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Cell to Singularity - Evolution Never Ends News

Reboot: Time Chamber - Patch Notes

[p]Hi Universe Architects,[/p][p][/p][p]It’s been three months since our biggest update, Reality Reboot, which brought a foundational overhaul to Cell to Singularity’s core experience. We rebuilt the Primary Simulation and introduced new systems to allow it to grow in new directions. At launch, we mentioned that Reality Reboot was only the beginning. We are now diving deeper into the mechanics we introduced while continuing to deliver new content and keeping the game fun and engaging.[/p][p][/p][p]The first of these is time, the driving force behind evolution. We want time to evolve into a larger core mechanic, giving players more control over their overall progression. With that, we have updated the Time Chamber upgrades in the Reality Engine, so let’s dive in.[/p][p][/p][p][/p][p][/p][p][/p][h2]Control Time[/h2][p]A new Time Chamber tab has been added to the Reality Engine, giving players clear visual control over how to utilize time and when to reboot. The previous Time Chambers did not clearly show how long it took to reach max boost. With the new panel, track the progression of Time Chamber upgrades and their boost on currency production every ten seconds.[/p][p][/p][p][/p][p]Players can decide when to reboot their simulation based on the progress of their Time Chamber upgrades. Short simulation runs are beneficial when you have fewer Time Chambers. As you unlock more Time Chambers, letting your simulation run longer provides significant boosts to currency production. Once Time Chambers have achieved max boost, rebooting will reset them. We encourage players to use Time Chambers to add another layer of strategy while helping visualize the best time to reboot.[/p][p][/p][p]Tuning has also been refined to increase clarity for all time-based upgrades in the game. While early to mid pacing may feel slower, new late game upgrades will push the simulation even further. As we continue to develop time as a core mechanic, we welcome feedback to help make it more fun in your simulation.[/p][p]
[/p][h2]Reality Engine Tree[/h2][p]Similar to the Time Chambers, the Reality Engine tree has received a modern update as the game continues to grow. We're continuing to improve the engine to make it easier for all players to categorize what they want to upgrade and when. The new organization feels more satisfying, giving each upgrade room to stand out with its corresponding nodes while also leaving space for future expansions.[/p][p][/p][p][/p][p][/p][h2]Quality of Life Updates[/h2][p]This update also includes a set of fixes and refinements focused on improving the overall game.[/p][p]
Fixed: [/p]
  • [p]Slow performance when opening geodes in the Mesozoic Valley and stars in the Beyond[/p]
  • [p]Beyond Mission ad boost dialog disappears for Infinity Pass holders[/p]
  • [p]General performance improvements[/p]
[p][/p][p]Visual Improvements:[/p]
  • [p]Updated the Knowledge Converter and Compiler in the Reality Engine[/p]
  • [p]Continued to improve the Scientific Revolution Garden [/p]
  • [p]Additional visual polish across the game[/p]
[p][/p][p][/p][p]Added:[/p]
  • [p]New Mesozoic Valley, Beyond and Explore Events music packs in the Logit Store[/p]
  • [p]Changed the order of the Module cards and added a new Module card that permanently boosts your Modern and Future Civilization garden in the Darwinium Store[/p]
[p]
[/p][h2]Where did Automation go?[/h2][p]In Beta, we introduced Automation for early access. Automation is a new system that permanently manages the purchase of research nodes and generators in the Primary Simulation. It reduces the grind after a reboot and helps players return to their previous progression faster.[/p][p][/p][p][/p][p]While early feedback on the look and feel has been positive, we are taking additional time to refine Automation. Our goal is to deliver the best experience in a future release. If you’re interested in taking a look, join our Beta tester program:[/p][p]Steam: [/p]
  • [p]Right-click on Cell To Singularity in your Games tab and select Properties.[/p]
  • [p]Click on Betas, under Private Betas, type in code cellsbetatest, and select Check Code.[/p]
  • [p]Make sure you select beta_test - Player Beta Testing under Beta Participation.[/p]
[p][/p][p]Android: Complete this Google Form. You will receive an email with next steps within 2-4 weeks.[/p][p][/p][p]iOS: Download TestFlight from the App Store, then visit this link and follow the instructions.[/p][p]
[/p]
Reboot: Time Update is available to play now on Steam and will be available on iOS and Android by 03/04/2026 at 11:59 PM ET.
[p][/p][p]We want to give a special thank you to our players, especially our beta testers. Your feedback directly shaped the Time Chambers as we continue to improve the Reality Engine. We hope you look forward to more quality of life updates as we continue to make room for these improvements between content releases. [/p][p][/p][p]Time to run. Stay cellular, Architects![/p][p]- The Cells Team[/p]

