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Colt Canyon News

A Fistful of Fixes and Tweaks: v1.0.1.4 Launched!



Howdy fellow gunslingers!

Another minor patch addressing a lot of small issues and bugs but also changing some visible stuff! Getting more stable, smooth and balanced with every update! Always great to hear your feedback and ideas. It makes me very happy to be able to provide fixes and improvements to your problems as soon as possible. My top priority at the moment is to get rid of even the last hidden bug and to get the game fair and fun from start to finish. Only after this is done we can start dreaming about big and fancy new features.

Unfortunately, the console versions are still not quite up-to-date, but we will submit this patch as well (if you are reading this they are probably already submitted) and hopefully all platforms will be on the same version with the same content soon. Sorry for the inconvenience, but we have no power over the console submission processes. Only the PC versions allow us to quickly provide patches and updates.

For everyone who didn't notice there were several small patches since 1.0.1.0. You can find the changelogs here. They were marked as "small" patch (not anymore), despite being pretty important and not even that small, and therefore did not show up on the store page etc. - To always stay up-to-date with developments I recommend joining the discord. But from now on I will mark even patches as updates. And only hotfixes as small patch.

v 1.0.1.4
  • Added dedicated command keys/buttons that can be reassigned and allow you to quickly and directly command companions even while interacting (Default C and X)
  • Added prisoners with limited upgrade selections to first loop
  • You now have to hold down the pause menu restart button to prevent accidental restarts
  • Fixed Elite Animals not dropping keys
  • Fixed throw master upgrade making your currently equipped throwable unthrowable
  • Changed the way weapon drop chances decrease after reaching their peak to make early game weapons rarer in late game (will also increase drop chance of early
  • Jim is less conspicuous but moves slightly slower and Flint starts with less attack damage
  • Improved companion AI slightly
  • Decreased final boss shield durability but very slightly increased penetration resistance
  • Decreased bear boss health
  • Final Boss level is no longer persistent
  • Fixed sometimes finding a backpack tnt barrel but not tnt bandit
  • You can now leave the final boss level before triggering the boss
  • Clearing out more enemies around player spawn to ensure not being spotted immediately
  • Shadow Walker Achievement no longer being blocked when enemies spot freed prisoners or companions and made more reliable in general
  • Improved way of defining elite levels
  • Decreased amount of enemies in loops
  • Reduced health and sight of enemies in loops, also increased their ammo drop amount slightly
  • Added level 4+ elites to loops
  • Adjusted elite enemy stats (some have more health, some less, some shields have less life, some are better at spotting you, others far worse)
  • Made high-level elite shields easier to penetrate
  • Enemies in loop ambushes are less skilled at defusing tnt
  • Trader no longer alerts enemies with his shouting
  • Buffed dynamite weapons damage slightly
  • Made elite enemies a bite easier to spot
  • Fixed small farmland areas that shouldve been high grass
  • Fixed invisible companions in loading screens
  • Fixed to simplified chinese translation (Thanks to Blank)
  • Higher-level elites drop more ammo
  • Several other minor fixes or tweaks


All the best, thanks for playing and stay healthy!
Jonathan

https://store.steampowered.com/app/940710

Edit: Hotfix now live, to stabilize the weapon drop rates in very late game and reduce the amount of rare weapon drops

A Fistful of Fixes and Tweaks: v1.0.1.3 Launched!



Howdy fellow gunslingers!

This patch addresses some more balancing problems but also some (old) bugs and console-specific issues. There's also one change to the UI Scale option which might reset your custom setting. When you're reading this the Xbox One will already have 1.0.1.0 available, and 1.0.1.3 will be submitted. The Switch Version usually takes much longer to get approved but we will also submit 1.0.1.3 there asap. In the steam version, I also added a reminder for players to write a steam review, as this is very important for keeping the game alive. However, you can easily dismiss this message if you've already written a review or are not ready to write a review yet.

v 1.0.1.3
  • Adjusted final boss weapon behavior
  • Getting spotted by unarmed or animal enemies doesn't prevent you from getting the shadow walker achievement anymore
  • Enemies are much less likely to spot you if you are unarmed and slightly less likely to spot you if you only have throwable weapons equipped
  • Enemies, especially animals, are more likely to spot you if you are bleeding
  • Fixed some other minor visual issues
  • Added a new hint after freeing partner
  • Companions will now level up faster and therefore get more health faster and also heal up more often, making them less vulnerable to strong enemies and more powerful overall
  • Partner now starts with 20 hp instead of 10 and even more in looped runs
  • Added a reminder to main menu to let you know to write a steam review once you've played the game for some time. This can be dismissed by clicking it once and will never show up again afterwards, similar to the discord hint
  • Actually removed bisons, snakes and wolves from ambushes this time
  • Made enemy TNT more visible in high contrast mode
  • Color Blindness Blue Boost now also applies on TNT
  • Decreased default UI scale on consoles
  • Moved UI Scale Setting to Game Settings, so its also available on consoles
  • Updated the way UI Scale Setting is stored making your existing setting reset, but it will store two separate custom ui scales from then on, so you can have two custom ui scales in fullscreen and window mode without it resetting to default every time you switch
  • Big Knife Upgrade also increases melee knockback
  • Elite enemies have slightly reduced vision range
  • Throwable weapons no longer have incendiary upgrade applied to them
  • Buffed Rest and Companion Armor upgrades
  • Fixed pink color glitch that sometimes happened on explosive barrels
  • Fixed a minor problem regarding birds
  • Fixed issues with trails
  • Buffed some late-game loadouts


All the best, thanks for playing and stay healthy!
Jonathan

https://store.steampowered.com/app/940710

A Fistful of Fixes and Tweaks: v1.0.1.2 Launched!



