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Re.Poly News

Re.Poly Version 0.5.5

Hey there girls and guys. In this update the planting is changed. You now have to place the seeds into the planting station and every slot has its place.

A new Villager profession: Farming is added. The Villager will automatically harvest grown crops. This will not be instant and take some time so be patient with your Farmers :)

In the next week I will add Glass and the highest tier of building parts as well as some additional Parts to fit some needs.

Have a nice weekend and if you find a bug, feel free to post it so it can get kicked out of the game :)




Update Notes Version 0.5.5


Additions:

+ Added: Hovering over a guild member icon on the Map will show the name of the player
+ Added: Horizontal Beam
+ Added: Twig Beam
+ Added: Stone Beam
+ Added: Decoration - Target
+ Added: Icons for which profession a Villager has above their head (Will fade in and out depending on the distance to the villager)
+ Added: New Villager Profession: Farming (Harvests planted crops automatically)



Changes:

- Changed: When start to cook or start to convert ore into ingots the station will automatically turn on and will turn off as soon as all producing stuff is finished
- Changed: To plant seeds you now have to put the seeds into the crop plot/soil row (Every slot have it's position)
- Changed: Harvesting a plant from a crop plot/soil row will automatically place a new seed if seeds are placed on the depending slot
- Changed: Color of the village center area to blue to be more visible in the green lands



Fixes:

- Fixed: Defending villagers will not be shown in the list for the Fort Tower
- Fixed: Clients can climb while sitting on a mount
- Fixed: Sickle has low durability
- Fixed: New chat messages will not be shown in full view (Chat do not scroll correctly)
- Fixed: The Portal to the Tropical lands can not be rebuilded most of the times
- Fixed: Battleaxes will not be placed correctly into the weaponstand
- Fixed: Armor stands have no slot for a cape
- Fixed: Village quests are not finishable
- Fixed: Aspect ratio for unusual resolution is not adjusting the inventory width which causes it to not being displayed complete
- Fixed: Hair and helmet glitching
- Fixed: Placing an animal will cause a collision with another placeable animal
- Fixed: NPC shops will not be displayed when talking to a trader
- Fixed: Defenders on towers do not attack
- Fixed: Villagers will not attack the shadow knights to defend the village center
- Fixed: Villagers do not attack players that are not registered in the village center
- Fixed: When opening the inventory while in building mode, the inventory can not be used correctly
- Fixed: Respawning in a game where the inventory do not get lost (Set by a setting) will cause items to not being detected for crafting or building
- Fixed: Landing with a glider will cause robberbanding and running animations even if you are not running

Re.Poly V 0.5.4 Hotfix

I fixed the issues and everything should work fine now.

I am sorry for the issues and I hope the curse is broken.

Have a nice day and hopefully a better next year :)

Huge Gamebreaking bug

Hey there. First of all I am really sorry for the issues that are showing up after the last update. As soon as I am home from work I will fix the issues and update as fast as I can.

I was hyped to post this update because it was planned to fix some bugs and bring some cool stuff into the game.

So hyped that I forgot a very important thing and this is the cause of this chaos.

I apologize for this and I guess that you can imagine that this teached me a valuable lesson.

Wait for the next update before you play to make sure that it will not get worse.

Re.Poly Version 0.5.4

Hey there girls and guys. I know I said that the last update is the last for this year but I thought I should kick out annoing bugs before the new year starts. Also I added some cool stuff like a shop and a sickle :)

I hope you like the update and I which all of you a good start for the next year :)



Update Notes Version 0.5.4


Additions:

+ Added: Shop (Placeable in double doorframes and unlockable/buildable in the wooden build parts tab)
+ Added: Logics to create a shop (At this moment only resources can be traded)
+ Added: Shop info tooltip to the big map icon of a shop
+ Added: Shops will be visible for everybody on the map
+ Added Item: Sickle (Gatheres fiber more efficient)
+ Added: Text to the hire villager window that tells you when no village center is placed (Because many think that the village is the one you have to rebuild, which is not)
+ Added: Event message and horn sound effect when the shadow knights attacking your village
+ Added: Server Setting to enable or disable Shadow knight attacks
+ Added: You can now see how much health, hunger, energy and thirst you have in numbers
+ Added: Character status animations when they are low (Like thirst, health etc.)
+ Added: A server can now be set as favorite
+ Added: Searching a server can be filtered by Favorites now
+ Added: Gathering, Mining and Hunting resources for villagers for Tropical lands
+ Added: Move object is added to the Hammer menu. This offers the possibility to move placeable objects (Not house parts) directly without the need of destroying them
+ Added: Sand, Earth and Clay can be selected in gather Villager selections (Clay can only be gathered in the Dark forest and Tropical lands)
+ Added: Night Start and End setting for Hosted Multiplayer and Dedicated servers



Changes:

