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Bloons TD 6 News

Bloons TD 6 - Update Notes! Version 19.2

19.2 Update Notes:
  • Badges should again display & award correctly on Race leaderboards
  • Co-op cash earnings after round 80 should be correct again
  • Robo-Quincy performance issues with Fireworks placement animation resolved
  • Spike Factory 3xx Spiked balls can now be correctly buffed by Alchemist
  • Spike Factory 4xx & 5xx crosspaths should no longer reduce their bonus damage values
  • Boomerang 5xx and xx5 both use their correct DoT animations again
  • MK point ‘Very Shreddy’ should work as intended again
  • MK pre-game prep once again works with ‘just 1 more’ MK
19.1 Update Notes that are included in 19.2
  • Little Kiwi Bird has migrated back to Bloody Puddles!
  • Updated Odyssey rewards screen to support more than 2 rewards at a time
  • Tapping an empty hero slot in Odyssey crew selection now swaps to the hero page
  • During tutorial Quincy no longer shows Hero Booster as it cannot be purchased yet
  • Resolved some visual issues with viewing an Odyssey as internet disconnects
  • Reworked some Odyssey handling when receiving rewards after event has ended
  • Resolved a possible crash that occurs upon selling Engineers
  • Resolved a crash for low-end devices when purchasing a trophy store item then selecting a different item before the purchase finishes processing
  • Odyssey Monkey was sent back to boot camp and now correctly lifts his sword when the boat is in motion
  • In Odyssey after clearing at least 1 island losing lives then returning to menu without winning or losing your next will no longer set the current lives in that save game to your new ‘max lives’ if you lose or restart that game
  • Improved performance of setting a new name for a monkey
  • Resolved some issues with ranking display & top 50 medal in races
  • Resolved a bug with application of the freeplay scale that begins on round 81, this was causing a number of weird issues to occur after round 80 & in sandbox (including reduced cash)
  • Resolved purchases of Red Hot Spikes only giving 1 pile (Should give 5 per 50mm)
  • Fixed Wizard's xx2 Monkey Sense upgrade translation for Portuguese
  • Fixed Druid's xx5 Avatar of Wrath upgrade translation for Portuguese

Bloons TD 6 - Update Notes! Version 19.0

New Awesomer
  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
  • Trophy Store with a ton of monkeytastic cosmetic items including:
    • Hero Pets & special Hero placement animations
    • Crazy Bloon Skins and decals
    • Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
    • Brand new Jukebox remix tracks never heard before!
    • Signature Profile Avatars, with their own unique styles
    • Named Monkeys for Custom Tower Names & stat tracking
  • New Octojones skin for Striker Jones
  • In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech
Key Notes and Other New Features
  • Double Cash mode will now apply in co-op mode for players who own it!
  • Odyssey Notes:
    • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
    • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
    • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
    • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
    • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
  • Trophy Store Notes:
    • Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
    • Races and Odysseys are the only way to obtain Trophies in the game
    • We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
    • Intent is to offer a smaller set of new Trophy Store items with most Updates
    • We look forward to your feedback about which items you’d like to see more of!
    • Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
    • The Bloon skins currently only apply to the base blimps and don't affect any fortified versions
  • Named Monkeys Notes:
    • This Trophy Store item allows players to name the first monkey of each tower type
    • Once named you can see certain related stats for that particular monkey
    • The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
    • Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
  • In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
  • The Hero Booster IAP has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost. The price of this item will be reduced if you already have levels on your hero, and is not available after level 10
  • Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates
Bug Fixes & General Changes
  • Lifetime Trophies stat now records in player stats
  • Resolved an issue where users could create a bugged co-op lobby
  • Resolved a co-op issue where interactable objects would cause a desync
  • Various localization fixes including rules button on pause menu
  • Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
  • Reworked starting and loading saves in apopalypse with some new UI
  • Some general spell-checking of our descriptions...
  • In player stats Co-op Pops & Cash Gifted should no longer have the same display value
  • Resolved an issue where selling towers could cause their pops to be displayed on another tower
  • Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
  • Achievements related to completing games with one monkey type are fixed
  • Single player stats should no longer be reset between loading saves
  • Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
  • DDT Camo now applies correctly in all game modes
  • Spillway track will no longer crash upon loading

Tack Shooter
  • 5xx Inferno Ring no longer has ‘close’ targeting

Monkey Sub
  • x3x Ballistic Missile’s splash should no longer hit Camo without Camo Detection

Monkey Buccaneer
  • 420 Buccaneer no longer gains camo detection after loading from a save
  • x4x MOAB Takedown abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time

