1. Starfighter: Infinity
  2. News

Starfighter: Infinity News

Version 0.19.1

  • Fixed Issue with large ships taking forever to change sectors when they reverse out
  • Asteroids size proportional to amount of minerals in them i.e. bigger roids = more mineral + ive added the occasional bigger one
  • Resonite Skin (castor)
  • Hyperspace malfunction now will happen if frozen, emped or stabilizer failed when you enter hyperspace
  • Timed mines tweaks
  • Dampenor now dampens
  • Shield bubble should now longer stop the thunderbolt
  • Retargeter and return to sender have slower firing rate
  • Dark charging and APS - will use the most effective one in sector. note: solar charging wont be ever used if you have one of the other 2
  • Elite shredder has more shields
  • Organisations screen, bugs screen, order food, and arcade game screens all bigger fonts (but I have broken flappy nymph, will fix soon)
  • tip and tutorial about long arming times
  • Crafting/Refining no longer goes to the cargo screen on craft, just refreshes
  • Multiple levels of hyperspace integrity booster added
  • Other minor tweaks

Version 0.19.0

Hello,

Heres a big list of recent changes:

  • Lots of groundwork to do with AI and ship loadouts might cause errors, please let me know and I will fix asap
  • Can now search weapons when equpping ship, use search from the dropdown or just type the name
  • VR Mode: Now have haptic/controller vibrations
  • Vendetta - have adjusted, nobody level 5 or lower should be the target unless they kill someone
  • Duel Leaderboard Added
  • Vendetta score added, but wont display anywhere yet
  • Vendetta can now change if someone has had it for 20 minutes
  • Pointers/Blips now flash on weapon fire
  • Ship Effect Jammers added, will add more later
  • Droids now auto target like smart torpedos
  • New Weapon: Nebula bomb (solarion)
  • New Weapon EMP blast
  • New Weapon: XHE Timed Mine
  • New Weapon Ultra EMP Bomb
  • Fixed: Frostbite being counted as a stealth effect
  • Jump gate levels now display on map (on hover)
  • More screens now with bigger text (not many to go)
  • Ships hopefully wont try and leave the sector via the edge of the starsystem now
  • Storage increase prive now capped at 50k
  • Effect added when applying Projectile Attractor or Target highlight to show who used it
  • Infiltrator now has 175 shields (+25) and renamed to: Invader
  • Flanker given an additional utility slot and higher top speed
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • Craftable Microgates (get 1 star on a star system to unlock it)
  • Add null shield as loot
  • Some effects will now cancel propulsion enhancer: stabilizer fail, power failure, frozen
  • Sticky mines now do double damage and effect of their normal counterparts
  • Dephase now depletes on weapon fire
  • New skin: Relisk available in Mintaka A
  • New Weapon: Exacerbator Bomb
  • New Weapon: Discharger Bomb
  • Tractor beam no longer moves turrets, moves you instead
  • Proton beam fixed: now damages enemies, not friendlies
  • Multiplayer sync fix (hopefully)
  • Commander class pegasus secondary weapon slots changed (to make different from starfighter)
  • EMP torpedo now fast and has no "impact"
  • Bunch of minor fixes to to with weapon mount points and models etc
  • Changed Dark Charging formula
  • Lots of other little things

Version 0.18.4

  • Fixed the local mode issue with crossing boundaries jumping 2 sectors
  • Spectator terminal added to stations - needs more work, but pretty cool i think
  • Dartian Skin Added (in Re)
  • Null Skin Added (in Null)
  • Ship stat updates definitely working now
  • Fixed the missing/invisible mines
  • fixed the issues with light bending stealth
  • tough turrets now pushed to even higher level systems
  • Turret beacon plus icon fixed
  • Elite Sprinter rank logo fixed
  • Ship Market bigger font/layout
  • Some other small fixes


Heres a pic of lancelot in his Accumulator with a Tobor skin. I also watched him in VR - nearly banged my head on the ship it was so big!

Version 0.18.3

Hello All...

New Commander/Elite ships for org leaders and players above level 100
You can now get pirate and splicer skins if you fully explore/get 3 stars in DTr or
If you lost minerals recently they should get added back to you when you dock
Changes to Aralien ships' max shield to balance for shield radius
New weapon: Anti Vortex Bomb
Lensing effect added to vortex bomb and gravity increased
Solar flares, and jammer pulses now work again
New weapon: Jammer Bomb
New Weapon: Revealer Bomb
Some more bigger UI text
Altered light bending stealth to stop exploit
Refining minerals should now give you 100 of the mineral you crafted
Engine Overdrives now stack
Beam refracting shield now affects chain laser
Fixed problem with you only being given 2 stars when you had fully explored a system
Some other error fixes

The jammer bomb and revealer bomb are the first of 2 large effect bombs that get everyone in a sector, ill see how these go and then probbaly add a bunch more.

The new skins are a sign of things to come also, have lots of skins done and in development, just not fully implemented yet. These will be rewards for fully exploring star systems.

I need to do a new equipment count for the main steam page, there's lots more since i wrote that text...

Several Versions

Hello all,

I've been working really hard on the game and have managed to get out several new versions, however, I've not been great at posting updates on here - steam changed how it works and now it has become a fair hassle to do... But I am going to catch up now and try and be better at posting as I go in future.