- Changed: Changed the blood hurt effect to a less annoing one
- Changed: Your level will be displayed on the left side of the experience bar
- Changed: The Villager UI will show every Villager that correspond with Village centers that a player is registered in.
- Changed: Displayed tip (Like when the energy is low and an info window is fading in) can be closed now
- Changed: It is possible to use a torch when a shovel is held
- Changed: Placing a village center will automatically add you to the registered list
- Changed: Placing a claim sphere will automatically add you to the registered list
- Changed: Villager window is optically changed to the inventory design to fit in better
- Changed: The guild menu is optically changed to the inventory design to fit in better



Fixes:

- Fixed: Signs are not attachable to roof triangle walls
- Fixed: Build part description in the preview is too small
- Fixed: Pressing the take all button when interacting with a storage actor does not take the items
- Fixed: It is not possible to assign defenders to towers
- Fixed: Juices gives 30 thirst instead of 40 (It is 40 now)
- Fixed: The Quest "Lost Memories" will not complete even if you bring the memory fragments
- Fixed: A new game starts in pure darkness
- Fixed: a random house is standing on a pathway on a new game
- Fixed: EXP multiplier setting doeas not work on dedicated servers
- Fixed: Placed village centers will not be displayed on the hire villager interface
- Fixed: Villages will not be shown in the Villages UI in the inventory
- Fixed: The selection of animals for Hunter Villagers are optically shrinked
- Fixed: Some Villagers will be displayed multiple times (Villager UI in the inventory)
- Fixed: Assembly points will not be shown
- Fixed: AI Spawning will cause a lag
- Fixed: Constantly displayed Tip UI should be fixed now
- Fixed: Feathers will be dropped from birdhouses instead of being stored in the inventory
- Fixed: Wall signs can not be attached to half walls
- Fixed: Breeding animals will eat without taking something from the Trough
- Fixed: Projectiles do not deal damage on building parts and placeables
- Fixed: Researching shows a green status when only one item is needed even if you do not have the item in the inventory

Re.Poly Version 0.5.3

Hey there girls and guys. In this week I fixed a lot of annoing bugs. I know there are still some present but together we will find them and kick them out ot the game.

This is the last update for this year. I will be on vacation and as soon as I am back I will finally start to add some content. Promised.

I wish all of you great days with your beloved ones and have a good start into the next year :)




#Update Notes Version 0.5.3




Additions:

+ Added: Grass will be removed below Placeables like Foundations etc.
+ Added info for the research process. Now you can see if you have all you need to research
+ Added: Pressing the sort button in the inventory will automatically stack the items
+ Added: Pressing the sort button will place same items next to each other to get a clean sorted inventory
+ Added: Water line effect



Changes:

- Changed: Projectiles will deal damage to barrels and crates
- Changed: Cement is a bit cheaper in crafting resources
- Changed: Torch is scrappable in the inventory now
- Changed: Leather equipment is scrappable in the inventory now
- Changed: Changed the campfire model a bit
- Changed: Updated the campfire icon to the actual mesh
- Changed: Water surface
- Changed: Underwater effect lets you see through the water surface now
- Changed: Underwater effect looks more natural now



Fixes:

- Fixed: Items in hotbar can not be moved or being inaccessable at some circumstances
- Fixed: It is possible that a NPC is standing somewhere with no name or body
- Fixed: Dodge Roll causes the player to not behave as it should sometimes
- Fixed: Standing near a campfire,cooking pot or chimney raises energy and health in almonst no time (Which is not like it should be)
- Fixed: Bird loot will stick in air instead of being present on the ground
- Fixed: Warnings on servers that are being caused by AI perception
- Fixed: It is not possible to shoot with a bow even when the bow is strawed
- Fixed: Nighttime is starting earlier than usual
- Fixed: Screen resolution is not applied after restarting the game
- Fixed: A lamp in the rebuildable village seems to be rebuilded but is not
- Fixed: The Seed shop do not sell corn seeds
- Fixed: Bird loot will not drop when a bird is killed above a crate or barrel on roadsides
- Fixed: It rains in caves
- Fixed: Researching required resources will not display correct if you have enough resources in your inventory
- Fixed: Meteoriod glow is too heavy
- Fixed: Campfire, cooking pot and chimney regeneration triggers multiple times
- Fixed: Drinking from a water skin will hurt the character
- Fixed: consumable Items that will be used in the hotbar will only trigger in 1 of 5 cases in multiplayer
- Fixed: The player count on servers is not displayed correctly
- Fixed: At a specific point of the map the underwater optics will show even if you are not in water
- Fixed: Cutting block collision and building checks are wrong
- Fixed: AI will go through foundations etc.
- Fixed: It is not possible to headshot other players
- Fixed: Campfire light is too bright
- Fixed: Picking up a rabbit with the Interaction key does not work