Small update: Bug Fixes
Greetings Shopkeepers! Over the past few weeks you have given feedback on a couple of pesky issues or small improvements. Because the next update needs a lot more time it seemed like a good idea to release a smaller update to alleviate some of these issues.
[h2]Fixes[/h2]
Update Notes
[h2]Fixes[/h2]
- Audio - Lowered the 'hmm' sound volume to be a little less annoying.
- UI - Deleting a shop in the main menu would try to update the game prompts and cause an error.
- UI - The restock UI should now select the first empty display slot when opening the menu if this is possible.
- UI - Added sort by quality to the restock UI.
- UI - Added sort by value to the restock UI.
- UI - The main menu scenario selector is now using the correct updated menu item selector.
- UI - Applied the item selector used in the restock menu to the catalog menu for visual consistency.
- UI - Opening the restock menu should now correctly select the first empty item slot.
- UI - The restock menu should no longer show the scroll bar when there are three rows of items.
- Other - The red invalid pulse on displays would not work when the white restockable glow was playing.
- Other - Spamming the mirror would create multiple instances of the character creator.
- Other - The first frame a new character type became visible in the character creator would show a t-pose.
- Other - Increased the size of the NPC bounding boxes to trigger animations before an NPC's shadow becomes visible.
- Objectives - Silk now unlocks when the dress does so that it can be crafted properly.
- Objectives - Craft Amulet objective should now update properly.
Update: v5568
Hotfix: v5570