New Feature highlights


A bunch of new weapons including the chain laser, neutrino beam, AT torpedo, kinectic field disruptor, projectile attractor/repulsion field + probably some others

New Non playable race: Prong worms

Some tougher turrets for higher level systems

Vendetta System - 1 player can now become marked for revenge and other players can then hunt them down

Can give ships custom names

Vive Cosmos now supported (to a degree at least)

My immediate plans/General


I've been trying to add Sharing missions and its been tricky, but hopefully its getting there soon. I also want to allow players to create their own deathmatches with various options

I have been slowly going through all the UI increasing the text size based on feedback from players. There are still a few screens to go.

I have a bunch of commander class and elite ships for organisation leaders (and players over level 100) that should be in the next version - basically shiny variants of some current favourite ships. Also have craftable mini jump gates nearly ready to do...



I've recently added the vendetta system recently (basically a player can become wanted). I want to expand that and add a score table.

I've recently added a bunch of new weapons that are pretty cool I think, and I am also adding some more large weapons to the game, things like a large jammer bomb and a large anti stealth bomb that affect all enemies in a sector. Ill start with these 2 and see how people get on, before maybe adding some others. I also want to add more beam weapons.

I also intend to improve missions, particularly around the mid game, to make them more challenging and varied. Probably will include the non playable races a bit more...

A more ambitious thing I am thinking about for further down the line is a star system where player organisations might compete for territory and will be able to build their own stations and defences. I'm currently fully thinking the idea through...

Anyway, here are all the update notes. My apologies for not doing these until now:

Beta 0.18.2 - 20/11/2019

Fixed error with Duels not working
Made a few more screens bigger
Shield and other bubbles are now ship effects rather than weapons - so you can use effect dampening weapons to reduce them etc
Dark bubbles now charge energy when a weapon hits
Shield bubble sound added
Chain laser knockback reduced
Error with pressing on VR players to see profile fixed
Some errors fixed

Beta 0.18.1 - 18/11/2019

Fixed an error that was causing game crashes
Fixed a problem that was making some minerals disappear from inventory/storage - if youve lost some then I am working on getting them back, but might be a few days
Increased damage from heat
changed some weapons: shield bubbles, xand discs
Change enhanced and tobor enhanced engines
Prongworms now even tougher
Tough turrets now can have a mini turret on them
Some more bigger text things

Beta 0.18.0 - 16/11/2019

AI ships will now sometimes use propulsion enhancer
Made some windows in the bigger style - let me know if this causes any issues
Custom ship names should now be viewable by other players
Vive cosmos - possibly now works, to a degree - let me know
All sectors now a bit bigger
Refining - can now craft refined and enriched minerals. Cant actually do anything with them yet other than sell, will be for crafting later
Photon compression bomb now much more expensive
Some new tougher turrets for higher level systems
New NPC race: Prongworms (bit like forkworms)
Micro compression bomb reworked
Fixed some multiplayer errors and issues
Halved mine arming times
New loot pointer
Changed all pointers to be bigger
New weapon: Chain laser
New weapon: Neutrino beam
New weapons: Projectile Repulsion Field & Projectile Attraction Field
New Weapon: AT torpedo
New Weapon: Kinetic Disruption Field
Some other weapon fixes and tweaks

Beta 0.17.1 - 02/11/2019

Fix to error with adding new ships/slots
Can now give your ship a custom name
Can reorder ship slots
"Vendetta", players can become wanted and are then revealed on the map until they are killed
Ship turret targeting changed

Beta 0.17.0 - 31/10/2019

Basic fighter ships are now faster to make things a bit easier for new players
Reworked multiplayer code. Hopefully should get rid of a bunch of errors and is laying down some groundwork for some other things I have planned
Also having reworked minerals introducing refined and enriched minerals, but you wont be able to get them easily or use them for much yet.
Added more random encounters - fun ones I think
Fixed/changed enemy spawning in guard duty missions
Fixed a local mode bug with interstellar travel not taking you to the desired location
Some more UI/text size adjustments
Some VR fixes
Capped ship slot cost at 100k
Fixed the Excalibur exhaust problem

Beta 0.16.7 - 23/10/2019

Attempted again to fix Oculus Rift errors - sorry for the delay, and apologies if there are still problems
Added a couple of new craftable weapons to Sirius
Other players locations should now show on map
Fixed the problem with Ruler class ships not being available to Freedom Initiative leader (luminary)
Fixed some UI issues
Increase the size of the some text
Some other small tweaks

Beta 0.16.5 - 22/10/2019

Attempted to fix Oculus Rift error, let me know and thank you for your patience!
Pirate skin for aralien and update to human pirate skin
New Edge Line hopefully should make things a bit clearer
Beacons Fixed
Fixed random sector events so that ships should no longer be spawning per player in the sector - not thoroughly tested this, so let me know if any problems
Reflective shield bubble fixed, made to look better
Fixed the railgun going through things
Fixed a few other collision issues
(dimensional rift, shield barriers)
Should not be able to see who is enemy/friendly in the chat
Ghostly PCB size corrected
Solar flares should only be near stars now
Fixed fast reverse engine
Couple of fixes to local mode

Beta 0.16.4 - 21/10/2019

Quick fix to a problem with ships not spawning
Fixes to new random events
Fixed a problem with the game erroring on windows 7 (& maybe mac)
'Bubbles' now fixed + are less bright until they block something
Pirates now have a different skin