. We'll publish an update as soon as those translations arrived. Until then, our fallback is based on automatic translations.


[h3]Survivors, get ready. The gates to distant lands are open and just waiting to be explored.[/h3]




As soon as the first part of an expedition is successfully completed to 100%, the second and then the third part are automatically unlocked. After completing all the sub-missions of a Global Expedition, you will unlock a new Decoration Building to commemorate your travels. Each of these buildings has the same construction cost and gives a beauty bonus of 10 for surrounding buildings.





Each expedition also unlocks a new technology that can be researched in the Research Station. Unlike before, this is not a building, recipe or decree, but a Passive Bonus that remains permanently active once it has been researched.




[h3]Along the Distant Places release, we have also released Hotfix #14 for Endzone - A World Apart.[/h3]
All details and the full changelog can be found HERE
[h3]Last but not least: Eye-Candy! Enjoy the official Distant Places Release Trailer[/h3]
[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1883650/Endzone__A_World_Apart_Distant_Places/

Full Release Update | Hotfix #14 | 1.1.8172.31754

Survivors!

With the release of our Distant Places DLC, we are also pushing out this hotfix with some fixes for the main game. Please keep reporting possible bugs or issues you might encounter!



See the specific release News to get to know more about all the content added, surrounding the Distanct Places DLC release here!



  • Localization: Sadly some of the localizations for french, spanish and brazilian portuguese didn't make it into the release version of Distant Places. We'll publish an update as soon as those translations arrived. Until then, our fallback is based on automatic translations.




  • Options: The popup that warns the player about a monitor with a high refresh rate no longer triggers every time the game is started. Also, options will no longer be reset when the popup is triggered. However, this will happen one last time with this update, but should be fixed afterwards.
  • Buildings: Fixed an error that could result in stuck animals at the entrance of pastures. This should also be fixed in savegames that are currently having this error.
  • Settlers: Fixed settlers that would not change into builders when they were previously assigned as a milita unit.
  • Buildings: Fixed a problem with dead pasture animals that would not be removed correctly in specific cases.




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version 1.1.8172.31754

Full Release Update | Patch #5 | V1.1.8166.35967



Greetings survivors,
We've just released the fifth Patch for our full release version of Endzone. Once again, we focused on fixing bugs, tweaking stuff and improve your overall experience with the game. Please keep reporting bugs, giving us your valuable feedback and posting your great suggestions whether to Discord or the Steam discussions!

Important Notes We have recognized that many of you are not satisfied with the raider system. We are not able to completely overhaul it but we made several changes that should make the experience feel less random and unpredictable.



  • Scenarios: Fixed issue with "Back to the Endzone" scenario which falsely allowed prosperity content before being completed, which resulted in errors.
  • Scenarios: The first voice-over of the "Future without sunlight" scenario is now correctly played in English language.




  • Expeditions: Added breadcrumb navigation at the top of the screen. This UI should help understand which part of the expedition you're currently in.




  • Expeditions: Fixed a bug that could cause too many food resources to be deducted.
  • Expeditions: Advantages and badges are now correctly reset when leaving the configuration screen of an expedition.
  • Expeditions: Resources delivered to an Expeditions Post are now correctly updated in the building inspector, when an expedition was started and all explorers are gathered at the Expedition Post.
  • Expeditions: Dialogue points that don't consume rations no longer check how many rations are left. Also, the continue button now hides the confidence bar if no rations are required.
  • Expeditions: Several fixes to wrongly displayed camera positions.
  • Environment: Fixed faulty tree rendering. Trees should now flicker significantly less.
  • Environment: Fixed occasional stuttering in tree falling-animation.
  • Camera: Small fixed to camera movement and target following behavior.
  • Buildings: Fixed several graphical glitches for several buildings.
  • System: The game's ram usage has been optimized. It should now use considerably less memory.
  • UI: The efficiency UI of a building now updates to its correct percentage value when switching through buildings that are or are not boosted by a factory unit.
  • Raiders: Fixed multiple raider warnings that could appear after loading.
  • UI: Switch through building buttons in the build menu are now correctly disabled for buildings that can only be placed once.
  • Buildings: Fixed several links to wrong pages of the glossary.




