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First Class Trouble News

Versus Evil Publisher Sale Going on Now!

The Versus Evil Publisher Sale is now live on Steam! Get up to 90% off!



Check out our most recent additions which include Almighty: Kill Your Gods, a co-op looter shooter, Hitchhiker, a narrative-driven experience, and First Class Trouble, a wacky social deduction game!

But that's not all! We're excited to also be launching not one, but two new games just in time for the sale!

The Hand of Merlin is a turn-based rogue-lite RPG in which Arthurian legend meets with sci-fi horror. Recruit mortal heroes to explore lands rife with otherworldly evil, make narrative bending choices in unique interactive encounters, and search for the lost fragments of your soul across the multiverse!

Sockventure is a story about a kid whose favorite sock gets eaten by a cursed washing machine. The kid needs immediate help, and calls a superhero to the rescue. Then, the adventure begins. Make your way through 200+ intense levels of hardcore platforming to find the missing sock inside the washing machine!

Our catalog has never been more diverse, so we hope there's something for everyone here to enjoy!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/

https://store.steampowered.com/app/953880/First_Class_Trouble/

https://store.steampowered.com/app/1222340/Sockventure/

https://store.steampowered.com/app/888530/Yaga/

https://store.steampowered.com/app/904400/Cardpocalypse/

https://store.steampowered.com/app/1003120/Hitchhiker__A_Mystery_Game/

https://store.steampowered.com/app/1278190/Jumpala/

NEW CONTENT - THE GARDEN UPDATE


Welcome to the jungle! We have released two patches so far. It is time for our first actual content update and we are beyond excited. We hope you are ready to enjoy an entirely new level, new features, new mechanics, new customization options and tons of bug fixes.

Moving forward we will aim at doing 1 patch and 1 update every month. Expect patches to mainly contain fixes and tweaks reported and requested by the community. Updates on the other hand will contain more new content in the form of items, features, areas etc.

The goal of this update is to bring more FCT to you, the player, and this means more fun things that we have chosen to bundle with this new level.


The Botanical Gardens are open on Alithea. The Botanical Gardens is a space for tranquility, wonder and learning. Chill on the benches, admire the lush environment, take a stroll through the botanical museum to brush up on your plant knowledge or grab a bite in the café.

The Botanical Gardens has something for everyone; however be aware that some exhibitions are more dangerous than others with carnivorous plants that will gobble up any stragglers unfortunate enough to find themselves stepping over the smaller barriers.


The onboard surveillance rooms have received a major update as well. Players now have access to a broadcasting screen in the Casino, Restaurant and Garden levels.

It is our hope that the security cameras will facilitate more deception and discussions as well as give incentives to spread out a little more. We are actively working on making new features that disrupt the meta and you should expect some great new things coming soon.

NEW UNLOCKS: Unlocking things by level isn't as satisfying as we want it be - and we are working to make FCT more interesting in that regard by preparing for different tiers of items in the future. As a first step in that direction, we have chosen to tie a lot of the new customization together with the achievement system. Earning and unlocking the achievements will therefore serve as prerequisites for some the new clothing options.

Moreover, we plan to increase the amount of twitch drops over the coming weeks. They will have a shorter time period for a player to unlock. So expect more on that front soon.

COOP FIRES: We have always wanted FCT to be about working together. Therefore, this update introduces new gassy blue coop fires, which require two or more players to extinguish. We hope this adds dynamic that both residents and personoids can play around.

NEW PASSIVE ITEM: We plan for FCT to feature a wide range of both active and passive items. We are excited to bring you the first passive item in the form a diving mask. Find it, equip it and enjoy an extra long stay in our indoor pools! In addition to this, Swim rings now also improves lifetime in the pools. (Yes, the two do stack).

We hope that you will enjoy the effort and work we put into this update. The entire changelist can be found below.

As always, thank you for taking part in this journey with us!
Sincerely,
The entire Invisible Walls team

  • New level: The Botanical Gardens with tons of new assets and visuals.
    Lush, vibrant and exotic. Don’t get too enthralled with it’s beauty as danger lurks nearby with evil Personoids trying to kill you with mother nature.
  • New hazard: Carnivorous Plant - Push your foes into it and let them be gobbled up and made into fertilizer.
  • Security cameras - take charge of the cameras on Alithea to weed out the Personoids, or simply frame an innocent Resident dancing to some sweet tunes.
  • New pickup: Diving Mask - increases the amount of time it takes for you to drown. Added to the Resort level.
  • Co-operative fires that require more than one person to extinguish.
  • New cool dance - a classy Coffin Dance. Celebrate the death of your friends with this new dance.
  • Player profile is moved to Cloud Services, so profile level can no longer reset
  • Some cosmetic items are now unlockable with achievements.
  • Added optional registration to our publisher, Versus Evil. Still a work in progress.

