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Time to Morp News

Time to Morp - Available Now With 20% Launch Discount!



[h3]Hello Morpers![/h3]
Our crew is glad to announce that Time to Morp is finally up and running on Steam! Big shoutout to all the Interns out there who had our backs during various playtests. We listened to your wishes and improved the game based on your feedback and that's why our crew wouldn't be complete without you, Intern. Time to Morp is the result of hard work and dedication of whole team! Alright, let's dive in and see what adventures lively world of Morps throws our way!

[previewyoutube][/previewyoutube]

[h2]Discounts![/h2]
You will be able to pick up Time to Morp with 20% launch discount for the next 2 weeks!

[h2]Early Access[/h2]
Time to Morp is now in Early Access, and we really value gathering feedback of Interns as we keep refining the game. By focusing on what the community of dedicated Morpers wants most, we believe we can make a much better game. Our plan is to keep Time to Morp in early access for approximately 12 months. The current version includes many core features and about 40% of the story and narrative. Remember: errors in Time to Morp can happen, if you encounter any please report them here.Few things to notice before we land and you can take on a mission:


  1. Day One Patch Notes are available here.
  2. Controller Support - still in works, and some UIs do not support native controls. But it is fully possible to relax on a couch and play with a controller in your hands!
  3. Map Generation - still experimental, but provides nice replayability and fresh experience. You can still play on a hand-made map if you want a stable playthrough.


https://store.steampowered.com/app/977510/Time_to_Morp/

[h2]Show must go on![/h2]
Just because we've launched Early Access doesn't mean we're kicking back! The crew got a ton more to toss into the mix to spruce up our ship called Time to Morp. The Engineer whipped up a Roadmap to clue the Interns in on what's coming down the pipeline:


[h3]Report Errors and Leave Feedback[/h3]
To continue contributing to development, we encourage you to leave feedback and report any errors you encounter along the way:
  1. To Leave Feedback - Start new discussion here or join our Discord Server and use dedicated channel!
  2. Report Errors - Detailed information on how to report errors can be found here.

[h2]It's finally Morpin Time![/h2]
To celebrate Time to Morp release, we want to showcase some awesome fan arts created by our amazing community members:





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Day One Patch for Time to Morp! (v0.13)



[h3]Hello Morpers![/h3]

We're getting ready to finally land on solid ground tomorrow after years of traveling. As Captain, I'm instructing the entire crew and making final preparations before we embark on an important mission on a vibrant planet, full of chunky blobs of cuteness — I mean, Morps, of course! And hey, Intern, I've got my eye on you – the whole crew's gonna lend a hand so you can blend right in and rock it with us.

In preparation for landing, we've implemented additional features for our Time to Morp ship:

[h2]Map Generation[/h2]
Each new game is a new map and a new opportunity! It is still experimental, but provides nice replayability and fresh experience. You can still play on a hand-made map if you want a stable playthrough.



[h2]Controller Support[/h2]
Controller Support is still in works, but it is fully possible to relax on a couch and play with a controller in your hands! Just be aware: some UIs do not support native controls.



[h2]Improved Questing[/h2]
New and polished quests. Current content should give you a solid gameplay experience with a satisfying conclusion, but you must be ready for new story chapters in future!



[h2]Water Tech[/h2]
Next step to full automation — your plants will be always watered with new Water Tech!



[h2]Improved Ziplines[/h2]
You can transport resources over long distances, or zip yourself across with just a single button press!



[h2]Laser Tech[/h2]
Harvest laser to power up your base, and break the unbreakable!



[h2]UI Improvements, Error Fixes[/h2]
...and so much more!

[h2]Join Discord[/h2]
Release of Time to Morp is TOMORROW! That's why you need to join our Discord Server to receive all relevant news, to leave feedback and to follow the development progress!



Discord Server | Twitter | Facebook | Website | Instagram

Time to Morp: First Contact — Play Now For Free!



[h3]Welcome to the planet, Intern![/h3]
While we are still working on Time to Morp we have prepared a smaller task for you: play Time to Morp: First Contact FOR FREE to get a glimpse of what challenges await you in the future!

https://store.steampowered.com/app/2741290/Time_To_Morp_First_Contact/

[h3]Join Discord[/h3]
Join our Discord Server to leave feedback and to follow the development progress!

[h3]Win Time to Morp Game Key[/h3]
Follow us on Instagram to participate in a giveaway (will be announced soon) for a chance to win a free copy of Time to Morp on release!



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Time to Morp Update In The Works!



[h3]Hello Morpers![/h3]

Big thanks from the whole crew, and especially from yours truly, Captain, for being patient and hanging out with us on this crazy new planet — we appreciate it a ton. The crew and I are cooking up some cool new features for the game, so the next patch is gonna make your exploration even smoother.

We are working on making your experience with us more enjoyable by implementing the following:

[h2]Controller Support[/h2]
You will be able to comfortably play with your controller or on Steam Deck..

[h2]Map Generation[/h2]
Each new game is a new map and a new opportunity!


[h2]New Side Activities[/h2]
Coming on April
You will be able to find various mini-games around the map, like fixing a broken tower or going on a mission to catch those pesky dandelions!


[h2]New Flowers, Morps and Resources[/h2]
Yay!


[h2]New Cooker types[/h2]
More tech for you to play with!


[h2]Improved Area Themes![/h2]
Coming on April
Different skins for different fences - now it's easier to tell them apart!



[h2]New Environment[/h2]
Coming on April
Planet environment got a fresh vibe, now decked out with extra nature stuff like rocks, stumps, and so much more!




[h2]UX improvements[/h2]
Morp Wiki will display information about a diet and possible transformations, tooltips will show craft recipes, and many other fixes here and there.


[h2]Reworked Early Game[/h2]
Better pacing, smoother experience, clearer tutorials.

[h2]New Quests, Resources and Technology![/h2]
...and so much more!



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Water Tech Patch (v0.12.1)



[h3]Welcome![/h3]
While playtest is still running till December 18th, we decided to update the game with latest fixes and add a new mechanic! Just because!



We are running SnapMaster Challenge over our Discord Server, with a chance to win a Free Copy of Time to Morp! Join us, share your creations, and be the lucky one to win!

Patch Notes for v0.12.1


[h3]New Feature: Water Tech[/h3]
Automate your Plant watering with new buildings: Sprinkler, Water Support and Water Input
  • Sprinkler: no longer uses Power
  • Simple Sprinkler: is ignored by Area Theme
  • All Sprinklers only water Plants in the same Area
  • All Sprinklers can water at any distance

[h3]Improvements:[/h3]
  • Game recognizes your Steam language and starts with a proper one (if supported)
  • It is now possible to move camera during emotes for better Screenshots!
  • Added Player Names in Multiplayer Game
  • Added Option to disable Player Names
  • Any Emote can be interrupted prematurely
  • Navigating in Researcher should feel much smoother
  • Added shortcuts in Researcher to quickly jump between categories
  • Captain is now ready for Holidays!
  • Added animation on Skin Change
  • Uprooter Gadget now shows preview of what you are moving and from where

[h3]Fixes:[/h3]
  • Terraforming Up or Down is no longer allowed around trees and bushes
  • Saving the game while holding resources no longer duplicates them on Load
  • Disconnecting from Multiplayer Game while holding resources no longer duplicates them
  • It is no longer possible to be stuck in an Emote state
  • Controller no longer interrupts your keyboard
  • Inventory sorting should be more consistent
  • Removing Sprinkler on a Client in the Multiplayer Game should no longer leave water on the ground


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