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Death Trash News

Update 0.14.5

[h3]Update Notes 0.14.5[/h3][p]- fixed spawned Fleshworms being passive instead of aggressive[/p][p]- fixed not being able to finish quest "Lessen the Pain" (regression)[/p][p]- fixed issue with additional inventory space acquired from city merchant[/p][p]- fixed some pathfinding issues[/p][p]- updated FMOD audio plugin[/p][p]- additional minor bug fixes and improvements[/p][p][/p][h3]Small Development Update[/h3][p]We continue working on the next content update. It's a big one and will cover the Northern part of the world map. In the meantime we are also doing some design work for the final locations of the game.[/p][p]We plan to look at the balancing of the game before the next content update, so if you have some feedback concerning that, we are listening. Best to send it via the F1 in-game feedback tool with the game data attached (enabled by default) so we can take a look at your character build, equipment etc.[/p][p]If you want to get a bit more insight into the development process you can take a look at my personal development log over here: Development Log in Steam Forum[/p][p]And if you haven't seen it yet: We released a content update a few months ago: The Perished City[/p][p]Thank you for reading this and I hope you'll have a great day.[/p][p]- Stephan[/p]

Update 0.14.4

[h3]Update Notes 0.14.4[/h3][p][/p][p]- fixed some explosions not making any damage[/p][p]- fixed certain NPC in city having quest item he should not have[/p][p]- fixed NPC in Tower talking about key challenge despite player having key already[/p][p]- fixed regular scene actions be usable through walls while standing outside house with open door[/p][p]- fixed being able to backstab target through house walls[/p][p]- fixed Lessen the Pain quest not finishing when killing both targets directly[/p][p]- fixed characters continuing investigating action despite entering combat[/p][p]- fixed failed quests not getting reset when returning to main menu and starting a new game from there[/p][p]- fixed crash in character command on irregular pathfinding setup[/p][p]- fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)[/p][p]- fixed NPC conversation getting interrupted when player uses weapon against environment[/p][p]- fixed a few input bugs in the main menu[/p][p]- fixed spider webs getting thrown at flesh heaps leading to broken objects [/p][p]- fixed "Quest updated" message sometimes appearing for hidden tasks[/p][p]- fixed "Quest updated" message related to owned items when entering certain other dimensions[/p][p]- fixed minor issues with item descriptions[/p][p]- fixed some potential issues with doors[/p][p]- fixed additional internal asset handling which affected localization mods and caused various sorts of rare logic bugs[/p][p]- minor memory optimizations[/p][p]- upgraded engine version[/p][p]- additional minor bug fixes and improvements[/p][p][/p][h3]Small Development Update[/h3][p][/p][p]We have been busy in the last months working on the next content update and will continue to do so for a while. It's a big one and will cover the Northern part of the world map. We intent to release it as one piece unless we find a fitting way to cut it in two pieces. We are also doing some design work on the final locations of the game (endgame zone 1 and 2).[/p][p]If you want to get a bit more insight into the development process you can take a look at my personal development log over here:[/p][p]Development Log in Steam Forum[/p][p]And if you haven't seen it yet: We released a content update a few months ago: The Perished City[/p][p]Thank you for reading this, for playing the game, for feedback, for the support and for the patience.[/p][p]- Stephan[/p]

Update 0.14.3

- added further quest and character handling for later stages of Perished City
- fixed a few issues with quest progress in the Perished City
- added and updated some dialogue
- added a few pre-existing crafting recipes to the market in Perished City
- various other minor improvements to the Perished City
- added fix for granting access to mind items if missing due to old savegame
- restrict implants etc. to buying once (singleplayer)
- when accessing permanent player storage, show player inventory Items and Body Items instead of Resources
- improved checking for dialogue option freshness
- co-op: fixed Seneschal spawning multiple times in later area
- co-op: allow delivering field unit to Ira from other character without item
- fixed not being able to deconstruct a few items
- fixed some dialogue options not showing as fresh despite quest consequences
- fixed some internal asset handling which affected localization mods and caused various sorts of rare logic bugs
- fixed boss sometimes sliding instead of showing correct animation
- fixed a lingering threat issue for turrets
- fixed rare crash in Tower locations
- fixed rare crashes in boss fights
- fixed crash due to long error message from failed loading
- fixed a memory leak
- additional minor bug fixes and improvements

The Perished City

[h2]Welcome to the Perished City![/h2][p]
In a city marred by time a searching woman found a place, infested.
Her ailing body took root and healed, and soon she began providing.
The people, accepting her offerings, built a temple in her honor.
She became what was heralded, a beacon of care, a mother.


This major update brings you new locations, new quests, new characters, new enemies, and more. We hope you'll enjoy this.

