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Nanotale - Typing Chronicles News

Weekly Recap #special: Back from Gamescom



Hello Fox Riders,

We're back from Gamescom!

Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it. It was so rewarding. ːepiloveː



We took the picture above with the wonderful people from Onanagro Studio who helped us a lot on the booth and borrowed us their holographic display to showcase some art from Nanotale. Below, a hologram of the Green Jasper.









At some moment the booth was so crowded that it was hard to manage who's the next player, so one of our Game Designer decided to create a path to follow on the floor and it did work. ːepipartyː



Closed BETA


Before finishing that update, I'd like to give you some quick news about the Closed BETA.

We are currently finishing a few stuff to make sure that the part of the game that we want you to test is working well. So, you should expect the Closed BETA to start around mid-September.

That's it for today's recap! Thank you for reading and for your patience.

Cheers,
-VirginRedemption

Weekly Recap #35: Water in Nanotale



Hi Fox Riders,

Beside stressing and working on having everything ready for Gamescom, we worked on the water effect in Nanotale.

As you can see on the very early work-in-progress screenshot from the editor above, there are a lot of water points in Nanotale, especially in the Sunken Caves.

Below a test of our water shader moving on cells.



And then the nearly finished look in the Sunken Caves' village.



BONUS


This is me in our Streaming room doing the first Game Dev Diary of Nanotale. Video online soon after Gamescom.



Note that next week we'll be at Gamescom, so the weekly recap will be delayed. Don't hesitate to follow us on Twitter of Facebook to get daily news about our trip.

Thanks for reading and have a great week.

(also wish us good luck)

Cheers,
VirginRedemption

Weekly Recap #34: New enemy and game evolution



Hi Fox Riders,

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff.

Know your enemy


Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but that can still be knockback.



Here are the researches done to find the right look of that new enemy. Game design-wise, we felt like the snail like enemy was the best pick for that "Shield" enemy we needed in Nanotale.



Game Evolution


Something I like to do is to take screenshots of the same place each time we take a big step in development. Here's the evolution of a specific scene from the level design "blockout" version to the decorated one (without lighting yet).







Prologue


Having something named prologue at the end of that recap... isn't it funny?

The prologue in Nanotale is a specific part of the forest where you learn how to move and interact with the environment. It's also where the story begins.

We needed that part to be different from the core of the Ancestral Forest. Here are the new pine trees created for the prologue.



Thank you for reading and have a great week.

Cheers,
-VirginRedemption

Weekly Recap #33: Game dev fact ;)



Hi Fox Riders,

Last week we mainly worked on being ready for Gamescom 2019, and we also continue to produce new concepts and elements of the lore.

This is another concept art showing you the village in the Sunken Caves from a different perspective.



And here's how it looks like in game.



Game dev fact: When something is placeholder you'll have to tell it 10 000 times until your team stops asking you if it's the definitive asset.

Apparently here, the artist who placed that rock wanted to avoid questions 🤣



Here's the concept art of the element that will replace the placeholder asset above. That rock tells you a story from Nanotale's lore.



Don't forget to join our discord channel to chat with us!

Thank you for reading.

Cheers,
-VirginRedemption

Weekly Recap #32: Polishing a bit

Hi Fox Riders,

First of all, we'd like to thank you for applying to Nanotale's BETA. We can't wait for it to begin.

Last week, we mostly focused on polishing some animations and part of the game. We even added a close-up when analyzing an element from the lore in Nanotale. Here, Rose is writing about the Green Jasper.





Quentin designed some platforms/bridges that can be activated by magic to solve puzzles in Nanotale.



Talking about puzzles, this is the last update about sheep or you will start to think that it's a game about sheep ːepihappyː

Sheep change color when eating specific flowers. And this is how it works.





That's it for today.

Have a great day!

Cheers,
-VirginRedemption