Howdy fellow gunslingers!

Just a quick update. I released two small patches for Update 1.0.1:
1.0.1.1 fixing a crash (that most of you probably didn't even encounter) and some other minor things and 1.0.1.2 that improves some more endgame stuff especially regarding the final boss and also adds new variations of the small crate, just to get it less repetitive especially in the third area where the small crate is quite common.

Since 1.0.1.0 is already submitted to the consoles and its a weekend atm I can't immediately submit these patches to the consoles. But I will make sure to submit them asap. For PC I am always patching asap because I don't want to sit on fixes when they could already be out and help players that are affected. For consoles, I can only submit every now and then, so I am waiting until I know it's stable. Only 1.0.1.0 was submitted immediately because the consoles were already behind and Nintendo takes so long to approve at the moment that we didn't want to wait any longer (also during the weekend I can't submit anything so i had to send it over Friday morning). Aaaanyway, enjoy your handful of fixes and tweaks.

v 1.0.1.2
  • Added some immunity to player when getting hit with final boss bullet beam allowing you to move out of the beam even after getting hit
  • Added some more small crate sprite variations
  • Final Boss weapon spray adjusted
  • Final Boss made bullet beam last longer and fly and follow you faster
  • Prisoner doesnt run away anymore if you chose an impossible upgrade (If you cant interact make sure to clear out the area of enemies first, prisoners dont like talking when they are about to get shot)
  • Enemies now reaim more often before pulling the trigger making it less likely to shoot multiple times at the player with the same aim offset, but they reaim less randomly
  • Prisoners can drop more health if killed without choosing upgrade (even more if didnt even free them)
  • Nerfed Hollow Point upgrade a bit to no longer always give you double the damage even with already strong rifles with little penetration power loss
  • Now making sure final progress value is 100% when rescued partner
  • Tweaked some bullet penetration values
  • Improved game over progress percentage value display


v 1.0.1.1
  • Fixed crash that sometimes occurred when loading a B level
  • Fixed a bunch of small issues or bugs, many of which havent even been reported yet
  • Nerfed looped ambushes a bit
  • Added damage indicators to dash through destructible



All the best and stay healthy!
Jonathan

https://store.steampowered.com/app/940710

Update Unchained: v1.0.1.0 Launched!



Howdy fellow gunslingers!

It's update time yet again! The fastest patches in the west right here! And it's a big one!
Colt Canyon Version 1.0.1.0 is now available on PC! Console versions are submitted and will become available as soon as they are approved by the first parties.

Find the full list of new stuff, important fixes, balancing tweaks, optimizations and other adjustments for this update below (it's a bit long, I might need to start sorting these lists in categories. But most stuff in this update is about balancing or bug fixes):

