1. Endzone - A World Apart
  2. News

Endzone - A World Apart News

Steam Daily Deal with a discount of 25%!

Greetings, survivors or those, who are soon going to be one!


Endzone - A World Apart is part of the Steam Daily Deal and has a 25% discount for a limited time!
Take the chance to pick a new game for your library and spend the weekend in the post-apocalyptic world of Endzone.

We've just released a new Update on the 28th May with tons of new content, clear defined goals and scenarios, as well as a brand new statistics window and a lot more!

- The team from Gentlymad Studios & Assemble Entertainment wishes you a great weekend! -


https://store.steampowered.com/app/933820/Endzone__A_World_Apart/

[previewyoutube][/previewyoutube]

Scenarios Update | Available now



Greetings, survivors!

Another month has passed and the next big update has made it into the world of Endzone. This time we have worked hard to make the game more accessible to everyone. As part of this, we've added new game options that allow you to customize each new round as you wish. In addition to the familiar start condition settings, there are now far more sophisticated and extensive settings available.

In addition, we present you scenarios that represent a new game mode besides the endless game. Scenarios provide you with new challenges and define clear game objectives that have to be met. In addition, you will be rewarded with badges if you pass the individual tasks.

With this update, we also provide you with the statistics window, which will help you to better analyse your settlement and gain a new level of control.


  • Statistics: The new Statistics Screen will in some cases not show correct data and needs to collect new data if a save game from an older version of the game is loaded.
  • Share Codes: Old Share Codes for Map Settings are no longer valid.


  • Scenarios: Added 5 scenarios to the game. Scenarios are challenging winning conditions under which you can play/beat the game. Every scenario has three completion levels and you can earn medals while progressing. Scenarios can also completely alter the way you have to approach and play the game. In the “long summer” scenario, for example, you have to survive long drought periods, making stockpiling food & water and buildings like the Irrigation Plant much more important.
  • Game Options: Added many different game options to adjust and fine tune your gaming experience. With these options you can adjust the overall difficulty and playstyle.
  • Game Options: Added game option presets so you don’t have to manually adjust all the different options by hand every time. The presets include “Easy Mode”, “Builder Mode” or even “Hard Mode” if you are looking for a challenging experience.
  • Achievements: Added new achievements for beating all the different scenarios.
  • Statistics: A completely new statistics screen has been added that provides detailed graphs about Production and Storage of Resources, Population and Buildings (See Important Notes).
  • Main Menu: A Scenario Selection Menu has been added to the Main Menu
  • Side Missions: Added 2 new Outlander Side Missions (you need to upgrade your Town Center twice to get Outlander missions)
  • Tutorial: Added voice overs to the tutorial in German and English


  • Upgrades: Fixed a bug when canceling the demolition of a building that should be upgraded
  • Tutorial: Fixed cemetery link in tutorial
  • Localization: Many proofreading fixes for german localization.
  • Savegames: Day Time Range is no longer part of a savegame. This should fix possible problems where the game was stuck in night or day mode.
  • Savegames: Fixed older savegames, which were broken due to new resource category.
  • Settlers: Fixed bug for manual profession distribution on 300+ Settlers.
  • Settlers: The profession list can now be scrolled correctly and is no longer blocked by headlines
  • Electricity: Fixing Power Poles not being connected, although the preview showed this
  • Electricity: Fixed Weather Station electricity tab not closing correctly


  • Main Menu: Changed the structure when starting a new session in the game menu.
  • Side Missions: Tweaked several Side Missions and removed building goals where possible, so you are not forced to place buildings
  • Forester Lodge: Foresters now immediately plant a new tree after cutting a tree down, if replanting is enabled.
  • Balancing: Changed preset maximum production amount of various resources (protective clothing, Hemp, Weed, Liquor, Ale, expedition rations)
  • Balancing: Tweaked growth times and crop output of field and plantation seeds
  • Balancing: Berries and mushrooms now spawn more food
  • Buildings: Tweaked pathways for the Pub


  • Localization: Some parts of the new statistics screen and the main menu are auto translated.
  • Statistics: Pie Charts and Bar Charts in the Dashboard on the left side of the new Statistics Screen are sporadically flickering when changing between windows.




Scenarios represent a new game mode for Endzone. In addition to the endless game, you can now face concrete and challenging game goals. The individual scenarios can also fundamentally change the way you play. In the "Long Summer" scenario, for example, you have to survive very long periods of drought and have to think hard about how to store enough water and food supplies to be able to withstand the drought. However, scenarios can be adjusted so that you can play with the difficulty you feel most comfortable with.

[Starting a new game]

[Menu for choosing a new Scenario]

[New Steam Achievements]




Many of you have expressed the wish to have more control over the flow of the game and the difficulty level. Especially at the beginning you would like to get to know the basic features of Endzone. But later on, as a veteran, you'll be looking for a really crisp challenge. With the extended game options we now give you the possibility to adjust many parameters of the game yourself and thus to fine-tune it. Even exotic combinations, such as a game without trees (you have to plant them first) can be adjusted in this way. In order to avoid having to adjust all the parameters by hand every time, there are additional presets that allow you to choose between different game types and challenges with a single click.