Monkey Ace
  • Monkey Ace shouldn’t cause as many desyncs on Geared

Sniper Monkey
  • Should no longer have extended range when brew buffed and transformed by alchemist

Heli Pilot
  • Heli will no longer lock rotation sometimes when locked in place

Super Monkey
  • 1xx Laser Blasts no longer shoots through some obstacles
  • xx4 and xx5 Super Monkey should no longer link with a techbot

Spike Factory
  • x40 Spike Storm no longer gains a pointless targeting option

Monkey Farmer
  • Once again has a ‘banana’ symbol instead of damage.
  • Non-functional ‘i’ button was removed

Pre-Game Prep
  • Road spikes should correctly gain +1 spike from the ‘Just One More’ knowledge
Balance Changes

Boomerang Monkey
  • xx4 MOAB Press price increased from $1,800 -> $2,000
  • xx5 MOAB Domination can now target but not Stun or Knockback BADs
  • xx5 MOAB Domination’s secondary boomerang will now explode instead of returning
    • Impact damage of 100
    • Radius of 50 increased to 75 with 205 Glaives
    • Pierce of 20 increased to 30 with 205 Glaives
    • Burn application of 50 damage per second for 4 seconds

Sniper Monkey
  • 220 Large Calibre increases Shrapnel Shot fragment damage from 1 -> 2
  • 320 Deadly Precision increases Shrapnel Shot fragment damage from 2 -> 4
  • 420 Maim MOAB increases Shrapnel Shot fragment damage from 3 -> 6
  • 520 Cripple MOAB increases Shrapnel Shot fragment damage from 5 -> 12

Monkey Sub
  • x3x Ballistic Missile range reduced from 60 -> 50
  • 031 Ballistic Missile crosspath's fire rate reduced from 1.275 -> 1.3125
  • 032 Ballistic Missile crosspath's fire rate reduced from 0.75 -> 0.984375

Heli Pilot
  • xx4 Comanche Defense price reduced from $10,000 -> $8,500

Wizard Monkey
  • 4xx Arcane Spike price increased from $10,000 -> $10,900

Druid - (Missing from last Patch Notes)
  • x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit

Spike Factory
  • 3xx Spiked Balls damage increased from 1 -> 2

Pat Fusty
  • Lv 3 Rallying Roar buff duration reduced from 7s -> 5s
  • Lv 14 Rallying Roar buff duration reduced from 12s -> 10s
  • Lv 3 Rallying Roar cooldown increased from 40s -> 45s

Brickell
  • Level 10 Mega Mine now properly has a lifespan
  • Level 10 Mega Mine can now be supported by a Techbot

Monkey Knowledge
  • Bank Deposits: Deposits do not gain income until 1 round after being deposited


Bloons TD 6 - Patch Notes! Version 18.1

Bug Fixes & General Changes
  • Profile stats should no longer be limited by integer caps
  • Removed glitched highest rounds from profile stats
  • Loading saves & ‘Retry Last Round’ no longer count towards games played in stats
  • Admiral Brickell uses the correct XP curve
  • Fixed some sounds on Flooded Valley
  • Resolved some placement issues between Frozen Over, Tree Stump & High Finance

Bloons TD 6 - Patch Notes! Version 18.0

Awesome New Features
  • New water based Hero, Admiral Brickell
  • 2 Awesome New Maps
    • Expert - Flooded Valley
    • Intermediate - Bazaar (Design by u/polavux, original post here.)
  • 2 New Monkey Knowledges
    • Bank Deposits - Invest money into your banks to kickstart them
    • Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
  • Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
    • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
    • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Boomerang Monkey
  • 400 Boomerang Monkey’s X is back on the hood

Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes

Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps

Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner

Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated

Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • x4x Redeploy should always drop onto the correct layer now
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform

Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top

Super Monkey
  • xx4 Dark Champion’s drop-down prompt for Darkshift updated to read ‘any valid location’

Alchemist
  • 5xx Permabrew’s buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • x3x Unstable Concoction now works correctly

Druid
  • x5x Spirit of the Forest description updated

Banana Farm
  • x3x Banks ‘collect’ buttons are now correctly translated

Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights

Gwendolin
  • Some descriptions updated to match current values

Striker Jones
  • Some descriptions updated to match current values

Captain Churchill
  • MOAB Barrage will no longer target ‘Last’ with the majority of projectiles.

