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Re.Poly Version 0.5.2

Hey there girls and guys. This week I had not much time so I just did some fixes.

One minor change ist that a research table is not neccessary anymore. You simply can research everything in the inventory window by pressing the research button on top of the crafting section.

Next week I have much more time and I will add some more content. Have a good Start into the next week.



Update Notes Version 0.5.2



Additions:

+ Added: Weather variation for the snow lands biome

- Removed research table from craftable and researchable things


Changes:

- Changed: The item tooltip will show the crafting blueprint instead of the researching bluperint now
- Changed: Selecting something in the research table will display the research needs now
- Changed: Researching is possible directly in the inventory without the need of a research table
- Changed: Picking up resources will only unlock workstation resources. Everything else can be unlocked in the research tab


Fixes:

- Fixed: Extreme camera shaking while sitting on a mount in First person
- Fixed: Sometimes blocking causes the weapon to bug into the players view field in first person
- Fixed: The head of the mount bugs into the viewport while riding in first person
- Fixed: Building selection lag
- Fixed: Building placement lag
- Fixed: Road loot double spawning
- Fixed: How to UI will not be closed when closing the inventory
- Fixed: White image when learning build parts
- Fixed: When opening a chest the last crafting actor blueprints are shown
- Fixed: It is not possible to turn the camera left or right with a controller
- Fixed: It is not possible to skip the intro with any controller button

Re.Poly V 0.5.1

Update Notes Version 0.5.1



Additions:

+ Added: Drinking from a rain catcher or water barrel directly is possible now
+ Added more light to the bosscaves to make 2 handed fighting possible
+ Added: Well
+ Added item: Water skin (Unlockable by getting animal hide into your inventory and can be crafted in the character)
+ Added logics to drink from water actors by simply pressing the second interaction (Default: F)
+ Added: Possibility to drink from water surfaces
+ Added: Real first person view
+ Added Third person field of view slider to graphic options




Changes:

- Changed: Water catcher catches rain more efficient (1l every 30 seconds)
- Changed: Rain catcher and Water Barrel only have one water display
- Changed: Water bottles and copper water bottles can be filled or emptied at the water barrel and the rain catcher
- Changed: It is only possible to place water related items into the water barrel or rain catcher
- Changed: Description on how to get water in the "How to play" tab
- Changed: To fill a water container like Bucket, watering can or any other container you can drink from you simply have to press the secondary interaction key (Default: F)
- Changed: Being in first person view will show the armor now


Fixes:

- Fixed: It is not possible to quick move an item into the rain catcher or the water barrel (No drag and drop only anymore. You can shift+ left click now)
- Fixed: Motion blur seems to reapply itself after the character dies and the setting is turned off
- Fixed: Horses and breeding animals will not give back the correct projectile when loot is falling
- Fixed: Trees in the tropical lands are having a wrong mesh after hitting them
- Fixed: Fort tower interaction text is missing
- Fixed: The village center glow is too heavy
- Fixed: Using a battleaxe and a claw in dual wield, the blocking end up in the start throw animation which is wrong
- Fixed: It is not possible to attack with a battleaxe while jumping
- Fixed: Stone mace do not need ropes to craft
- Fixed: some blocking animations

Re.Poly V 0.5.0

Hey there girls and guys. I decided to upgrade the game to the latest Unreal Engine build to stay up to date with the game. This caused some issues and I know that there are still some that I did not noticed so please tell me if you find something.

Now the content adding can begin :)


Update Notes Version 0.5.0


Updated the game Engine to Unreal Engine 5.3


Additions:

+ Added better animal foot IK
+ Added Green lands main Theme soundtrack (Made by @Dragens - Ruvaak )
+ Added: Setting to choose the direct X version
+ Added a delay for ingame music so that it does not loop all the time
+ Added: Info on how much resources are needed to repair a build part or placeable
+ Added: New rock destruction effect (Better performance)



Changes:

- Changed: Rock destruction is changed to a particle effect instead of using a destruction simulation to safe performance
- Changed: Reduced the brightness of some materials
- Changed: Screen space reflections are changed from lumen back to normal screen space which saves some performance
- Changed: Rebuilded tropical portal effects looking better now


Fixes:

- Fixed: Cape has strange behavior sometimes
- Fixed: Tropical lands portal other side effect has the wrong rotation
- Fixed: Loading a game will not save the registered players in a village center
- Fixed: Teleporter at raster K16 do not work as intended
- Fixed: Resolution scale is not changed correctly
- Fixed: Character Torch will hit performance significantly
- Fixed: Some rocks are popping in and out strangely
- Fixed: Bug reporter is offscreen
- Fixed: When the character dies it has still the same amount of water, energy and hunger
- Fixed: pressing shift+left mouse on an item in your inventory while the research table is opened the item will be go to nowhere
- Fixed: Mount emissive colors are too heavy
- Fixed: Corrected overall colors of Props etc.
- Fixed: Using a shovel on clay that is found in the tropical lands will give earth instead of clay and will not break
- Fixed: Placeable stuff can not be damaged
- Fixed: Beehive falling do not spawn a destructible model

Re.Poly Version 0.4.5

Hey there girls and guys.

