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Bloons TD 6 News

Bloons TD 6 - Update Notes! Version 20.0



New Awesome
  • New air-based drone hero, Etienne!
    • Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
  • New Advanced Map, Mesa
  • New Admiral Brickell Skin, Dread Pirate Brickell
  • Expanded Odyssey Events system
    • Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
    • Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
    • Odysseys now display a stats summary at the end with a number of interesting details including total time taken
    • Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
    • Added Clear All Monkeys / Powers options for crew selection
    • Added a number of new Odyssey related achievements!
    • Odyssey crew panels now show their category coloring
    • Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.
  • New Trophy Store items
    • New Player Icons for Adora, Engineer, Brickell & Benjamin
    • New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
    • New Bloon Modifiers Top Hats, Mo’ Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
    • New Co-op emotes Let’s Go!, OK, Crickets, & Sparkling Hearts
    • New Music Track Sunset - Silent Night
Key Features
  • Co-op players may now change their hero in the co-op lobby
  • Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
  • Fortification Bands have been added to skinned versions of MOABs
  • In-game update notes can now be viewed from the options page on the main menu
Big Changes / Additions
  • A larger overall behind the scenes change splitting up our assets and the way they load/download. This won’t have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
  • There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
  • Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
  • Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
  • Purchasing any trophy items should correctly trigger an immediate backup to the server
  • Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
  • Incorrect or ‘Unknown Powers’ will no longer be stored in account save files. This should prevent ‘infinite notifications’ on the power screen when the player can never view them.
Bug Fixes & General Changes
  • Playing a new game over the top of an old save should no longer double stack the stats summary at the end
  • Added some effects limitation to help improve performance
  • Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
  • Co-op improvements made to ‘game start disconnects’
  • Co-op double tapping join button should no longer cause an occasional crash
  • Co-op improvements to ‘Local Lobby’ system including a refresh button on the page
  • Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
  • Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
  • Corrected some visual issues with the water on Adora’s Temple
  • The tutorial should no longer count as a game played in player stats
  • Double tapping events menu will not load it twice anymore
  • Some localization formatting & translation fixes
  • Resolved an issue where playing custom challenges would reroll collection event bonus maps
  • Chromebook touchpads should function like steam touchpads now.
  • Behind the scenes components cleanup to MOAB-class assets & damage states
  • Performance improvements for all cash-related modifiers applied to Bloons
  • Resolved a number of height issues related to redeploying towers
  • Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
  • All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
  • Resolved an issue causing some models on the main menu to t-pose occasionally
Race specific:
  • Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
  • Viewing a Profile created on a future version will no longer cause a crash
  • Race timer should now immediately stop when the last Bloon is popped
  • Races once again correctly display your own rank
  • Display of the race leaderboard will update less frequently for players with scores outside of the top 100

Dart Monkey
  • Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited

Ice Monkey
  • 000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
  • 4xx Embrittlement description updated to mention camo & property removal

Monkey Sub
  • 2xx Sub portrait has been corrected to fit the model better
  • x5x Pre-Emptive Strike description reworded as the effect is very different to ‘MOAB Assassin’

Monkey Buccaneer
  • 5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded

Monkey Ace
  • Should no longer cause a crash on Geared when map is turning
  • x4x Ground Zero description updated to include base Bombs being upgraded

Heli Pilot
  • Should no longer cause a crash on Geared when map is turning
  • Resolved a crash related to 2 chinook helis targeting the same tower
  • Co-op no longer allows towers to be upgraded while redeploying

Mortar Monkey
  • 5xx The Biggest One description updated as it deals much more damage now
  • x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well

Wizard Monkey
  • x4x Phoenix summons should no longer be consumed when moving off an ice platform
  • xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff

Super Monkey
  • 5xx Resolved a number of art issues on gained temple powers

Alchemist
  • 3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower’s buff when they target the same tower at the same time

Druid
  • xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
  • xx4 Poplust description updated to mention ‘pierce’ not just attack speed

Banana Farm
  • xx2 Banana Salvage now gives the correct amount of cash

Spike Factory
  • x5x Carpet of Spikes now correctly gains +2 damage to all, not just 1

Monkey Village
  • xx4 Monkey City description updated to include increased cash production in radius
  • xx5 Monkeyopolis no longer takes buffs from Alchemist