[Overview of the possible Game Options that can manually be adjusted for every session]

[Comparison of different settings regarding the space around the starting area]

[Game Options setting "No Rain" and "Only Droughts"]




You also wanted an extensive statistics view to analyze your settlement and get a better overview. Here we now provide you with views divided into different categories, which allow you to see exactly how your production buildings are performing and which grievances are currently in progress. Events such as droughts and sandstorms are also recorded directly in the graphs, so you can see which external influences have led to a decrease or increase. The new statistics are a first draft and will be expanded throughout the Early Access phase. We are therefore happy to receive ideas and suggestions for further graphs that you would find useful.

[Statistics showing the development of food in your settlement]

[Statistics showing the development of water in your settlement]

[Statistics showing the development of the population in your settlement]


[h2]New Scenarios Update Trailer[/h2]
https://www.youtube.com/watch?v=i83wE_L_Oes

[h2]Updated Roadmap[/h2]


[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]

- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7453.30178 -

Midweek Hotfix

Greetings, survivors!

  • Fixed endless loop when loading a broken savegame.
  • Invalid tasks causing errors on load are now ignored.
  • Fixed initial camera position.
  • Fixed Electric Overload Event not damaging buildings.
  • Fixed possible error when cancelling an expedition.
  • Cancelling an expedition in a large settlement and/or on a slow PC sometimes caused an error. This is now fixed.


  • Improved loading speed.
  • Updated Roadmap for multiple languages.


We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.

- Your Team von Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7445.22889 -

Side Missions Update | Available Now



Greetings, survivors!

For the first Update in May we are finalizing our milestones from April and mark the first month as "Done". We added a little bit more than initially planned, since a lot of you reported various aspects that we found to be important and should be implemented together with the Side Missions. Now, we have also updated the Roadmap to show which contents are planned for June and already started to work on features for May.

  • Side Missions: Added 17 new Side Missions
    • Missions can feature many different rewards and goals
    • Missions can scale with your settlement
  • Side Missions: Added an additional Town Center upgrade
    • This allows you to intercept radio transmissions from other settlers that may want to join your camp
  • Tutorial:
    • Added a new, comprehensive Tutorial with over 30 quests
    • Much more detailed steps
    • Building Highlights
    • Unlock buildings on the way
  • Expeditions: Added a filtering system to the Expedition Window, so it is easier to find the right settlers for your expedition
  • Localization: Added French to supported languages
  • Main Menu: Added Extras section and “Game” Options, this includes a credits roll as well as the option to disable the intro video playback at the start of the game.
  • Achievements: Added a new achievement for finishing the new tutorial.


  • Buildings: Fixed a bug with production buildings, where produced goods were not correctly transported anymore
  • Buildings: The Medical Facility now shows its efficiency when selected.
  • Building: The Medicinen produced by the Medical Facility is now listed under 'Produced' in the statistics.
  • Buildings: Added production group to Medical Facility
  • Buildings: Pubs can now be connected to Power Grids
  • Buildings: Fixed an error if a building gets dismantled during an upgrade
  • Buildings: Irrigation Plants no longer affect lakes
  • Buildings: Upgrading a building now correctly modifies the global inventory max weights
  • Buildings: All buildings of category "Water" now add to the max water capacity of global inventory as Rain Collectors and wells now also modify the global inventory
  • Buildings: Water that is stored in the Town Center is now subtracted from the global inventory fill rate
  • Buildings: Fixed possible error when placing forester lodge at edge of map
  • Resources: Resource amounts are not longer added to produced statistics if the resource is added to the town center inventory
  • Resources: Awards from completing a Side Mission are now added to the statistics under "produced"
  • Resources: Fixed global inventory to be at 100% way too early. Storage weight is now saved separately.
  • Resources: Fixed settler not equipping Radiation Protection if protection is set to “None” in starting conditions.
  • Plantations: Fixed wrong textures for Cherry trees
  • Plantations: are no longer completely cut down when you click on "Harvest now”
  • Settlers: Settlers do now correctly get a buff on their confidence when having a child
  • Settlers: Settlers now correctly pick up Neckscarfs, Activated Coal Masks and Radiation Suits when the player has enabled filters in the Town Center
  • Expeditions: Fixed ruins not being available to scout after cancelling an expedition
  • Environment: Amount of Wildlife doubled



  • Professions: Morticians now recycle gear of dead settlers if condition is above specific value.

  • Tutorial: Added a new character (Arthur Sawchyn) for better immersion during the tutorial missions
  • Side Missions (and new Tutorial): Now have an Intro text
  • Side Missions: Can now be “accepted” or “declined”
  • Side Missions: Can now highlight UI elements
  • Side Missions: The timer for Side Missions is now a small progress bar and the tooltip displays, how many seasons you have to fulfill the mission goals
  • Side Missions: Added typewriter effect to mission descriptions
  • Side Missions: Settler talking to you won’t change anymore during a mission. During a mission, the same character will talk to you and will only change if he/she dies.
  • Side Missions: Missions can now scale in difficulty and size since they are now able to take the amount of settlers in your settlement into account.
  • Settlers: Changed the Settler Badge System: Settlers are now rewarded with a Badge when they reach the Age of “Old Adult”. They receive a Badge for the Profession they worked the longest in. If a Settler was fully educated in a school during his childhood he will receive another Badge when he reaches the age of “Adult”.