This update fixes some issues you posted. A great thank you for posting bugs. I really appreciate it.
I know it is not much this time but I am working on the map right now which takes a lot of time so I decided that I will post the next update on the 23th of December where I will have finished the last 2 biomes.

Minor changes in inventory, weapon and tool management will be made in the next update and some item additions as well as new armor and weapons.

When the biomes are finished I will work on the sky castle which will finish the map in it's first form (I will polish a lot of areas after that and implement the story to the game)

I know a lot of you want to have pvp content but this will be more expanded as soon as the story is completely included into the game.

Have a nice weekend.



Update Notes Version 0.4.5


Additions:

+ Added Rebuildable: Church (Green lands on a hill)
+ Added Quest: "Lost Faith"
+ Added NPC that is able to reset your skill points for 500 memory fragments
+ Added teleporter into the holy tree room
+ Added: Twig roof plane
+ Added: Wooden roof plane
+ Added: Stone roof plane
+ Added screen effect when the health is under 40%
+ Added: It is possible to turn on/off cooking stations, furnaces and the water purifier by pressing the F key without the need to open it
+ Added: Bee effect when a beehive is destroyed to get the player noticed where the damage come from
+ Added: Rebuildable portal that leads to the tropical lands to the point where the glowing monuments are placed



Changes:

- Changed: Akata deals 55 damage instead of 80 now
- Changed: Bee trees will only deal damage when you completely fell the tree or when you shoot the hive to the ground
- Changed: Barrels and crates on the roadside have less empty drops
- Changed: When you craft something the exp will be shared to every guild member
- Changed: Killing AI or Breed AI will share the exp to all guild members
- Changed: Killing bosses will share the experience to all guild members
- Changed: When a member of a guild kills gorothka the achievement will be shared to every guild member


Fixes:

- Fixed: Creating a guild will hide the mouse cursor
- Fixed: The cape is visible when in first person view
- Fixed: Gold ingot is not craftable at the blast furnace
- Fixed: Graphics setting bug where the preset will be randomly changed
- Fixed: When a sword and a torch is equipped you can put another sword into the slot of the torch to use dual wielding even if it is not unlocked
- Fixed: Sitting on a chair will not regenerate health or energy when you near a campfire, cooking pot or chimney
- Fixed: Chimney can not be ignited with the F key
- Fixed: Copper and iron bolt will be turned into stone bolts after shooting them
- Fixed: Critical damage is not raising when skilling it
- Fixed: Village centers names are not saved
- Fixed: Villagers have to be reassigned to a village after loading a game
- Fixed: When the small fireball is used it can be heard over the whole map
- Fixed: Closing the mount reincarnation window by pressing the "X" button will cause the screen to have a blackish display
- Fixed: Hiding the UI while standing on a campfire,cooking pot or a chimney will not hide the energy gain icon
- Fixed: When crafting something on a working station and you are not have the crafting window open for it you will not gain the exp for the crafting process
- Fixed: Killing Breed animals will not add exp
- Fixed: Horses and Breed AI blocks the player after death
- Fixed: Sometimes Trees and Mining resources will need an extra hit to be destroyed even if the resource has 0 hp

Game Braking bug fix

Hey there girls and guys,

there was a game braking bug where a loaded save causes a frame drop to 1 fps which is fixed now and your savegames should work now.

Please post bugs if you find some. You don't bother me with it. It helps out making the game bug free and better.
Use the ingame bug reporter or the dicord server to post bugs. I am working almost instantly on it to fix all the problems.

It was one person out of over 1300 that posted this game breaking bug which makes me sad.

The negative reviews are understandable but it does not help if you post that this game is shit without telling me why. Most of the people that are getting in contact with me know that I am helping out with any issue that shows up so be fair and tell me where a problem shows up and I fix it.

Have a nice week and again: Try to post bugs so I can kick them out of the game.

Thank you very much for all of your support.