Survivors of the Ancient Sea: Mollusks

[p]Greetings Universe Architects,[/p][p][/p][p]Space may be vast, but so is the sea. The Primary Simulation continues to evolve with a new chapter of life. These invertebrates have endured for hundreds of millions of years and remain a beloved staple in human history and culture. Follow Semblance as she simulates the evolutionary journey of — Mollusks.[/p][p][/p][p][/p][p][/p][h3]Official Trailer YouTube Video: [dynamiclink][/dynamiclink][/h3][p][/p][p][/p]
Masters of the Shell
[p]Mollusks are among the oldest invertebrates on the planet, dating back over 545 million years, with more than 100,000 known species. From the depths of the sea to arid deserts, mollusks have adapted to thrive across a wide range of environments. Spanning across snails, oysters, octopuses, and more, discover what makes each species unique.[/p]
  • [p]Branching off from Squishy Bodies, evolve Mollusks as they develop mantles at Research Level 71[/p]
  • [p]Unlock 25 Life nodes, including Oiled Shell, Mother Of Pearl, and more[/p]
  • [p]Explore the diversity of mollusks with five new Life achievements[/p]
  • [p]The wayward Giant Squid finally joins its family as life expands from the Primary Simulation tree[/p]
[p][/p][p][/p][p][/p][p]With the Mollusk generator comes a new companion. Dive into the updated Ocean garden to find the highly anticipated Nautilus joining the marine ecosystem.[/p][p][/p][p][/p][p][/p]
Clam-oring for More
[p]Complete your simulation with the Blue Sea Dragon, a new Darwinium Augmentation. A tasty new prize, Scallop, is now available to obtain with Logits.[/p][p][/p][p][/p][p][/p]
Reality Engine Upgrades
[p]The Reality Engine and Terminus Chamber also expand with the arrival of Mollusks.[/p]
  • [p]Unlock 20 new upgrades in the Reality Engine[/p]
  • [p]Permanently increase Metabit, Entropy, and Modern Civilization production with the Mu Darwinium Module card[/p]
  • [p]Enhance Ocean efficiency even more with a new Upgrade card[/p]
[p][/p][p][/p][p][/p]
Additional features:
  • [p]The Swamp Battle winner arrives in the Primary Simulation. The Rain Frog Life node has now upgraded to a Trophy node, featuring an animated 3D model you can add to your Land Garden[/p]
  • [p]Global leaderboards will now reset monthly[/p]
  • [p]FIXED: A bug where the player avatar bubble would not update during Explore Events[/p]
  • [p]FIXED: Backend memory leaks[/p]
  • [p]FIXED: Visual shader issues on unpurchased generator models
    [/p]
[p]Beyond:[/p]
  • [p]Balance tuning adjustments applied to Beyond E29: Superclusters[/p]
  • [p]Visual improvements: Added a background for Laniakea in the Beyond Garden[/p]
  • [p]FIXED: The Great Attractor would not unlock for some players[/p][p][/p]
[p]Reality Engine[/p]
  • [p]Triassic Jet upgrade increases changed from exponential to additive[/p]
  • [p]Triassic Terminator now counts all Mesozoic Valley extinctions, including prestiges[/p]
[p][/p][p][/p]
Mollusks is available to play now on Steam and will arrive on Android and iOS by 02/11/2026 at 11:59 PM ET.
[p][/p][p]Continuing from the Beyond, life moves forward as the Primary Simulation continues to grow. With Semblance resuming her mission to simulate all of life on Earth, the question remains; where will her focus turn next?[/p][p][/p][p]As this update goes live, help usher in a new Mollusk friend into the simulation. Similar to Amphibians, we will be holding a contest and we need your help to decide who will rise to the top of the food chain. More details will be announced at a later date.[/p][p][/p][p]In the meantime, stay cellular![/p][p]- The Cells Team[/p]