  • Raiders: Militia is now manning up towers right after the settlement received word that a raider attack is upcoming. This way, it's safe to say that your towers will be manned up when the attack starts.
  • Raiders: Workers are now also filling up towers with ammunition. They do so during peace and even during an attack. If workers have a task to stock up ammunition, they won't be intimidated by raiders.
  • Raiders: Towers can now hold up to 250 units of ammunition instead of 100. Savegames are automatically upgraded to the new amount.
  • Scenarios: Increased ammunition amount the player needs to produce in "Hunter and Hunted" scenario.
  • UI: Improved layout of administration window to avoid overlapping of build menu button with scrollbar button.
  • Expeditions: Adjusted layout for benefactors in local expedition selection.
  • Expeditions: Cancel button for expeditions is now grayed out if the expedition is already on its way home.
  • Expeditions: The Expedition window now considers Expedition Rations that were left at a ruin, before showing a warning prompt, if there is only a small amount of rations available.
  • UI: Decorations are now sorted under their own headline.
  • UI: Several fixes to the fade to black effect and cursor behavior.
  • Scenarios: Scenarios are now sorted by file name in the menu selection.
  • Scenarios: Scenarios now indicate the DLC they belong to, which is highlighted by a ribbon.
  • Expeditions: Several small improvements to the expedition selection screen.
  • Buildings: Electricity can no longer be deactivated on self-sufficient buildings.
  • Buildings: Buildings that become self-sufficient electricity producers when being upgraded now automatically turn their electricity back on.
  • Expeditions: Entering the expedition window no longer clears the corresponding notifications.
  • UI: Holding Shift while adjusting certain numbers now allows larger steps (e.g. for number of professionals in the profession menu).




- Your Team from Gentlymad & Assemble Entertainment

Changelog Version V1.1.8166.35967

New Trailer available: Endzone - Survivor Edition for Current-Gen Consoles

Survivors and Console players rejoice!

Today, we have released a brand-new trailer to celebrate the May 19 arrival of survival city-builder Endzone - A World Apart: Survivor Edition on current-gen consoles.

Set for launch on PlayStation 5 and Xbox Series X|S, Endzone - A World Apart: Survivor Edition includes the base game and the first DLC chapter titled “Prosperity.”

Additionally, thanks to a collaboration with our publishing partner Koch Media, a physical PlayStation 5 retail version will also be available in Europe!

[h3]Watch the newest trailer for Endzone - A World Apart: Survivor Edition here:[/h3]
[previewyoutube][/previewyoutube]

“While it’s been a long-time desire for us to bring Endzone to consoles, the UI overhaul required to adapt such a deeply immense strategy game is nothing short of a challenge,” said Stephan Wirth, Co-Founder and Experience Lead, Gentlymad Studios. “We’re so excited to share this lovingly created game with new audiences come May, and we sincerely hope players enjoy the experience we’ve crafted for consoles.”

[h3]Features of Endzone’s Console Release: [/h3]
  • Full UI overhaul: Specially geared to controllers – provides for a comfortable and up-to-date gameplay experience
  • A Bustling Community: The settlement is rarely quiet or dull; fulfill over 90 side missions, all of which are rich in variety and cater to the various needs of your community’s inhabitants
  • Build, Expand, Survive: With more than 90 different buildings to construct and maintain, including power stations, shelters, water treatment plants, and, unfortunately, cemeteries, colony architects have a vast selection of structures from which to create a flourishing community
  • Can’t We Order In?: To get fresh supplies and learn new information, scouting parties must engage in Expeditions — which involves leaving the safety of the colony and venturing out into the dangerous wasteland to scavenge valuable resources
  • Dynamic Radiation Simulator: Keep those iodine pills handy, as Endzone features realistic radiation and humidity values that force players to take into account important details about the soil in which they grow their crops


[h2]Endzone - A World Apart: Survivor Edition launches digitally on PlayStation 5 and Xbox Series X|S on May 19, 2022.[/h2]