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Special Secret Government Giveaway - 10 Steam Keys up for grabs!

Greetings Brethren!

Do you love strategy, intrigue, espionage, history, war and manipulation?

Do you dream of secretly controlling the world from the shadows at the helm of a mysterious brotherhood?

Then you're going to LOVE Secret Government — a grand strategy game about manipulating history through the workings of a hidden brotherhood (of which you are the leader).

The great news is that now you can win one of TEN Steam keys of the game Secret Government!

Giveaway link: Click here to participate!

Participating is simple:
  • Register to the giveaway with your email address. This is required so that we have a way to send you the Steam key in case you win.
  • Share the giveaway through the social media buttons provided.
  • Perform additional actions such as watching our promo video and visiting our Steam store page.


You can perform as many or as few of these actions as you wish. It's entirely up to you. But every action you perform will earn you a number of points, which in turn will increase your chances to win.

Already got your copy of Secret Government? Cool! You can always give the second copy to a friend!
Secret Government is in Early Access but is just a few months away from its final release.

Check it out.

Good luck with the giveaway!

Update 0.9.18.86 is live NOW!



Greetings Brethren!

We are back after another week, which we spent trying to understand the strange dreams that haunt our minds and decipher the true meaning of the Nostradamus prophecies. Some of these signs are still veiled in the fog of uncertainty, but those that we managed to decode have been forged into yet another update for Secret Government, this time bearing the number 0.9.18.86.

In this update, we have implemented countless smaller and bigger bugfixes, as well as numerous improvements to basically all aspects of the game, spanning from improved illustrations all the way to the fine tuning of the occult rituals running in the background. You can read the full changelog below!

As always, here is a huge THANK YOU to all members of our brotherhood who help us improve the game, by posting feedback and bug reports into our Steam forums - Thank you!❤️

[h2]Changelog Update 0.9.18.86[/h2]
[h3]Bugfixes[/h3]
  • FIXED Brothers' health display
  • FIXED Bug, where another Brotherhood activity caused awareness growth for player's Brotherhood
  • FIXED Worshipful master is now selected by default when opening Brotherhood Management window
  • FIXED Tutorial instructions display
  • FIXED Title information is now available during Tutorial
  • FIXED Trade partners display in Mini-trade window
  • FIXED Economy window values display
  • FIXED Riots can no longer last for negative number of days
  • FIXED Thin state borders on map (Linux)
  • FIXED Trade transport generation
  • FIXED Quests and notifications on quest steps
  • FIXED Game could freeze on answering Intrview questions during Tutorial mission fix;
  • FIXED Reverting captives errand
  • FIXED Brothers might be stuck
  • FIXED Localization issues in Free game
  • FIXED Date format in notifications

[h3]Improvements[/h3]
  • IMPROVED Country AI reaction on awareness growth
  • IMPROVED game saving: local and cloud saves are synchronized, latest save for missions is selected by default
  • IMPROVED Trade partners display in Economy window
  • IMPROVED Brothers' secrecy display in notifications
  • IMPROVED Brothers' nationality and location display in Brothers' selector
  • IMPROVED Free game settings are now displayed in alphabetical order
  • IMPROVED Adepts errands are now cancelled when adepts are moved to neophytes
  • IMPROVED Values display in notifications rounding
  • IMPROVED Dates of information collected are removed for player's Brothers
  • IMPROVED Brothers information display
  • IMPROVED Values display in errands descriptions
  • IMPROVED Country pane tooltips
  • IMPROVED Illustrations
  • IMPROVED Filters are restored after switching from Shadow to Normal mode

Update v0.9.18.67 is live NOW!



Greetings brethren!

Just as was foretold in the ancient scrolls, last week Secret Government has received it's third Content Update that has added brand new campaign along with numerous other features to the game. However as you know, our work never ends or the wheels of time would stop turning altogether, so after a week of meditating and researching planetary alignment, we are proud to announce that Update 0.9.18.67 containing numerous small fixes and updates is now available to download!

We would like to thank all members of our brotherhood who help us make the best game possible, by posting feedback and bug reports into our Steam forums - Thank you! You help make the world a better place!

[h2]Changelog Update 0.9.18.67[/h2]
[h3]Bugfixes[/h3]
  • FIXED Tutorial Save / Load issues
  • FIXED Quests
  • FIXED Political assassination errand
  • FIXED an issue where "Build a Lodge" errand wasn't available during tutorial
  • FIXED issues with government panel during tutorial
  • FIXED Element highlighting in Tutorial
  • FIXED War event no longer appears during Indian raids

[h3]Features[/h3]
  • UPDATED Localization
  • UPDATED Tutorial texts improvements
  • UPDATED Counteraction errands made available during Tutorial
  • UPDATED Added raid icon to the country panel

Content Update #3 is now available + info about Early Access and a new Roadmap!



