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VirtualCast News

[Stable] Ver 2.3.4a Mesh colliders

[h2]Studios/Rooms[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue where even if the "Voice chat audio quality" in Settings was set to over 50, the actual quality was ceiled to 50.
    • This value is now 80 by default. For better voice quality, set this value to 100.
    • If you experience frequent voice noise when setting a higher value, lowering the value to 50 or so may reduce the noise.
  • Fixed an issue where the audio may become choppy in certain environments.
    • If you still encounter similar symptoms after this patch, please contact us at here.

[h2]Title[/h2]
[h3]Bug fixes[/h3]
  • On the PC version, reduced memory usage in the title screen and rooms.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Changed synchronization mechanism for the transformation of items in a room.
    • We are trying to maintain compatibility, but if you find any behavior that differs from previous versions, we would appreciate it if you could report it to us.

[h3]Changes[/h3]
  • Fixed an issue in the ring menu in Rooms; when selecting [Friends] > [Online] > (user name), the menu showing the room they are in, etc., was not displayed.

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue where an item's Transform was not recovered as expected when reloading an item.

[h2]VCI[/h2]
[h3]New features[/h3]
  • The mesh collider is now available in VCI.
    • Please check this page (Japanese) for instructions on how to use it, which will be updated as it becomes available.
  • Added IsPlaying API to determine audio playback status.
  • Added VCI's animation length and playback position acquisition API.
  • Added VCI's audio playback length and playback position acquisition API.

[h3]Changes[/h3]
  • Item will be reloaded with its Transform (Position, Rotation, Scale) preserved when the item placed in a room is refreshed using the Reload button.
    • This Transform preservation feature is guaranteed to work on VCIs exported with UniVCI 0.39.1 and later.
    • VCIs exported with earlier versions of UniVCI may be unable to restore their Transform.
    • If that is the case, please remove the VCI manually and respawn.

[h3]Bug fixes[/h3]
  • Fixed a bug where VCI's OnUngrab function was executed during VCI generation.

[h3]Adjustments[/h3]
  • Updated the version of Effeckseer in the app to 1.7.

[Beta] Ver 2.3.4a Addition of APIs to get the playback status of sounds

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Rooms/Studios[/h2]
[h3]Bug fixes[/h3]
  • The issue of crashes occurring under certain circumstances has been addressed.
    • If you continue to experience crashes, we would appreciate it if you could report them through Virtual Cast Bug Reports in the Contact Us (Japanese).

[h2]Title[/h2]
[h3]Bug Fixes[/h3]
  • On the PC version, reduced memory usage in the title screen and rooms.

[h2]Rooms[/h2]
  • Changed synchronization mechanism for the transformation of items in a room.
    • We are trying to maintain compatibility, but if you find any behavior that differs from previous versions, we would appreciate it if you could report it to us.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • Added IsPlaying API to determine audio playback status.
  • Added VCI's animation length and playback position acquisition API.
  • Added VCI's audio playback length and playback position acquisition API.

[h3]Bug fixes[/h3]
  • Fixed a bug where VCI's OnUngrab function was executed during VCI generation.

[Beta] Ver 2.3.3c Bug fixes

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room/Studio[/h2]
[h3]Bug fixes[/h3]
  • Implemented a measure to avoid the crash issue.

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue where an item's transform was not recovered as expected when reloading an item.

[Beta] Ver 2.3.3b Introduction of mesh colliders

[h2]Studios/Rooms[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue where even if the "Voice chat audio quality" in Settings was set to over 50, the actual quality was ceiled to 50.
  • This value is now 80 by default. For better voice quality, set this value to 100.
  • If you experience frequent voice noise when setting a higher value, lowering the value to 50 or so may reduce the noise.
  • Fixed an issue where the audio may become choppy in certain environments.
  • If you still encounter similar symptoms after this patch, please contact us at here.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Fixed so that when VCI is reloaded, the SubItem positions are maintained.

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue that caused the positions of VCIs to be reset upon re-entry.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • The mesh collider is now available in VCI.
    • Please check this page (Japanese) for instructions on how to use it, which will be updated as it becomes available.

[Stable] Ver 2.3.2b VIVE Focus3 Eye/Facial Trackers Supported

[h2]Overall[/h2]
[h3]The System Update[/h3]
As announced earlier in the service development progress briefings, we made an update on the base system.
  • Updated Unity to version 2022.
  • Changed the rendering system from the Built-in Render Pipeline to the new Universal Render Pipeline.
  • We introduced and explained these updates in detail in the service development progress briefings held on 22 June 2022 and 28 September 2022.
    • For information on the new rendering system, refer to here (Japanese).
    • For the update to Unity 2022, refer to here
  • If you find a bug that seems to be caused by the system update, please report from here (Japanese).

[h2]Title[/h2]
[h3]Changes[/h3]
  • Fixed some expressions and effects in the title scene.

[h2]Studio/Room[/h2]
[h3]Changes[/h3]
  • Meta information is now written to the photo file when a photo is taken.
    • More detail on the meta information can be found here (Japanese article).
  • Adjusted the stream camera's tally lamp bloom effect to be weaker, making it easier to see the monitor on the stream camera.

[h3]Adjustments[/h3]
  • Updated VIVE eye tracking and face tracking libraries.
    • This requires the latest version of SR Runtime.
    • For the latest version of the SR Runtime update, please visit the VIVE Developer page.
    • Also, please check here for information on using eye tracking and face tracking.

[h2]Studio[/h2]
[h3]Improvements[/h3]
  • Optimized the V gift generation process

[h3]Changes[/h3]
  • Videos taken with video capture are now saved with file names representing the date and time when the capture process ended.
  • Pictures/videos taken with the Capture camera/Video capture are now saved in %userprofile%\Pictures\VirtualCast\Media\{YYYY-MM} folders.

[h2]Room[/h2]
[h3]New Features[/h3]
  • The download progress will be shown while the room is loaded.

[h3]Changes/Improvements[/h3]
  • When you reload a VCI, the ring menu will now go back to the item list menu. This will solve the issue where different VCI might spawn in cases between when you create a new item and reload an existing one.
  • Adjusted the design on the calibration scene.
  • Optimized the memory management around the photo capture.
  • Improved the stability of the server when using the RUDP.
  • Changed how the sound volume of each VCI is handled: you can now change the volume of all instances of the same VCI at once.

[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't touch other avatars' SpringBone.
  • Fixed the issue where the column height setting reset to default when you select a "Next" button in the media history menu.
  • Fixed the issue where the scroll position resets when you select a "Next" button in the media history menu.
  • Fixed the issue where returning the ring menu by pressing the menu button after opening the media history will cause a certain thumbnail to not display.
  • Fixed the issue where some of the transform information is not saved when you leave a room right after you moved a subitem.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • Added ExportTransform.GetAttachedPlayer to VCI script, which will get the player id of the attached target of an attachable subitem.
    • This API will return different user Ids in rooms and studios even if the user is the same.
    • It also returns null when the ExportTransform is not Attachable or not attached.
    • For details, see the wiki reference (Japanese).

[h3]Changes[/h3]

[h3]Bug Fixes[/h3]
  • Fixed the issue where the velocity was not appropriately applied when you used SetVelocity(Vector3.zero) on a character from VCI.

[h2]Web[/h2]
  • In the room settings, the property "The user who can change the location" is removed. From now on, the owner and the administrators will have the static location change permission.