  • Settlers: Settler avatars now feature supersampling to avoid flickering.
  • Expeditions: Changed around some expedition goals, so the rewards make more sense
  • Expeditions: The Back-button in Story Dialogs during an Expedition now goes back to the previous Dialog instead of always going back to the Story Entry.
  • Buildings: Gatherer Hut now has a new ambience sound
  • Buildings: Refactored UI in the Town Center for the Clothing Restriction.
  • Buildings: The ambient sound volume of the Expedition Station was reduced to be less dominant in the overall soundscape
  • Notifications:Improved the visuals of the tasks overview in the upper left corner.
  • Notifications: Improved displaying of notifications, some of them now stay active until clicked, so they catch your attention better.
  • Survival Handbook: Increased size of Survival Handbook for better readability.
  • Game: If the player starts a new session the game is no longer paused during the intro camera animation and dialog.


  • The Forester’s Lodge is currently a bit imbalanced. Having the option “Cut & Reforest” active does not result in trees being cut down and planted again equally. Cutting them down is much faster.




The previous Side Missions were very prototypical and most players didn't even notice them. Now the missions have been replaced by new and better balanced missions, which can be accepted or rejected. We've also updated the messages your settlers give you for completing or failing a mission.

- New mission -

- Completed Task -

- Failed Task -

Furthermore, two new Side Missions can be unlocked by upgrading the Town Center to the third level. Through these, New Settlers can occasionally be added to the settlement.

- New Task Window -

- Radio transmission in the Town Center -

- Towncenter Tier 3 Upgrade -



The initial Tutorial was short and a lot of you reported that it was also very loose and minimalistic. For this reason and with your feedback in mind we have rewritten the tutorial completely, it is now more fun and feature packed, helping newcomers to get a better grip in the game. You will learn, step by step, how to build your first settlement. In this course we have also added our first story character: "Arthur Sawchyn". He’ll guide you through it, making remarks and giving helpful advice on how to expand and rebuild your settlement.

- Arthur Sawchyn -

- New highlighting in the Tutorial -

- New Achievement -



[h2]We've updated the Roadmap and revealed another month of development![/h2]



[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.
[/h3]
____
[h2]On the occasion of the new Tutorial there is a stream on our Twitch channel today at 6 p.m. CEST. We go through changes in Endzone together and talk about the current state of development. Join us![/h2]
____

- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7432.32175 -

Patch #003 - Early Access - Fixes Tweaks

Hey there survivors!

We know, we just shipped a new major patch yesterday, but there were a few more things we urgently wanted to be fixed or adjusted, so your gaming experience gets even better.

The changes are mainly some "Quality of Life"-changes that were either necessary or just some feedback from our dear community, we decided to implement.

  • Fixed an error in the TaskService when clicking “Build next” or “Repair next”.
  • Fixed radioactive rain not irradiating the environment.
  • Market no longer stocks weed as the Pub needs it in its inventory.
  • Scrap and wood can no longer be irradiated by the environment. This fixes the issue that tools, neckscarfs, etc. could be radioactive.
  • Expeditions, from which you can find a random field/plantation seed, will no longer spawn seeds that the player already owns.
  • Players can now try to get into the Endzone Story multiple times.
  • Expeditions now take the right equipment with them when they are sent to loot a resource deposit.
  • Swapping resources between the expedition and the location they are looting now works more reliable while swapping different amounts.
  • Fixed settler badges being displayed wrong sometimes.
  • Fixed stats not being displayed in production buildings.
  • Unique story expeditions are now only spawned once per map.


  • A Market will no longer “steal” resources from another Market.
  • Increased max. worker amount of Medical Facility: 1 -> 3.
    If you are playing from a savegame, only newly built Medical Facilities will be affected.
  • Increased max. worker amount of Workshop: 1 -> 2.
    If you are playing from a savegame, only newly built Workshops will be affected.
  • Changed threshold until settlers achieve a badge: 5 -> 4 seasons
  • Improved various tooltips for buildings and tasks.
  • Large Scrap Piles now provide more scrap and therefore need a Scrapyard to collect them.
  • There will now always be a rainy season after a drought season
  • There will now always be a rainy season after a no-rain season, if the upcoming season is not a drought.
  • Remastered and improved ingame music.
  • Settlers spawned by a story expedition now walk to the Expedition Station after "Loot & Return".


  • The Forester Lodge and its work mode: “Cut & Reforest” is currently unbalanced. Trees are cut down faster than the time it takes to replant and regrow them.
  • Settlers currently do not get the protection clothing with the best protection value but simply the one that is the closest.


[h3]We know that there are a few more things we need to address and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.[/h3]


- Your Team from Gentlymad & Assemble Entertainment

- Changelog Version 0.7.7412.33364 -