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Starfighter: Infinity News

Version 0.19.7

  • Refinery Textures fixed
  • New gate from Be > CEn
  • Fixed layout issues on bug report screen
  • Chat moved behind window for bigger hud sizes
  • Fling augmentation now costs energy to use
  • Rock followers faster and quicker fire rate
  • "Spinner" script now adjusts for frame rate
  • Fixed an issue with the tooltip being under the cursor

Version 0.19.6

Hi All, I wanted to get this out before the weekend so may have rushed it a bit, let me know of any issues via [email protected] and I will fix asap....

Ives added some new things to the background: Stars and planet, might add some other things later, except I'm not 100% sure it looks all that good, so i might decide to take it out. Let me know what you think of it...

[h2]Changes[/h2]
  • New Race in Castor: Igni - complete with a boss and loot
  • New Star system added, just a bit of fun really: Chaos Engine - requires level 150 or more
  • When changing to an enemy organisation now you will keep the blueprints from places youve hacked i.e. new friendly stations
  • Some new Ship AI: 3 modes: Default, Attack from Side, Run when shield low - hopefully will make things a bit more varied. More modes and other AI improvements to come
  • Can now see stars and planets in background - more work needed on this
  • "Hard light decay" added to hard light devices, this is to prevent someone maintaining an infinite shield bubble
  • Offline mode: Solar charging now works when crossing between star systems
  • Fixed the sector object pointer not working right in certain sectors e.g. jammer sector
  • PvP matches should now timeout eventually if left
  • Fixed: 0 nickel requirement on DTr micro jump gate
  • Some more planets added + a relic
  • A small improvement to the VR cockpit
  • Hopefully fixed the null skin being absent
  • Hopefully fixed one issue that might have been causing some connection issues
  • Hard light saw duration fixed
  • Big asteroids should no longer be so high that they clip with your ship
  • Railgun faster
  • Other small tweaks to UI and weapons

Versions 0.19.5 and 0.19.4

Hi all, got some new Non playable races in the works, one is 99% done subject to a bit more testing and got another couple of cool ones on the way...

Thanks for all the various feedback and bug reports, I have done a few of them, and will keep on at them tomorrow....

Also added the new VR cockpit where you can press buttons with your index finger and have the monitors around you, which is pretty fun. Follow cam still probably best way to play, but no harm in some more options... VR mode has come a long way (as has the rest of the game)

Heres a video of me mumbling about it (scroll down for the other changes):

[previewyoutube][/previewyoutube]

[h2]Version 0.19.5[/h2]

Changes:
  • Can now fire both primary and secondary weapons at the same time!
  • Target camera now takes your and target rotation into account in 3rd person mode
  • Skin tones added
  • Vendetta mode, can now hack a station if the target is hiding in there
  • VR Cockpit: Will now see frozen effects, stealth etc have an effect on the cockpit
  • Hard Light Saw fixed
  • Shield bubble half fixed (sometimes i think some ship effects get through, will keep working on it)
  • New chat icon to show who is vendetta target and also who is spectating
  • Offline mode fixes: Spectator mode now works, can now save ships names and ship slot order
  • Fixed: Dartian radioactive sphere fixed
  • Fixed andromedan proton beam
  • Some small UI fixes
  • Got new race nearly ready, but its hidden from normal play


[h2]Version 0.19.4[/h2]

Changes:
  • New VR cockpit added
  • Can now bind shift keys and mouse 4, 5 and 6
  • Vendetta Leaderboard Added
  • Can now delete characters in offline Mode
  • WMR controllers hopefully will now appear EDIT: doesnt yet work, I will keep trying, use joypad for now...
  • Sensitive cargo now doesnt blow you up, just stops hyperspace instead
  • Text about vendetta and legendary enemies added to help
  • Activity Logs can be grouped by clicking certain bits
  • Castor Microgate fixed
  • UI Fixes & Tweaks
  • Minor weapon fixes

Happy new year

Happy new year to you all and thanks to those who continue to support the game and that have supported so far...

If you only play occasionally, make sure you sign in in the next few days for the firework rocket. If you missed the snowball cannon, and/or Mr Frosty bomb, then you will be able to get them again next christmas.

So I've had a bit of a break over christmas and its done me some good, I burnt out a bit towards the end of the year, and having some time off has allowed me to refocus.

Last year I think I managed to deal with most of the glaring issues (text size, VR issues) so, although there's still lots to fix/improve I am hoping to start aiming towards the finish now. So this year before too long I hope to do the following:

  • Overhaul missions - I have been making a system where I can more easily design "fixed" missions and I am hoping to allow some players to access this also. I'm hoping this will at least add some focus and variety to general gameplay as well as a way to encounter other races in a more organised way than just stumbling upon them. This might lead to some more story-ish missions, (but I wouldn't expect anything too deep). Those that have explored everything will then have all these missions to work through also, extending gameplay
  • Improve and add AI - A a great thing about this game I think, is that you can randomly just encounter enemies and have a good battle with them and because you can be rewarded with loot etc, it can be fun and rewarding, rather than just a chore to get through. But I think this could be improved especially later in the game, so I hope to add different AI personalities so that enemies will have different tactics. Things like: "hit and run", "evade when shields low", "only attack from behind", that kind of thing.
  • Conquest: this might be a bit later, but I'm thinking that I will have some star systems that are player built - players will build stations and defences using minerals that they've mined and will be able to capture and destroy other stations. But I will keep this separate to the main gameplay, so it will be an opt in thing designed as end game content
  • More races and star systems: I've got several races in production, including a new reward for someone who gave me a donation, they are going to help flesh out the galaxy as well as provide some more weapons items, and I'm hoping to add the "capital" star systems that I've been pondering for a while...


But one thing I should probably do first is work on a new version of the trailer, its a bit out of date now - I never spend as much time on marketing as I should, I prefer to work on the game itself....

Thanks again for all the help and feedback so far, its been great!

2 Updates today

Hello all, ive been working hard on allowing players to make their own PvP matches. This is a bit rough round the edges at the moment, but I can expand it later when i see that it works ok... So thats the main part of this update, but i also did another quick update later with some bugs fixes and other tweaks. I'm hoping to take a few days off over Christmas, and in the new year have a bunch of new non playable races to finish and add as well as some other cool new features/improvements.

So here are the details of today's new versions...

[h2]Version 0.19.2[/h2]

  • PvP Matches added - a bit rough round the edges and limited in options, but will improve in the new year.
  • Improved sector edge crossing
  • Solarion Skin added in ACr
  • New seasonal weapon due to go live on christmas day (or day after). Make sure you get the snowball cannon before then
  • Some new dartian weapons and shields
  • Some weapons tweaks and fixes


[h2]Version 0.19.3[/h2]

  • Kinetic Field Disruptor now works again
  • Smart torpedos will now be hampered by stealth and have a lower locking range
  • No Longer Exists error fixed (hopefully)
  • Hard light saw error fixed, but still doesnt quite work correctly
  • Fixed some UI issues to do with the PvP matches
  • Fixed an error with using some weapons while crossing sector boundary
  • Fixed Splicer Glaive
  • Fixed missing Dartian weapon icons
  • Fixed an error on the ship loadout screen
  • Some weapon stat changes