Pat Fusty
  • Some descriptions updated to match current values

Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times

Monkey Knowledge
  • Mana Shield description updated
  • A number of ‘first time’ knowledge points that were being lost if unused before loading a save should now correctly save
Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025
  • The 025 variation will now offer even faster attack speed but with much less pierce
  • xx5 Crossbow Master fire rate increased from 0.2375s to 0.16
  • xx5 Crossbow Master pierce reduced from 23 to 10
  • 105 Crossbow Master pierce increased by +6 to 16
  • 205 Crossbow Master pierce increased by +7 to 23

Boomerang Monkey
  • 204 Boomerang now increases the Knockback power of MOAB Press by 50%

Bomb Shooter
  • x1x Bomb Shooter fire rate buff Increased from +20% to +25%
  • x2x Bomb Shooter fire rate buff from +15% to +20%
  • 302 Bomb Shooter increases radius of Frags from 2 -> 3
  • 302 Bomb Shooter increases pierce of Frags from 1 -> 2
  • 302 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.257
  • 402 Bomb Shooter increases damage of Frags from 1 -> 2
  • 402 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.322

Tack Shooter
  • x2x Super Range Tacks now increases pierce by +1
  • x3x Blade Shooter does not benefit from this increased pierce

Monkey Sub
  • 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • 420 Submerged Reactor Sub gains increased damage to Lead +1
  • 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • 1xx Monkey Sub range increase increased from 8 -> 10
  • 1xx Monkey Sub increases the range of Ballistic Missile
  • x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • x3x Monkey Sub range increased from 42 to 60
  • x3x Ballistic Missile range reduced to 60, matching the regular sub attack
  • 230 Ballistic Missile attack gains full map coverage
  • 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
  • xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
  • xx5 Sub Commander increases Energizer damage by 2x
  • xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
  • xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500

Monkey Buccaneer
  • 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • 5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.

Heli Pilot
  • xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped

Mortar Monkey
  • xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons

Wizard Monkey
  • 120 Wizard now uses tower targeting priority to guide the Wall of Fire
  • x2x Wall of Fire pierce reduced from 20 -> 15
  • 021 Wall of Fire pierce increased from 15 -> 20
  • xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
  • xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • xx5 Prince of Darkness Graveyard Capacity increased to 2000

Banana Farm
  • xx3 Marketplace now produces an additional 4 bananas
  • xx4 Central Market banana value increased from 20 -> 70
  • xx4 Central Market no longer produces an additional $900 chunk at end of round

Engineer
  • 4xx Sentry Expert’s Boom Sentry blast radius increased 12 -> 18
  • 4xx Sentry Expert’s Boom Sentry attack rate increased 1.4 -> 1.3

Obyn Greenfoot
  • Obyn’s level 2 buff of +1 pierce now only applies to Druids
  • Obyn’s level 11 added bonus of +2 pierce to this buff still applies to all magic towers
  • These bonuses will both stack together on Druids at level 11

Bloons TD 6 - Patch Notes! Version 17.1

Bug Fixes & General Changes
  • Resolved an issue preventing many specific achievements
  • Resolved a rare crash upgrading Wizard to x5x
  • Fixed temple texture in the background on the main menu
  • Fixed removable object textures on spillway
  • Fixed layering on Frozen Over from awarding correctly
  • Resolved a save data issue causing decreased performance and memory crashes
  • Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
  • Resolved an issue where 520 Monkey Ace could not damage DDTs
  • Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
  • Supermonkey’s Darkshift now has audio
  • Monkey Ace darts will no longer hit Camo Bloons without 520
  • Effects will now render higher on Candy Falls
  • Improved jukebox performance & added some polish that didn’t make 17.0
  • Resolved an issue where 042 Buccaneer Bombs would not hit camo
  • Resolved an issue where recent 4xx Village buffs were lost at T5
  • Engineers chosen as Door Gunners will now drop Sentries directly under the heli
  • Adora can no longer target Door Gunners for sacrifice
  • Resolved an issue that could randomly cause multiple towers to sell at the same time
  • Sniper Monkeys will no longer shoot during transit on regular Redeploy
  • Resolved an issue preventing recently recovered Mana Shield from saving
  • Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
  • Resolved an issue attempting to redeploy a Dark Knight during Dark shift
  • Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
  • Resolved a crash with Techbotting Dark Knight
  • Resolved a bug with turning off MK with an active door gunner
  • Resolved a bug with spawning marines during redeploy
  • Resolved a crash when collection events end while in a match
  • Resolved a crash when restarting and hitting back on android at the same time
  • Resolved an issue causing autostart to sometimes not work in co-op
  • Resolved a specific case crash during the tutorial
You can see the full changes for 17.0 here.