[Halloween] Added Halloween paraphernalia to the game (until November 6th)
[Generation] Added 6 new types of monsters
[Generation] Added a new monster spawner - Spider's Nest
[Misc] Added some previously absent ordinary monsters to the Bestiary
Update 1.29.1
[Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton
[Generation] Added new Treasury
[Fortress] Bestiary added to the Guild and Map screens
[Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster
[Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version)
[Misc] Added creature preview icons to the general list of Bestiary
[Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers
[Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level
[Balance] Slightly rebalanced all mini-bosses and monster heroes
[Balance] The cost of torches has been halved
[Balance] Treasure chest type now depends on depth
[Fixed] Defense value on Stats Screen was always 0
[Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution
[Fixed] Many small fixes
Update 1.29
CHANGELOG:
[Gameplay] Added Bestiary to the game
[Fortress] Added a new building that gives access to the Bestiary - Library
[Balance] Some monsters got new abilities
[Balance] Minor balancing edits to monster modifiers
[Settings] Increased default and maximum Brightness
[Settings] Updated appearance of sliders in Settings
[Settings] Adjustment sliders (brightness, volume, and so on) have become larger and now more convenient to adjust
[Fixed] Camera borders could be smaller than real floor borders
[Fixed] Many small fixes and optimizations
Pocket Rogues 1.28.2 - 1.28.3
[h3]UPDATE 1.28.2[/h3]
[Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
[Items] Added 9 new Artifacts
[Items] Added 7 new armor
[Items] Added 4 new hats
[Generation] Added a new type of chests - a chest with an Artifact
[Generation] Burial Mound generation has been slightly reworked
[Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
[Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
[Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
[Balance] Changed the parameters of some types of armor and hats, as well as some effects
[Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
[Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
[Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
[Misc] When droping items from inventory, they now appear not directly on the character, but next to it
[Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
[Misc] Slightly modified first Ambush
[Misc] Optimized algorithms for damage and coins drop
[Fixed] Level loading could freeze when moving between floors of Burial Mound
[Fixed] The same quests could be generated
[Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
[Fixed] Some monsters could not be killed
[Fixed] The color of the glow of legendary items was wrong
[Fixed] Iron Mask was unreasonably expensive
[Fixed] Rabbit's Paw efficiency could not be calculated correctly
[Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
[Fixed] Many small fixes and optimizations
[h3]UPDATE 1.28.3[/h3]
[Fixed] Disabling vibration in Settings didn't work
[Fixed] Black screen might appear on first launch on Steam
[Fixed] Steam error might occur when linking account
Update 1.28.1
[h2]UPDATE 1.28[/h2]
[Gameplay] In test mode, multiplayer has been added to the game (the co-op mode so far only works in the Catacombs, Crypt of Emptyness and Abandoned Prison, and the maximum number of players is limited to 2). To play together, go to the map screen, select the endless dungeon and click "Group Raid"
[Gameplay] When you click on the companion icon, the camera will move to it
[Misc] The appearance of the wells has been slightly changed; the well in the Treasury has become larger
[Fixed] Christmas attributes were not automatically removed from the game
[Fixed] Passive effects of items could be displayed on the character twice
[Fixed] When controlling the keyboard and mouse, clicks on the interface caused the character to attack
[Fixed] In the Catacombs, the floor could sometimes be generated incorrectly
[Fixed] In the Forgotten Keeper's arena, the vats with poison did not shine and did not create poison upon destruction
[Fixed] Arrows were drawn on top of chests
[h2]UPDATE 1.28.1[/h2]
[Multiplayer] The room system now takes into account the version of the game, not allowing you to join players with an inappropriate version
[Multiplayer] Temporarily disabled the ability to change the server region; instead of the list of regions in the lobby, a display of the game version, the level of the current character and fortress is added
[Multiplayer] When waiting for a server response in the lobby for a long time, disconnection no longer occurs automatically, and the connection timeout is increased
[Multiplayer] Heal and mana spheres now affect all players, not just the one who picks them
[Multiplayer] If one of the players died, you can now go to the next floor even if there is one monster left on the floor (but no more)
[Multiplayer] Many small changes and optimizations
[Misc] When selling items to the Merchant, the next item in the inventory will be automatically selected
[Fixed] Grim Paladin did not go into the second phase
[Fixed] Errors occurred when disabling auto-loot of items
[Fixed] Merchant could not escape from the Camp, receiving critical damage from a player
[Fixed] The skill "Control" might not work on the monster, even if the effect of the skill is visually displayed