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Time to Morp News

[0.13.10] Morp Wiki Fixes and More!



[h2]Hello Morpers![/h2]

After a quick break from patches, we are back grinding to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:

  • Morp Wiki is properly displayed now and 100% at completion grants an achievement.
  • Morp Wiki no longer resets on a Client on every connection.
  • While terraforming, ground properly updates the visuals around.
  • Morp's morphing animation now properly displayed on a Client.
  • No longer possible to start same cutscene on a Client after watching it.
  • Crafting in Cooking Pot with full Inventory will throw produced items on the ground.
  • Extractor now displays correct values on a Client.
  • Showing now days count in save files.
  • Fixed an issue when Social Questing was loading incorrectly.
  • Fixed an issue when Power Grids were loading incorrectly.
  • Fixed input height of Portable Teleporter.
  • Clients are gliding on a correct height when using Zipline.
  • Picked Morps are hidden, while gliding on a Zipline.
  • After cutscenes correct animation of other player is displayed if they were holding Morp previously.
  • Localization for other languages went through another round of proofreading.
  • Social experience acquired during cooking should be correctly registered from client.

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave a review for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


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[0.13.9] Gadget Fixes and More!



[h2]Hello Morpers![/h2]

We're grinding every day to provide more fixes for Time to Morp. Thanks to all of your reports and feedback, we've come up with the following fixes:

  • Gadgets can now be stored in Inventory Chest and Chest.
  • Crafting recipes in Cooking Pot will output correct amount of resources.
  • Morps should no longer display Outside when in Area.
  • Forest theme accepts any type of grass, making it less confusing to understand which one is required.
  • Fixed Old Red Morp's Laser Crystal Social Quest.
  • Using Terraforming Gadgets is now allowed much closer to the Player.
  • Terraforming is now instant, making it more responsive.
  • Social Questing for Morps should no longer show negative days.
  • Achievement "Wiki Completionist" was updated (If you had this achievement previously - load your save file to acquire it again).
  • Traveling on Ziplines no longer flashes icons above Zipline Poles.
  • Change of camera rotation hotkey in Player Customization Menu to align with Building Mode camera.
  • Removed Show Code from Waiting Room when connecting to Multiplayer through Steam.
  • Game no longer crashes if it can't save due to save file being used by another application.
  • Clients should see Morphing VFX of Morps.
  • Multiple Gadgets now work in Multiplayer.
  • Gadgets in Multiplayer should play VFX and sounds.
  • Fixed Plant Gadget.


Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]Leave a Review[/h2]
Make sure to leave review a for Time to Morp, it will help us out massively, we want to understand needs and wants of fellow Morpers!

[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram

[0.13.8] Another Week - Another Patch!



[h2]Hello Morpers![/h2]

As always, thanks for being so active since the release of our beloved Time to Morp! Because of your engagement, we continue improving our game by implementing fixes. This small patch include the following fixes:

  • Ziplines can transfer Fruits
  • Stack size for Proton and Electron increased from 50 to 100.
  • Scanner now works on the whole map.
  • Social Levels for NPCs now award extra Tokens of Improvement and Technology Tokens (existing worlds will get extra tokens in Lost and Found chest).
  • Can throw gadgets below yourself.
  • Filling Cooker with last Resource from your inventory will stop player from holding nonexistent Resource.
  • No longer possible to select or build way above or below yourself.
  • In multiplayer, camera zoom level is now saved for Client. Game no longer starts with minimal zoom.
  • Cursed Plants are loaded properly now.
  • Pumps should no longer break when item is removed.
  • Main Menu now displays saved time on files properly.
  • Sending message in Chat in other languages will no longer throw errors.
  • Fixed morphing of level 2 Tech Morp level 2
  • Removed "Multiplayer" button from menu for it not to show empty space.
  • Level 2 Red Morp no longer throws random Chunks of Electrons.
  • No longer possible to save empty save file.
  • Going uphill on a Zipline is a bit faster now.

Thank you for being so attentive, your feedback and reports helps us out to make Time to Morp better game! We will be working on more fixes for Time to Morp, stay tuned!

[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram

[0.13.7] More Fixes with a new Patch!



[h2]Hello Morpers![/h2]

Even more fixes! Thank you for reporting them.

  • Morp Levy is now visible on a Client
  • Quest to collect resources around Landing Spot now properly displayed on a Client
  • Gathering resources now unlock them in Wiki
  • Connecting to a game should no longer show cursor
  • Water now travels much faster between water towers
  • Researching "Scan more I" works properly on a Client
  • Researching "Scan more I" unlocks items in Wiki


[h2]It's Morpin Time![/h2]



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[0.13.6] New Fixes!



[h2]Hello Morpers![/h2]

Thanks for being so active since the release of our beloved Time to Morp! Because of your engagement, we've already begun improving our game by implementing fixes. This small patch include the following fixes:

  • While selecting builds in co-op, no longer throws error if other player else removes selected build
  • DualShock 4 controller is recognized now properly
  • Switch Pro controller is recognized now properly
  • Camera no longer zooms in and out when colliding with obstacles
  • Loads proper map now when joining friend's game for co-op
  • When connecting with IP, game disconnects on fail if needed (no infinite loading screen)
  • Connecting with IP should be more stable now
  • Fixed wrong camera angle in some cutscenes
  • Achievements tied to completing Morp Wiki entries won't be unlocked randomly anymore


[h2]It's Morpin Time![/h2]


Discord Server | Twitter | Facebook | Website | Instagram