Engineer
  • 5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
  • xx4 Bloontrap, resolved collection sometimes displaying less cash than it should

Striker Jones
  • Fixed Co-op icon emote for Octojones

Obyn Greenfoot
  • Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
  • Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees

Benjamin
  • Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop

Admiral Brickell
  • Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10

Energising Totem
  • Some UI issues cleaned up
Balance Changes
Dart Monkey

Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
  • xx2 Enhanced Eyesight projectile speed increased 300 -> 330
  • xx3 Crossbow projectile speed increased from 300 -> 360
  • xx4 Sharp Shooter projectile speed increased from 300 -> 400
  • xx5 Crossbow Master remains at 450 speed
  • 3xx Spike-o-pult can now damage frozen Bloons type changed Sharp -> Shatter
  • 3xx Spike-o-pult rate increased from 1.25s -> 1.15s
  • 4xx Juggernaut DOES NOT carry over this rate increase
Bomb Shooter

We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
  • 3xx Really Big Bombs damage increased 2 -> 3
  • 4xx Bloon Impact does NOT gain any improvement from this change
  • x3x MOAB Mauler Ceramic bonus reduced from 5 -> 4
  • x4x MOAB Assassin MOAB bonus increased from 18 -> 25
  • x5x MOAB Eliminator MOAB bonus increased from 79 -> 99
Tack Shooter

Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
  • 401 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 402 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 410 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 420 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 402 Ring of Fire now increases base damage from 3 -> 4
  • 502 Inferno Ring now increases base damage from 4 -> 5
Glue Gunner

Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
  • 3xx Bloon Dissolver $3,300 -> $2,700
  • 4xx Bloon Liquifier $7,000 -> $6,500
  • 5xx Bloon Solver now fires 2 projectiles per attack
  • 5xx Bloon Solver total pierce per projectile reduced from 12 -> 6
  • 510 Bloon Solver total pierce per projectile reduced from 13 -> 7
  • 520 Bloon Solver total pierce per projectile reduced from 16 -> 11
Sniper Monkey

This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
  • 000 Sniper Monkey fire rate increased from 2s -> 1.59
  • xx1 Fast Firing rate bonus reduced from 35% -> 30%
  • xx2 Even Faster Firing rate bonus reduced from 40% -> 30%
  • 5xx Cripple MOAB duration rates for stun/debuff increased
    • MOAB 6 -> 7
    • BFB 3 -> 6
    • ZOMG 1.5 -> 3
    • DDT 1.5 -> 4
    • BAD 0.25 -> 0.75
Monkey Sub

The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
  • xx5 Sub Commander pierce buff reduced from 5 -> 4
Heli Pilot

Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
  • 300 Razor Rotors area increased from 33 to 35
  • 030 blow rate reduced from 0.125 -> 0.15
  • 032 blow rate increased from 0.125 -> 0.12
  • xx4 Comanche Defense duration increased 10 -> 12
Wizard Monkey

Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
  • 031 Dragon’s Breath crosspath now benefits from increased pierce 4 -> 6
  • x4x & x5x Phoenix summon states should now save between games
  • xx3 Shimmer price reduced from $1800 -> 1700
  • xx5 Unpopped Army, we know how badly changes are wanted here, but there was more to do than we could achieve in this update
Super Monkey

We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase.
  • x3x Robo Monkey is now able to independently set its arms to different target priorities
  • xx3 Dark Knight pierce increased from 3 -> 5 (please note the xx4 Dark Champion does not inherit the pierce buff from xx3)
Alchemist

Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
  • 3xx Berserker Brew buff shots per brew reduced from 30 -> 25
  • 4xx Stronger Stimulant buff shots per brew reduced from 50 -> 40
  • 320 Berserker Brew buff shots per brew increased from 25 -> 35
  • 420 Stronger Stimulant buff shots per brew increased from 40 -> 50
  • 320 Berserker Brew duration increased from 5s -> 6
  • 320 Berserker Brew re-application cooldown reduced from 5s -> 4
  • 420 Stronger Stimulant duration increased from 12s -> 13
  • 420 Stronger Stimulant re-application cooldown reduced from 5s -> 4
Spike Factory

Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
  • 5xx Super Mines Price reduced from $175,000 -> 162,500
Engineer

Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
  • 110 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
  • 101 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
  • 101 Oversize Nails now increases sentry pierce by +1
  • 2xx Faster Engineering sentry deployment rate increased further from 7s -> 6
  • 4xx Sentry Expert base range of all sentries increased from 45 -> 50
  • 5xx Sentry Paragon explosion radius scales with sentry radius
  • x4x Engineer Overclock ability active buff state will now be included in save files
  • x5x Ultraboost will now apply ‘perma’ stacks upon ability activation rather than expiration
Admiral Brickell

While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
  • Lv 3: Naval Tactics Duration reduced 10 -> 9
  • Lv 14: Naval Tactics Duration reduced 15 -> 12
  • Lv 10: Mega Mine damage reduced from 5000 -> 4000

Bloons TD 6 - Update Notes! Version 19.2

19.2 Update Notes:
  • Badges should again display & award correctly on Race leaderboards
  • Co-op cash earnings after round 80 should be correct again
  • Robo-Quincy performance issues with Fireworks placement animation resolved
  • Spike Factory 3xx Spiked balls can now be correctly buffed by Alchemist
  • Spike Factory 4xx & 5xx crosspaths should no longer reduce their bonus damage values
  • Boomerang 5xx and xx5 both use their correct DoT animations again
  • MK point ‘Very Shreddy’ should work as intended again
  • MK pre-game prep once again works with ‘just 1 more’ MK
19.1 Update Notes that are included in 19.2
  • Little Kiwi Bird has migrated back to Bloody Puddles!
  • Updated Odyssey rewards screen to support more than 2 rewards at a time
  • Tapping an empty hero slot in Odyssey crew selection now swaps to the hero page
  • During tutorial Quincy no longer shows Hero Booster as it cannot be purchased yet
  • Resolved some visual issues with viewing an Odyssey as internet disconnects
  • Reworked some Odyssey handling when receiving rewards after event has ended
  • Resolved a possible crash that occurs upon selling Engineers
  • Resolved a crash for low-end devices when purchasing a trophy store item then selecting a different item before the purchase finishes processing
  • Odyssey Monkey was sent back to boot camp and now correctly lifts his sword when the boat is in motion
  • In Odyssey after clearing at least 1 island losing lives then returning to menu without winning or losing your next will no longer set the current lives in that save game to your new ‘max lives’ if you lose or restart that game
  • Improved performance of setting a new name for a monkey
  • Resolved some issues with ranking display & top 50 medal in races
  • Resolved a bug with application of the freeplay scale that begins on round 81, this was causing a number of weird issues to occur after round 80 & in sandbox (including reduced cash)
  • Resolved purchases of Red Hot Spikes only giving 1 pile (Should give 5 per 50mm)
  • Fixed Wizard's xx2 Monkey Sense upgrade translation for Portuguese
  • Fixed Druid's xx5 Avatar of Wrath upgrade translation for Portuguese

Bloons TD 6 - Update Notes! Version 19.0

New Awesomer
  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
  • Trophy Store with a ton of monkeytastic cosmetic items including:
    • Hero Pets & special Hero placement animations
    • Crazy Bloon Skins and decals
    • Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
    • Brand new Jukebox remix tracks never heard before!
    • Signature Profile Avatars, with their own unique styles
    • Named Monkeys for Custom Tower Names & stat tracking
  • New Octojones skin for Striker Jones
  • In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech
Key Notes and Other New Features
  • Double Cash mode will now apply in co-op mode for players who own it!
  • Odyssey Notes:
    • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
    • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
    • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
    • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
    • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
  • Trophy Store Notes:
    • Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
    • Races and Odysseys are the only way to obtain Trophies in the game
    • We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
    • Intent is to offer a smaller set of new Trophy Store items with most Updates
    • We look forward to your feedback about which items you’d like to see more of!
    • Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
    • The Bloon skins currently only apply to the base blimps and don't affect any fortified versions
  • Named Monkeys Notes:
    • This Trophy Store item allows players to name the first monkey of each tower type
    • Once named you can see certain related stats for that particular monkey
    • The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
    • Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
  • In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
  • The Hero Booster IAP has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost. The price of this item will be reduced if you already have levels on your hero, and is not available after level 10
  • Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates
Bug Fixes & General Changes
  • Lifetime Trophies stat now records in player stats
  • Resolved an issue where users could create a bugged co-op lobby
  • Resolved a co-op issue where interactable objects would cause a desync
  • Various localization fixes including rules button on pause menu
  • Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
  • Reworked starting and loading saves in apopalypse with some new UI
  • Some general spell-checking of our descriptions...
  • In player stats Co-op Pops & Cash Gifted should no longer have the same display value
  • Resolved an issue where selling towers could cause their pops to be displayed on another tower
  • Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
  • Achievements related to completing games with one monkey type are fixed
  • Single player stats should no longer be reset between loading saves
  • Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
  • DDT Camo now applies correctly in all game modes
  • Spillway track will no longer crash upon loading