Rejoice Brothers and Sisters!

The day of the update is upon us! With this update, brand new campaign called "The New World" has been introduced – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Additionally after numerous nights spent meditating and studying the signs in the night sky and listening to we have decided, to prolong the Early Access period until March 15th, 2021 which will give us more time to polish the game and add more features to it, so that both you and us are happy with the final product. The longer Early Access period also means, that there will be two more content updates for you all to enjoy!

Also, we would like to mention that due to the many changes that the new build includes, you may find a few issues here and there. We did our best to have the build as ready as possible on time and with as few issues as possible, but some things still need more polishing, so we ask for your understanding. And as usual we would appreciate your valuable help by reporting the issues you find in the game through our Steam Discussion forum

Below is the list of all the main changes that the third Early Access content update brings to Secret Government as well as a new detailed roadmap for all players who would like to see what’s planned until the end of the Early Access period.

https://store.steampowered.com/app/946990/Secret_Government/
[h2]Changelog Content Update #3[/h2]
[h3]Features[/h3]
  • "The New World" campaign added - Decide the fate of America and it's colonies in this brand new campaign
  • Extended Government mechanics
  • Identity of the Government officials is now hidden by default
  • New actions for the Brotherhood members in the Government
  • New character traits
  • Customizable Free play mode
  • Tutorial updated
  • New artworks
  • New icons

[h3]Bugfixes[/h3]
  • Fixed multiple issues where Tutorial got stuck and players couldn't progress further
  • Fixed an issue where Illustrations / Text at the beginning of the Tutorial didn't appear for some players
  • Fixed an issue when it was impossible to open the task window
  • Fixed Overlapping issues
  • Fixed the Brotherhood Appointment window
  • Fixed an issue where players were unable to change colony taxes after 90 days
  • Fixed an issue where players were unable to reduce colony taxes
  • Colony taxes / subsides are now correctly increased
  • "Search for signs of activity" errand finds all the opponents
  • Localization improvements
  • Text in the Lodge meeting window now appears correctly
  • Uprisings now happen as they should
  • Opponent Difficulty / Balancing changes
  • Proper numbers are now displayed in resource transfer errand
  • Trait "Conformity" now works properly

[h3]New Roadmap[/h3]

Content Update #2 is live NOW!



Greetings brethren!

The time has finally come! After a long pause we are finally back with the second Content Update!

With this update, the free play mode gets expanded with the addition of The New World – now you can sail the Atlantic ocean in search of greener pastures and more governments to corrupt! Furthermore, following the community’s valuable feedback, the developers have made numerous other changes and improvements to the game such as the Government system, tooltips and actions in battles.

Below is the list of all the changes that the second Early Access content update brings to Secret Government. A detailed roadmap is available to all players who would like to see what’s planned until the end of the Early Access period.

[h2]Changelog Content Update #2[/h2]
[h3]Features[/h3]
  • New map
  • Government mechanics added
  • Tutorial updated (new Government mechanics)
  • New design of start menu
  • Countries needed for quests completion can no longer be destroyed
  • New flags
  • New portraits and illustrations added
  • Caravans added
  • Ships added
  • Cities added
  • New ideology added to ideology filter
  • Save files now display time and date
  • Saves can now be removed from the main menu
  • Additional country statuses are displayed on the country panel
  • Added icons and actions for riots, organized crime, strike, epidemic

[h3]Bugfixes[/h3]
  • Fixed settings window
  • Disabled empty tool-tips
  • Ideology filter is now disabled on shadow view
  • Chance of success for actions was corrected
  • Improved brothers highlighting and selection for errands
  • Improved extended tool-tips
  • Neophytes display in the Government window fixed
  • Unity version updated
  • Opponents activity mechanics fixed
  • Memory leaks fixed
  • Optimized sprites
  • Redundant resources removed
  • Errands can now be performed only if adepts are present in the country
  • Camera position fixed
  • Localization issues fixed
  • Time progress improved
  • Loading progress bar added
  • Filters counters are converted to percents
  • Diplomatic meeting mechanics upgraded
  • Battle sounds appear only for countries where adepts are present
  • Starting of wars regardless of neighbors power
  • Lodges removed from errands requirements
  • Countries AI improved
  • Economy window design improved
  • Brotherhood manuscripts updated