    New Achievements:
  • Welcome to the Jungle achievement.
    Play the Botanical Gardens level 10 times
  • Well at least I tried achievement:
    Use a scanner on a Personoid and get killed within 20 seconds
  • It’s a Machine achievement.
    Use a scanner on a player, causing their death to occur within the next 20 seconds
  • I promise I'm just changing the air filter achievement:
    Sabotage 3 Oxygen Generators in a single game.

    New Customization:
  • New Beekeeper hat that is able to be acquired as a drop from Twitch for the next 2 weeks.
  • New Gardener full body outfit, wellies and hat that unlocks at level 30.
  • New skirt - unlocked at level 15.
  • New Garden shorts - unlocked by completing the achievement “I’ll take my chances in Space”.
  • New Flat Top Garden hat - unlocked by completing the achievement “Don’t trust thy neighbor”.
  • New Garden Dress - unlocked by completing the achievement “I’m doing my part”.
  • New Garden shirt - unlocked by completing the achievement “I promise I'm just changing the air filter”.
  • New Garden sandals - unlocked by completing the achievement “Well at least I tried”.
  • New Garden overalls outfit - unlocked by completing the achievement “Welcome to the Jungle".
  • New Garden curved garden hat - unlocked by completing the achievement “Welcome to the Jungle”.
  • New Garden outfit with work boots - unlocked by completing the achievement “Welcome to the Jungle”.


  • Added discrete sound feedback to push-to-talk.
  • Added transitional screen when returning to matchmaking.
  • Adjusted the range of the melee champagne bottle hit.
  • Passenger Logs in main areas are less likely to show facts with two players
  • Swim rings gives extended drowning time. (even more so, with diving mask equipped)
  • Player positions appear more correctly when starting the Airlock Meeting
  • Remade logic for electrical wire hazard to increase stability
  • You now report players through the in-game menu through a new button
  • Tweaked the push when crouched so it is less powerful.
  • Attempted to fix various translation issues, however localization and translation is a constant process.
  • Made the Botanical Garden the more selected level in the level randomizer for a short timeframe.


  • Fixed that players will sometimes see a wrong message saying they’re banned, if they had connection issues or were running on VPN.
  • Fixed that pressing escape before the emergency meeting would make the meeting not appear
  • Fixed push-to-talk not working on the end screen if bound to the mouse.
  • Fixed the player being able to instantly recharge their unique item cooldown by picking up another item.
  • Fixed the players being able to reposition themselves in the airlock.
  • Reduced the chance of getting multiple keycard hand-in messages
  • Fixed the oxygen generator being able to be sabotaged and then repaired at the same time.
  • Fixed player list in report menu not clearing between matches
  • Fixed the Escape Pod leaving an invisible corpse of the escaped player.
  • Fixed being able to trap a Personoid using a Personoid Shortcut.
  • Fixed being able to see Vruumbas opening automatic doors.
  • Fixed an issue where killing another player with hazards gave points multiple times to the killer
  • Fixed that co-op killing a player already on fire giving double points.
  • Fixed passenger logs being able to be sabotaged from behind walls.
  • A player can now only give points for being killed to the murderer one time in a game.
  • Fixed some wrong score entries when you were Personoid.
  • Fixed being able to be pushed into the chandelier and dying.
  • You can now use Personoid powers when being held/pushed/strangled/stunned.
  • Fixed the character sometimes disappearing when positioning the camera in a certain way while interacting with things.
  • Fixed Vruumbas being able to block other players from picking up a keycard.
  • Achievements sometimes not working for the cloud profile.
  • Tried to fix the menu being stuck open if it is open upon level loading.
  • Removed the lock on people with the champagne bottle if the person is already downed.
  • Fixed various issues with the electrified cable to make it more consistent.
  • Fixed some colliders for the desk in the airlock.
  • Fixed some issues with the floors in the casino.
  • Fixed that the global oxygen bar was shown when Vruumba.
  • Made the YES/NO button in the airlock able to be localized and translated.
  • Fixed the symbol puzzle so it uses all the symbols.
  • Fixed the text chat (default U) being able to be bound to other buttons.
  • Fixed that some symbols in the display name could make the name appear invisible.