v 1.0.1.0
  • Added 3 new bandit enemy types
  • Made B Levels more intense
  • Leather suit upgrade now also protects you from toxic/thorn plants (but not cholla or spear traps!)
  • You only get damaged by toxic/thorn plants when moving
  • You can no longer be hurt while the screen is blacked out or fading over
  • Fixed game not rendering correctly when minimized
  • Fixed the rare random crash that didn't throw any error
  • Fire deals less damage to enemies
  • You can now shoot the arrow traps to disable them permanently, melee works too
  • Final boss shield is easier to penetrate
  • Final boss level now always has some stone walls in the center to act as basic cover
  • Final boss second phase rapid beam follows you slower
  • No longer spawning explosive barrels in final boss level
  • Bear Boss has a shorter dash now and bear traps can hit him even while dashing, but he got slightly more health
  • Bear Boss also keeps dealing only one damage per melee hit in second phase, unless in a looped run
  • Bear Boss also got a significantly longer dash anticipation time giving you time to back of
  • Bear traps in boss level being drawn over other objects is fixed and also added some more
  • Bear Boss is now also easier to damage with melee (still not a good idea tho!)
  • Renamed Alice Angel to Alice Anger to longer clash with the nickname of a different character
  • Buffed some bandits, increasing the speed, attention, reaction speed, accuracy and/or view distance, especially after rescue
  • Rebalanced some stuff in the elite system making elite bandits harder, preventing elite snakes and buffing some other second stage elites
  • Reduced endgame enemy ammo drops and adjusting enemy ammo drop chance slightly based on how much the players have
  • Companions can no longer get hurt by traps
  • First two bosses can no longer drop shields
  • Made ambushes in loops more difficult, mostly by letting bandits defuse your tnt
  • Added subtitle to game won screen
  • Framerate command no longer counts as cheating
  • When picking up new shield with damaged shield equipped the popup will now say "shield repaired"
  • You can no longer finish off your partner when they are downed
  • There should be no more arrow traps at the border of levels
  • Player will now stop when moving into level and about to collide with something like a trap
  • Added Reload Reminder toggle to game settings that also toggles the 'reloading...' and 'interrupted...' pop-ups
  • Tweaked trap colors a bit and increased shine to make them stand out more, even when in a pool of blood
  • Adjusted colorblindness modes a bit
  • Added option to enable a detailed HUD, very useful for streamers that always want to show the viewers the current situation without having to open the pause menu or explain it
  • Removed wolves, snakes and bison from ambushes because they were not balanced at all
  • Increased ammo found from enemies in loops
  • Decreased elite enemy count in loop runs slightly
  • Increased weapon crates in loop runs
  • The second and third boss don't get their health increased as much when playing in coop
  • Merchants now sometimes specialize in certain goods
  • There are more merchants when looping, mostly specialized in ammo trading
  • Merchants will now try to spread out the price over more ammo types to not exceed the max ammo you can carry
  • New way of drawing the interact button, allowing the game to draw the actual button and not just generic button with text, also improved interpolation and slightly different button text font
  • HUD Drawing performance improvements on consoles and low graphics quality settings
  • Fixed a minor memory leak
  • Added gamepad vibration to companion command
  • Tweaked gamepad aim sensitivity for small crosshair movements
  • Increased health of some later game enemies
  • Decreased the number of crates throughout levels even more, but the adjusted enemy drops should make up for it
  • Fixed Alice's shield loadout (this fix didnt make it to the console version sorry)
  • Adjusted final boss fight in looped runs a bit
  • Bountyhunter (2nd stage) now uses small crossbow instead of normal crossbow unless looping
  • Gave cannons and tnt launcher an extra shot
  • Semi-auto rifles got smaller magazines now
  • Bow weapons have increased damage and some slightly different reload times
  • Increased reload times of slug gun and shotgun slightly
  • Decreased Magazine Size of Improved varmint rifle, but increased damage slightly
  • Rebalanced pistol and revolver reload/cooldown stats a tiny bit
  • Maybe also changed some other stats a bit of some other weapons that are not listed here
  • A bunch of other minor bug fixes, tweaks and adjustments


Thanks again for playing and your encouraging words! It's a pleasure to make something and see it being played and enjoyed by players all over the world! This update wouldn't have been possible without player-feedback, so please continue to leave your feedback in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to seeing ya all around there!

And just as a friendly reminder: If you're enjoying the game please leave a review on the store page!
This is important and helps us tremendously! New players allow the game to stay alive and are the reason why free updates with new content are possible, so please keep recommending Colt Canyon!


All the best, good luck on your next run and stay healthy!
- Jonathan

Sidenote: The next update that is more than a hotfix will probably take some more time. I need to write my bachelor's thesis and allow the consoles to catch up with their game version.

Edit: Patch 1.0.1.1 + 1.0.1.2 released

https://store.steampowered.com/app/940710

Dead Man's News: There's more Colt Canyon to come!



Howdy fellow gunslingers!

Colt Canyon was released a week ago - and I am overjoyed about the feedback I get from you! Thank you all so much for the tons and tons of feedback and words of encouragement that I have received since the launch - and that I am still receiving.

So what's next? In my opinion, Colt Canyon already provides a solid foundation for a successful action roguelike, especially with the upcoming patch that fixes some of the higher priority problems. I still have so many more ideas and plans in my mind that build on this foundation and that I am planning on brining to life in Colt Canyon. Of course, first I will have to continue fixing bugs and tweaking the balance of the overall game, but there is also bigger, actual new stuff coming in the next month(s) - with free updates! ːsteamhappyː

You can find more information on upcoming content and features on this artwork that is now also available on the store page:



This is just the list of stuff that I am working on at this moment and that is coming for sure in various updates in the near future, but additionally, I am also constantly trying out other new things and experimenting with bigger, new features that might or might not come depending on how successful these experiments turn out to be. Sooner or later. Just know that I am not done with Colt Canyon yet!

All updates are also coming to the console versions of the game, but the submission process can take a few days or even weeks, so the console patches will likely become available later than the PC patches. Please have patience.

If you have cool ideas or wishes for new content or features or want to report balancing problems or bugs, please get in touch, so I know what to focus on! Leave them in the Colt Canyon community here on Steam or contact me directly on the Colt Canyon Discord channel. Looking forward to seeing ya all around there!

TL;DR: Expect more of everything in the next months with free updates!

Edit: Just a couple days after this announcement Update 1.0.1 became available, with a lot of stuff from the roadmap already starting to get tackled!

Also: If you're enjoying the game please consider writing a review! It helps us tremendously!

All the best and stay healthy!
Jonathan


https://store.steampowered.com/app/940710/Colt_Canyon/