Witness the Universe Grow Endlessly in Beyond E29: Superstructures

[p]Hello Universe Architects,[/p][p][/p][p]Semblance’s grand journey into the great beyond continues. While her focus temporarily shifted to power Reality Reboot, her attention returns once more to the depths of space.[/p][p]A force of unimaginable magnitude has been detected across hundreds of thousands of galaxies. Everything has its place, constantly in motion within regions of the universe far beyond human reach. Find out how everything is connected in…[/p][p][/p]
Beyond E29: Superstructures
[p][/p][p][/p][h3]Official Trailer YouTube Video: https://youtube.com/shorts/4O9va593Cq4[/h3][p][/p][p][/p]
A Cosmic Web
[p]A superstructure is a vast network of filaments, clusters, and voids that forms repeating patterns across the universe. This immense cosmic structure has now emerged in our simulation, making it bigger than ever before.[/p]
  • [p]Expand your universe with three unfathomable generators: Laniakea, Local Void, and The Great Attractor[/p]
  • [p]Dive deeper into the mysteries of the cosmos with six new Trait Cards[/p][p][/p]
[p][/p][p][/p]
Immense Heaven
[p]Known as “immense heaven” in Hawaiian culture, Laniakea is home to over 100,000 galaxies. Zoom into this massive superstructure in the Beyond garden, and discover where our solar system fits within the grand scheme of the universe.[/p]
  • [p]Trace the colorful threads of the superstructure, Laniakea, as gravity weaves galaxies into vast cosmic networks[/p]
  • [p]Gaze into Local Voids left behind as galaxies and clusters merge together[/p]
  • [p]Follow the flow of matter as countless paths converge at The Great Attractor
    [/p]
[p][/p][p][/p]
Serenity in the Void
[p]The ever expanding universe leaves much to uncover across the vastness of space. Witness gravity pulling matter together into brilliant structures, while dark energy accelerates the expansion that drives the cosmos farther apart.[/p]
  • [p]Venture into the darkest, coldest depths with the Eridanus Supervoid Astronomy Mission[/p]
  • [p]Collect and admire two new constellations: Draco and Boötes[/p]
  • [p]Unlock six new Achievements as superstructures are discovered across the universe
    [/p]
[p][/p][p][/p]
Additional Features:
  • [p]FIXED: An issue where the Outbreaks Explore Event content warning pop-up caused a softlock[/p]
  • [p]FIXED: An issue where Research Level 70 was skipped[/p]
  • [p]Increased the progress rate of Entropy Time Chambers. Fixed an issue where some Time Chambers were not reaching maximum capacity[/p]
  • [p]A new Beyond Accelerator premium bundle is available for purchase in the Beyond Darwinium store[/p]
[p][/p]
Beyond E29: Superstructures is available to play now on Steam and will arrive on Android and iOS by 01/21/2026 at 11:59 PM ET.
[p][/p][p]It’s been a while since our latest Beyond update, and we’re excited to return with our first Beyond update of the year. As research into our own universe continues, we move closer to the conclusion of this phase of the Beyond series. A few more chapters will follow after Beyond E29: Superstructures, but this is not the end of our cosmic journey. Like the universe, space will continue in another form. Thank you to all our players for your continued support and passion for the Beyond series.[/p][p][/p][p]This also marks the start of a new year of Cell To Singularity. We have a lot planned in the months ahead as we return to more regular update cadence. In case you missed it, we revealed our most recent roadmap at the end of 2025. What are you most excited to see next in the simulation?[/p][p][/p][p][/p][p]As always, we look forward to another year filled with curiosity as we continue to share and explore our passion for knowledge together.[/p][p][/p][p]Happy New Year, and stay cellular![/p][p]- The Cells Team[/p]