Thanks so much for reading!

Join the discussion on our discord here and of course... add the game to your library, or wishlist, right now!
[h3]Get the game here right now![/h3]

https://store.steampowered.com/app/953880/First_Class_Trouble

Banning, moderation and appeals

Hello All

We are now a few weeks into launch of the Early Access and what a ride. We are working tirelessly to address a lot of the feedback we are getting. With two patches since launch we have already introduced fixes for some of the major issues and the game is getting more stable and more fun every day. We hope you agree. One of the things we will continue to address during the full life time of this game is maintaining a fun and safe game and community.


A BIG THANK YOU TO YOU AND OUR MODERATORS

But before we get into what we as developers do to that end, I want to once again praise our moderators for their tireless effort. They do an absolutely fantastic work of not only assessing behavior on the Discord and in the game, but also developing the way we do moderation. Furthermore, I want to also again thank you our growing community of helpful souls who create a welcoming culture in both the game and on our Discord and help us reply in the Steam discussion forums.

CONTINUED FOCUS FROM US AS DEVS

As developers we will continue to update the tools and the ways moderation works. We have had a few bumps with the banning messages, which we are working to fix among other things. We have moved the in-game reporting so you can report during the game. And soon we will add a karma system that will incentivize spreading classy vibes.


This doesn't mean we will create a system that dictates or controls your game play, but rather a system that makes consistent behavior that your fellow players don't enjoy less attractive. Tools like these are great, but game additions like leader boards which focus less on a the pure competitive aspect of points, but rather on social behavior, will also help to keep things focused on having fun.


There are many ways to keep working on and improving and making this game fun - and we are invested in having this as a top priority.


But right now I wanted to add some transparency on how we ban, how long you can expect to be banned, the work that goes into moderation and what you can do and expect if you get banned.

HOW WE BAN:

All moderation and banning is done by the moderators and only the moderators.

A ban can be issued based on two things and it is always up to our moderators to fully decide whether a ban is warranted or not.

  • A consistent amount of in-game reporting across multiple games and by multiple reporters gets you flagged - not banned.


A player gets flagged when a certain amount of reports has been filed and our moderators review that player and the reports individually. A ban is never issued automatically. And you can trust that you do not get banned for doing one stupid thing or experimenting with a new tactic (e.g. hiding with a key card). There is a misconception that we ban players based on the volume of reports received alone; this is not the case. A player being reported by several unique players may lead to a more detailed investigation. However, we take action after investigating. To preserve the integrity of our system, we do not discuss the internal mechanisms which we use to investigate a possible ban. We do take a number of factors into consideration when we review reports of violations, including the amount of reports, who reported, karma score (in the future) intent and context, the potential harm to the community, legal obligations and others.


  • Another way for a ban to be issued is by providing very clear video evidence of violating our code of conduct (https://www.firstclasstrouble.com/code-of-conduct) on our Discord. Starting now, we will not consider any reports that come through Discord without video evidence attached.


To be clear: we do not ban you for being sneaky or trying out new tactics. Experiment all you want. We are not here to control how you play the game. But if you get a push back from people you play with this should be a pretty strong indication that your experiment has failed and you should try being human in a new way.

HOW LONG AM I BANNED FOR:

You can get temporary bans for 1, 3, 5, 30 or 60 days. Or a permanent ban.

After the suspension is complete, you will be able to use our services once again.

We won't tell you why you are banned for multiple reasons. First of all, it’s our policy not to publicly discuss the specifics of any individual incident. Secondly, to protect the privacy of others, it's our policy to not reveal the sources of our reports. Lastly, to preserve the integrity of our system, we do not discuss the internal mechanisms which detect illegitimate gameplay.


We keep a record of past violations, and repeat violations over time can lead to a permanent ban.


THE WORK THAT GOES INTO MODERATION.

We collect multiple data points when you report someone; when it was reported and in which games they reported. So trolling the report system is not smart, and may actually lead to a ban, as it quickly becomes evident when our moderators review the reports if specific players are trolling the report system.