Tack Shooter
  • 5xx Inferno Ring no longer has ‘close’ targeting

Monkey Sub
  • x3x Ballistic Missile’s splash should no longer hit Camo without Camo Detection

Monkey Buccaneer
  • 420 Buccaneer no longer gains camo detection after loading from a save
  • x4x MOAB Takedown abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time

Monkey Ace
  • Monkey Ace shouldn’t cause as many desyncs on Geared

Sniper Monkey
  • Should no longer have extended range when brew buffed and transformed by alchemist

Heli Pilot
  • Heli will no longer lock rotation sometimes when locked in place

Super Monkey
  • 1xx Laser Blasts no longer shoots through some obstacles
  • xx4 and xx5 Super Monkey should no longer link with a techbot

Spike Factory
  • x40 Spike Storm no longer gains a pointless targeting option

Monkey Farmer
  • Once again has a ‘banana’ symbol instead of damage.
  • Non-functional ‘i’ button was removed

Pre-Game Prep
  • Road spikes should correctly gain +1 spike from the ‘Just One More’ knowledge
Balance Changes

Boomerang Monkey
  • xx4 MOAB Press price increased from $1,800 -> $2,000
  • xx5 MOAB Domination can now target but not Stun or Knockback BADs
  • xx5 MOAB Domination’s secondary boomerang will now explode instead of returning
    • Impact damage of 100
    • Radius of 50 increased to 75 with 205 Glaives
    • Pierce of 20 increased to 30 with 205 Glaives
    • Burn application of 50 damage per second for 4 seconds

Sniper Monkey
  • 220 Large Calibre increases Shrapnel Shot fragment damage from 1 -> 2
  • 320 Deadly Precision increases Shrapnel Shot fragment damage from 2 -> 4
  • 420 Maim MOAB increases Shrapnel Shot fragment damage from 3 -> 6
  • 520 Cripple MOAB increases Shrapnel Shot fragment damage from 5 -> 12

Monkey Sub
  • x3x Ballistic Missile range reduced from 60 -> 50
  • 031 Ballistic Missile crosspath's fire rate reduced from 1.275 -> 1.3125
  • 032 Ballistic Missile crosspath's fire rate reduced from 0.75 -> 0.984375

Heli Pilot
  • xx4 Comanche Defense price reduced from $10,000 -> $8,500

Wizard Monkey
  • 4xx Arcane Spike price increased from $10,000 -> $10,900

Druid - (Missing from last Patch Notes)
  • x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit

Spike Factory
  • 3xx Spiked Balls damage increased from 1 -> 2

Pat Fusty
  • Lv 3 Rallying Roar buff duration reduced from 7s -> 5s
  • Lv 14 Rallying Roar buff duration reduced from 12s -> 10s
  • Lv 3 Rallying Roar cooldown increased from 40s -> 45s

Brickell
  • Level 10 Mega Mine now properly has a lifespan
  • Level 10 Mega Mine can now be supported by a Techbot

Monkey Knowledge
  • Bank Deposits: Deposits do not gain income until 1 round after being deposited


Bloons TD 6 - Patch Notes! Version 18.1

Bug Fixes & General Changes
  • Profile stats should no longer be limited by integer caps
  • Removed glitched highest rounds from profile stats
  • Loading saves & ‘Retry Last Round’ no longer count towards games played in stats
  • Admiral Brickell uses the correct XP curve
  • Fixed some sounds on Flooded Valley
  • Resolved some placement issues between Frozen Over, Tree Stump & High Finance