The Era of Logic: Scientific Revolution

[p]HOTFIX 42_68 [/p]
  • [p]Fixed the scaling on stackable upgrades (Entropy Boost and Idea Boost): each level now increases by 1 instead of 2, capped at 30 cubes per level. [/p]
  • [p]Fixed Speed Boost maximum time upgrades not carrying over to side simulations.[/p]
[hr][/hr][p]Hello Universe Architects,[/p][p]Following up from our biggest release, Reality Reboot, a new age dawns for Civilization. Humanity awakens from the old ways of doctrine and begins to question the world around us, setting the foundation for modern history. Join Semblance as civilization reinvents itself in — Scientific Revolution.[/p][p][/p][p][/p][p][/p][h3]Official Trailer YouTube Video: [dynamiclink][/dynamiclink][/h3][p][/p][p][/p][h2]Rebirth of Reason[/h2][p]This period marked a fundamental transformation in history, as ideas were challenged through systematic experimentation using the scientific method. It established the foundations of modern science where truth needed to be collectively agreed upon.[/p]
  • [p]Driven by humanity’s quest for knowledge, access the Uraniborg conservatory at Research Level 61[/p]
  • [p]Unlock eight new Technology Nodes, including the Scientific Method, Enlightenment, Electricity, and more in the expanded Scientific Revolution tech tree[/p]
  • [p]Technology Nodes added in the Scientific Revolution are identified by the Roman numeral II[/p]
[p][/p][p][/p][p][/p][h2]Observe the World[/h2][p]It’s been seven years since we first introduced the Civilization tech tree and gardens, spanning from Ancient Civilization to the distant future. If you’ve been with us since the beginning, you’ll recognize the iconic wonder of exploring the web on a computer with Stonehenge as your table. Or the static drone that remains as unmoving as your feelings towards the garden.[/p][p][/p][p][/p][p]Well, say no more. It’s time to say goodbye to the old garden and give a grand hello to the new and improved Modern Civilization garden. Like any grand masterpiece in the making, it will continue to evolve.[/p][p][/p][p][/p][p]This update is a testament to the love players have for the game, reflected in the cumulative feedback we’ve received through the years. Thank you to everyone who continues to share your thoughts with us in helping to improve the game. We especially appreciate the support we’ve received from Reddit and revisiting the journey that brought us here. And yes, we agree, the old garden was ugly.[/p][p][/p][p][/p][h2]Building Blocks of Science[/h2][p]Groundbreaking artifacts are available in the store, each contributing to transformative advancements in how we understand our world.[/p]
  • [p]Permanently increase your knowledge production, land, and ocean life with the Lambda Module Card[/p]
  • [p]Enhance your Modern Civilization efficiency with a new upgrade card [/p]
[p][/p][p][/p]
  • [p]Use Logits to collect the world’s knowledge in the Encyclopedia[/p]
  • [p]Uncover new discoveries with Galileo’s Telescope, a Darwinium Augmentation[/p]
[p][/p][p][/p][p][/p][h2]Tuning Optimizations[/h2][p]Following the launch of Reality Reboot, the Reality Engine will continue to be refined and balanced as new content is introduced.[/p]
  • [p]Twenty three new Civilization upgrades have been added to the Reality Engine[/p]
  • [p]Rebalanced all Capacitor Reality Engine and Time Chamber Reality Engine upgrades to support longer progression runs[/p]
[p][/p][p][/p][p][/p][h2]Additional features:[/h2]
  • [p]The global leaderboard is back. Your Research Level is your new score. Bring your friends and see where each of you rank[/p]
  • [p]Visual improvements: Added a golden frame to unlocked glitch nodes[/p]
  • [p]FIXED: Memory leak and backend stability improvements[/p]
[p]
[/p]
Civilization: Scientific Revolution is available to play now on Steam and will be available on iOS and Android by 12/22/2025 at 11:59 PM ET.
[p][/p][p]Time has flown by, and 2025 is coming to an end. Happy Birthday to Cell to Singularity! Cells turned seven on December 12. It feels like only yesterday when we first launched on Steam, and this year we pushed the game further than ever with a full overhaul that reshaped the entire experience. If you haven’t claimed your Darwinium cubes yet, they are available via the in-game news.
[/p][p]To celebrate, we are hosting an end-of-year livestream on December 19 at 1:00pm ET. Join us on YouTube and/ or Twitch as we look back at our biggest moments of the year, give away Darwinium codes, and check out the updated roadmap for what is coming next. Get ready for even more regular updates in the year ahead.
[/p][p]Stay cellular![/p][p]- The Cells Team[/p]

Patch 42.24: New Steam Achievements

[p]Hello Universe Architects,[/p][p][/p][p]The Cells team is gearing up for the holidays. We hope you’re ready for some exclusive gifts and surprises coming to the simulation. This includes 20 all-new Steam achievements for desktop players to enjoy. Can you unlock them all?[/p][p][/p][p]The annual holiday advent calendar will also be returning this month. Get ready to unwrap some presents![/p][p][/p][p]We hope you enjoy these features and fixes while you play:[/p]
  • [p]Mesozoic Valley performance improvements[/p]
  • [p]Localization updates[/p]
  • [p]Fixed: Friend list displaying as empty[/p]
  • [p]Fixed: Mesozoic Valley softlock affecting select saves[/p]
  • [p]Fixed: Beyond unlocks displaying incorrect numbers in the Research tab[/p]
  • [p]Fixed: Beyond sound/music toggling on unexpectedly[/p]
  • [p]Fixed: Primary Simulation exploit that reset mission rewards[/p]
  • [p]Fixed: Tooltip issues when entering the Reality Engine[/p]
  • [p]Fixed: Logit prize exploit that made it possible to enter Beyond or Mesozoic Valley early
    [/p]
[p]Stay cellular,[/p][p]The Cells Team[/p]