Moderation is by no means an easy job and in cases, where there is doubt or room for discussion, our moderators consult the other mods for a second opinion. Every day our mods go over the players who get flagged with multiple reports and look into not only the reports but also if this player's behavior can be correlated to behavior on Discord or even Steam. Sometimes a lot of work go into assessing a player - and our mods try to be fair. They are gamers themselves. People who have played this game over and over and over again. They are familiar with the game and want to see everyone have fun.


Our moderators work from a set of rules in terms of violations and how we asses the seriousness of these. We are not going to share those rules. In all fairness it would be great to have a discussion on what kinds of behaviors should warrant x-length of ban - but it's a discussion we are certain would get trolled pretty quickly. So you will have to trust that we are fair and that our judgement is fair. To learn more about how we view the world please read our Code of Conduct. And we never comment on the duration of a ban, the number of reports a player has or anything else regarding the technicality of a ban.


APPEALING A BAN.

If you think that you did not violate our Code of Conduct you may appeal the enforcement on your account. In order to appeal, you must contact us a https://firstclasstrouble.com/appeal-ban


Appeals are reviewed in the order they are received and we do not guarantee enforcement will be overturned. Only the owner of the account in question may appeal an account suspension, and frivolous appeals or appeals submitted to inquire on the status or request unsuspension of an account that you do not own will not be considered. We want to help all our players as efficiently as possible, so please make sure you only contact us with genuine appeals. Disagreeing with a suspension or ban when you break the rules is not a genuine use of the appeals system. Abusing or spamming the appeals process may lead to additional penalties like a permanent ban.


To preserve the integrity of our security systems and detection methods, we will only be able to provide you with the status of your appeal after our investigation is complete. We will not respond to multiple submissions or appeals sent through other channels. Decisions made as part of the appeals process are considered final.

Thank you all!

QUALITY OF LIFE - Patch 0.7.5.3



It has been thrilling to witness all the madness throughout April and we can't wait to bring you more areas to explore in just a few weeks!

For the patch today we have tried to listen to you and focused on increasing the overall quality of life aboard our beloved Alithea.

This patch contains improvements that fix and rebalance a lot of the stuff that you are reporting. The patch also contains some things leading up to the big content patch dropping soon so stay tuned for that. We are sure it will make the game blossom like a pretty May flower.


Today we are presenting you with a highly requested feature - muting other players! Someone being annoying? Mute them and live your next few minutes on Alithea in bliss awaiting a Personoid to slowly suffocate you.


Mingling and meeting new friends is an essential part of the experience on Alithea. You are now able to befriend strangers and new players after you finish your games. Getting that sweet revenge or continuing that epic roleplay have never been easier!



We have now added the possibility to report in-game during the sessions so that you no longer are forced to wait until the end-screen. We urge you to keep reporting inappropriate behavior. We are doing everything we can to take care of it.

A friendly reminder is to behave nice ingame or we will simply ban you. Don't grief, troll or in general do things that you wouldn't want done to you. The full code of conduct for First Class Trouble can be found here.

Below here you will find the full list of changes.

  • Added the possibility to mute players through the “Tab” menu.
  • Added some new achievements for people to scour:
    - Phantom of the Opera: Kill 4 players with one Chandelier
    - Volunteer Firefighter: Extinguish 50 fires with the water pistol.
    - I’m doing my part!: Hand in all three keycards in a single area.
    - Don’t trust thy neighbor: As Personoid, win by saving CAIN at the mainframe with one or more residents present.
    - I’ll take my chance in space!: Take the escape pod as the last resident alive.
  • Added the ability to see the players you played with in the last game and the game before that. In case you felt they were awesome and want to play with them again.
  • Added the possibility to report players from the in-game menu.
  • Added some short tutorial messages in the main menu (work-in-progress towards a more elaborate tutorial).
  • Rebalanced the chances of showing personoids in some of the early passenger logs.


  • Lowered the overall proximity voice distance.
  • The players are now correctly killed at 0% oxygen instead of 2%.
  • Added more symbols to the symbol puzzle.
  • Adjusted some of the simplified chinese translation leading the way for improvements in other localizations soon.
  • Added a loading screen when going back into the party screen after a match.
  • UI message if you for some reason have not connected to the servers when you launch the game.
  • Removed the possibility to solo open a co-op door.
  • Relabeled the “back” button to “close” in the escape menu to properly indicate what it does.
  • Removed the ability to report yourself.
  • Fixed the shirt with a vest.
  • Disabled the possibility for guests to invite players when search for a match has begun.
  • Adjusted the achievements to show the recently unlocked at the top.
  • Tweaked the grace time it takes to open a co-operative door.
  • Made Personoid shortcuts faster and removed the grace period before actually being moved.