Bloons TD 6 - Patch Notes! Version 18.0

Awesome New Features
  • New water based Hero, Admiral Brickell
  • 2 Awesome New Maps
    • Expert - Flooded Valley
    • Intermediate - Bazaar (Design by u/polavux, original post here.)
  • 2 New Monkey Knowledges
    • Bank Deposits - Invest money into your banks to kickstart them
    • Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
  • Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
    • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
    • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Boomerang Monkey
  • 400 Boomerang Monkey’s X is back on the hood

Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes

Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps

Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner

Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated

Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • x4x Redeploy should always drop onto the correct layer now
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform

Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top

Super Monkey
  • xx4 Dark Champion’s drop-down prompt for Darkshift updated to read ‘any valid location’

Alchemist
  • 5xx Permabrew’s buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • x3x Unstable Concoction now works correctly

Druid
  • x5x Spirit of the Forest description updated

Banana Farm
  • x3x Banks ‘collect’ buttons are now correctly translated

Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights

Gwendolin
  • Some descriptions updated to match current values

Striker Jones
  • Some descriptions updated to match current values

Captain Churchill
  • MOAB Barrage will no longer target ‘Last’ with the majority of projectiles.

Pat Fusty
  • Some descriptions updated to match current values

Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times

Monkey Knowledge
  • Mana Shield description updated
  • A number of ‘first time’ knowledge points that were being lost if unused before loading a save should now correctly save
Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025
  • The 025 variation will now offer even faster attack speed but with much less pierce
  • xx5 Crossbow Master fire rate increased from 0.2375s to 0.16
  • xx5 Crossbow Master pierce reduced from 23 to 10
  • 105 Crossbow Master pierce increased by +6 to 16
  • 205 Crossbow Master pierce increased by +7 to 23

Boomerang Monkey
  • 204 Boomerang now increases the Knockback power of MOAB Press by 50%

Bomb Shooter
  • x1x Bomb Shooter fire rate buff Increased from +20% to +25%
  • x2x Bomb Shooter fire rate buff from +15% to +20%
  • 302 Bomb Shooter increases radius of Frags from 2 -> 3
  • 302 Bomb Shooter increases pierce of Frags from 1 -> 2
  • 302 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.257
  • 402 Bomb Shooter increases damage of Frags from 1 -> 2
  • 402 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.322

Tack Shooter
  • x2x Super Range Tacks now increases pierce by +1
  • x3x Blade Shooter does not benefit from this increased pierce

Monkey Sub
  • 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • 420 Submerged Reactor Sub gains increased damage to Lead +1
  • 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • 1xx Monkey Sub range increase increased from 8 -> 10
  • 1xx Monkey Sub increases the range of Ballistic Missile
  • x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • x3x Monkey Sub range increased from 42 to 60
  • x3x Ballistic Missile range reduced to 60, matching the regular sub attack
  • 230 Ballistic Missile attack gains full map coverage
  • 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
  • xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
  • xx5 Sub Commander increases Energizer damage by 2x
  • xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
  • xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500

Monkey Buccaneer
  • 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • 5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.

Heli Pilot
  • xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped

Mortar Monkey
  • xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons

Wizard Monkey
  • 120 Wizard now uses tower targeting priority to guide the Wall of Fire
  • x2x Wall of Fire pierce reduced from 20 -> 15
  • 021 Wall of Fire pierce increased from 15 -> 20
  • xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
  • xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • xx5 Prince of Darkness Graveyard Capacity increased to 2000

Banana Farm
  • xx3 Marketplace now produces an additional 4 bananas
  • xx4 Central Market banana value increased from 20 -> 70
  • xx4 Central Market no longer produces an additional $900 chunk at end of round

Engineer
  • 4xx Sentry Expert’s Boom Sentry blast radius increased 12 -> 18
  • 4xx Sentry Expert’s Boom Sentry attack rate increased 1.4 -> 1.3

Obyn Greenfoot
  • Obyn’s level 2 buff of +1 pierce now only applies to Druids
  • Obyn’s level 11 added bonus of +2 pierce to this buff still applies to all magic towers
  • These bonuses will both stack together on Druids at level 11