[/p][p]Your old save games should be compatible with this update. For convenience there's also a shortcut from the main menu that lets anyone jump straight into the city content. If you stumble over any issue, please let us know, preferably via the F1 in-game feedback tool which helps us with some additional info from your current game situation. [/p][p][/p][p][/p][h2]What's next?[/h2][p][/p][p]Next we’ll be focusing on the major content update covering the northern part of the wasteland. This will take some time and we plan to update the game in between with smaller content additions. Then there are a few improvements we want to make to the existing content. This will include looking at the item economy, player progression and the balancing. The final updates will be focused on adding the endgame locations and on fixing the remaining quality issues before we call it version 1.0.[/p][p][/p][p][/p][p]It’s been a long road to get to this point, but the end is in sight. If you’re interested in what we are working on at any moment, you can take a look at my ongoing Development Log.[/p][p]Be well and remain hopeful.[/p][p]- Stephan [/p][p][/p][p][/p][p] [/p][h2]Full Update Notes 0.14 - The Perished City[/h2][p][/p][h3]New Content[/h3][p][/p][p]- added "The Perished City", which continues the main campaign, including new locations, quests, enemies, items etc.
[/p][h3]Gameplay and content changes[/h3][p][/p][p]- updated Legion of Flesh: don't attack neutrals, always spawn all worms[/p][p]- updated some dialogue and other text of previous content[/p][p][/p][h3]Usability[/h3][p][/p][p]- improved handling of showing dialogue option as fresh or old[/p][p]- UI: fixed issues with crafting UI on some screen setups[/p][p]- UI: added categories for quests[/p][p]- UI: improved text handling for moving items to container or pickpocketing target[/p][p]- UI on Steam Deck: allow disabling default UI scale[/p][p]- added roadmap and link to support info to main menu
[/p][h3]Bug fixes[/h3][p][/p][p]- fixed NPC names not being affected by font changes[/p][p]- fixed some throwable items landing in unreachable places[/p][p]- fixed being able to pickpocket mind items[/p][p]- co-op: fixed issue with syncing mind items between player characters[/p][p]- co-op: fixed issues with item ownership events[/p][p]- co-op: fixed sickness not ending when using puke ability in co-op with friendly fire set to all[/p][p]- fixed a few smaller issues with item descriptions[/p][p]- fixed some rare issues due to scene items not getting correctly initialized[/p][p]- UI: fixed tooltip glitch in inventory[/p][p]- fixed currency shown with item comparison[/p][p]- fixed help text in input bindings window missing when getting there via pause menu[/p][p]- added fallback handler for loading a savegame with missing location[/p][p]- fixed hard-locked camera setting not getting saved[/p][p]- fixed a few smaller issues with buying merchant services[/p][p]- fixed issue with item serialization on certain characters, leading to quest and logic problems [/p][p]- fixed crash in Crater boss fight[/p][p]- fixed crash in virtual arena[/p][p]- fixed rare crash caused by puking[/p][p]- fixed a crash due to actor effects[/p][p]- fixed additional crashes[/p][p]- fixed various technical issues on Mac which occurred after operating system updates[/p][p]- \[Steam] fixed initialization issue on Steam Deck (regression); added handler for merging savegames from the period when it was broken[/p][p]- additional minor bug fixes and improvements[/p][p][/p][h3]Performance and Framework changes[/h3][p][/p][p]- fixed some performance spikes[/p][p]- improved handling of localization[/p][p]- updated FMOD audio plugin[/p][p]- added more framework features for automatic testing[/p][p]- lots of internal framework and tools changes[/p][p][/p][h3]Hotfix 0.14.1[/h3][p][/p][p]- updated some text[/p][p]- fixed item potentially vanishing when getting it while inventory is full[/p][p]- fixed small guns getting more damage increase per skill increase than other weapons[/p][p]- fixed an issue with quest update notifications[/p][p]- fixed abilities shown as ready in action bar despite being in a place currently where they are not equipped[/p][p]- fixed some missing NPC portraits[/p][p]- fixed a few issues with handling text for localization mods[/p][p]- additional minor bug fixes and improvements[/p][p][/p][h3]Hotfix 0.14.2[/h3][p][/p][p]- added fallback to Ira when field unit was lost due to bug or was sold: talk to her again[/p][p]- fixed pathfinding issue at Morrowmeat[/p][p]- fixed a few issues with localization handling for mods[/p][p]- additional minor bug fixes and improvements[/p]

Beta Release: The Perished City

Hey.

We put the content update “The Perished City” on the beta branch and would appreciate some feedback.

Our design goals for this and the further content updates are to improve the writing, especially the variety in how NPCs talk, add more depth to the narrative elements, add more player decisions, and have more visual variety among the locations.
It would be good to know if we’re on track with that.

The update needs more work in some areas, including balancing and itemization, and it’s currently separated from the main game still. There’s a separate entry for it in the “New Game” menu.
So I wouldn’t recommend it for a regular playthrough just yet, but if you want to help out with some feedback while it’s especially useful for us to see if we are meeting our design goals, then this is a good moment.

Here’s how to switch to the beta branch: https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/


You can give feedback anytime in the game via F1 or via replying to this post or via writing us at [noparse][email protected][/noparse].


- Stephan