  • Fixed the “play now” button not displaying the correct reasoning why it was not working. Now it will properly tell the players if you are connected, not connected or have been banned.
  • Fixed some players wrongfully getting a pop-up saying they were banned when they have lost connection to the servers.
  • Fixed people being pushed into the server rooms depth sometimes having their corpse standing upright.
  • Fixed sometimes not being able to vote in airlock meetings.
  • Reworked some issues with the electrocution collisions.
  • Fixed an issue where the terms of service would not appear for some players.
  • Fixed an issue where the end-screen shows the correct UI messages if the leadership of the party has been transferred during a match (leader left).
  • Fixed it so the sprint boost is placed in the correct hand.
  • Scaled down the sprint boost particles.
  • Fixed an issue where you could turn off the electricity completely.
  • Fixed the entrance sign for the Casino so it does no longer say “welcome to the mall”.
  • Fixed an issue where you could survive getting spaced.
  • Fixed an issue where dropped oxygen canisters were being displayed in the container.
  • Fixed an issue where ragdolled players were not killed by the chandelier.
  • Fixed some shiny clothing which had metallic properties.
  • Fixed some lighting, which caused the clothing on medium spec to appear very shiny.
  • Fixed the lighter animation overriding other animations.
  • Fixed the “quit to menu” UI persisting after travelling to a new level.
  • Fixed an issue where a dead player appeared to be electrocuted forever and persist when being carried around.


  • Push to talk on end-screen can appear not to work if it is mapped to the mouse.
    Fix: Do not map it to the mouse just yet.


Thanks so much for reading!

Join the discussion on our discord here and of course... add the game to your library, or wishlist, right now!
[h3]Get the game here right now![/h3]
https://store.steampowered.com/app/953880/First_Class_Trouble

Howdy Partner! - Sploosh Sploosh - Patch 0.7.5.2



The reception has been great to the game and we are proud to announce the first additions to the game. We are going to push these updates in a short while so expect some downtime while we get all these servers ready and everyone ready on the same version.

Saddle up cowboy!

[h3]Get the game here right now![/h3]
https://store.steampowered.com/app/953880/First_Class_Trouble

Below here you will find the coming changelist.



  • New Cowboy outfits (unlocked at level 15) - Goes nicely with the addition you can see below.
  • Water Pistol (rare drop) - use this to wash away the competition.
  • New Airlock appearance - an eye sore that we finally had some time to fix. Now you can enjoy it even more as you pull the handle and watch your friends fly away out of the airlock.
  • Added the possibility to change hair color - look even more dapper with all the color options in the world!


  • Character display name is set to a maximum of 16 characters
  • Death timers on hazards (drowning, freezing, burning, electrocuted) lowered by 50%
  • Being flushed in the Airlock or Emergency Flush fades the screen to black
  • Casino level has been further optimized for performance
  • Proximity voice distances have been slightly reduced
  • Co-op button press to open doors activate on press instead of release
  • If players are not connected to our servers, or Steam, a UI overlay will let them know and ask them to reconnect
  • A message will be given to players if they are banned from the game
  • An RDM option added when reporting players
  • When zoomed all the way in as a vruumba, now enters 'spectator' mode (no vruumba sound and character is hidden)
  • Valves on Oxygen generator are moved making it easier to select the correct valve


  • Fixed an issue where the Dancing achievement did not work
  • Fixed an issue where players’ shoes would disappear when crouching
  • Fixed an issue where picking up a dropped syringe would play an evil 3D sound for everyone to hear
  • Fixed an issue where unlockable items did not correspond with the player level
  • Fixed an issue where sabotaging a Passenger Log did not give sabotage points
  • Fixed an issue where you were unable to rebind the text-chat (default: U) to a key.
  • Fixed an issue where your eye color selection was not applied
  • General improvements to Vruumba Hat Tag Game
  • Fixed some holes in the starting area, where players could exit through as a Vruumba


  • Push to talk on end-screen can appear not to work if it is mapped to the mouse.
    Fix: Do not map it to the mouse just yet.


Thanks so much for reading!
Join the discussion on our discord here and add the game to your library, or wishlist, here.