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Time to Morp News

Cooking Soon: Fishing, Secret Ingredients and More!



[h3]Hello, Interns![/h3]
We’re still fine-tuning Time to Morp before the full release and wanted to share our latest progress with you. We're really eager to hear if we're on the right track! Today’s topic will give you an inside look at the changes we've made to cooking, including new ingredients, over 30 new recipes, updated technology, and even a revamped UI.

[h2]New: Fishing[/h2]
Catch not only fish but also new and rare cooking ingredients to enhance your dishes! Want to fish more efficiently? No problem — we’re adding the option to upgrade your Fishing Rod for even more efficient results!



[h2]Improved Farming[/h2]
With the new Seed Extractor tech, farming will be fully automatable, letting you produce seeds with ease! As a bonus, you’ll also be able to buy seeds from NPC shops. And with automated farming, you can use your homegrown Wheat in the new Flour Smelter to make flour — an essential ingredient for cooking!



[h2]New Rare Ingredients![/h2]
We will be adding more (and secret!) ways to get rare cooking ingredients, to improve exploration and cooking experience. For example, you can catch Crabs with a new crab-capturing devices to craft fabulous dishes, delight your Morps, and boost your reputation among them!



Or find a rare spices like Salt on cliffs, or try to grab a fruit from a flying Morp! We will keep adding this tiny interactions over time, improving sense of discovery and excitement. And don't worry - these are all optional ingredients.



[h2]Cooking UI[/h2]
Don’t forget about new cozy UI we’re adding throughout the game — our Cooking UI is getting a revamp too!





[h2]Join our Socials[/h2]
Any questions or feedback? Don’t hesitate to share your thoughts with us through any of our social media channels!

Discord Server | Twitter | TikTok | Website | Instagram

Coming Soon: The Ultimate Cozy Experience!



[h3]Hello, Interns![/h3]
Welcome to Cozy Fest! We’ll be guests on this planet from November 14th to 18th. Let’s be good visitors and introduce ourselves to the locals and show them what we are working on!

[h2]Improved Farming[/h2]
Manage your own farm — plant, grow crops, water or make an effort to automate this process!




[h2]New: Fishing[/h2]
A cozy game without fishing? No way! We ran a poll in our Discord server to see what community thought about adding fishing to Time to Morp, and they were all for it — so we’re working on implementing it right now!




[h2]Reworked Cooking[/h2]
We’re making cooking to be even more satisfying with our new Cooking Pot model! You’ll be able to toss in ingredients you’ve gathered from fishing and watch magic happen as you cook up something amazing.




[h2]New: Player Housing[/h2]
After a busy day of gathering resources and taking care of your Morps, you currently have nowhere to unwind... But don’t worry! We’re working on a player housing system, so soon your cozy, self-decorated home will be waiting for you at the end of each day!




[h2]More Decor[/h2]
To make each player’s housing experience truly unique, we’re adding a variety of new decor items! Get ready to personalize and bring your space to life.



[h2]Reworked UI[/h2]
We are in the process of completely reworking UI to better fit the game’s new mechanics and improvements. Changes include: new colors, overall style redesign, new quest log and so much more, Check out the full Cozy UI blog post if you’re interested to see more!



[h2]New Colour Scheme[/h2]
In addition to everything, we’re working on improving the overall color scheme of Time to Morp. We know the current colors might be a bit intense or too bright, so new scheme will feature softer, more calming colors that are easier on the eyes and better fit the city-village vibe!

[h2]Join our Socials[/h2]
Any questions or feedback? Don’t hesitate to share your thoughts with us through any of our social media channels!

Discord Server | Twitter | TikTok | Website | Instagram

We've Been Selected for Cozy Quest 2024!


[h3]Hello, Interns![/h3]

We're super stoked to announce that Time to Morp has been selected to be part of Secret Mode's Cozy Quest on Steam, alongside other amazing games! Join us from November 14th - 18th for a celebration of cozy gaming experiences.

[h3]What is Cozy Quest?[/h3]
Cozy Quest is a Steam festival curated by Secret Mode, featuring a hand-picked collection of the coziest games. It's the perfect opportunity to snuggle up with a warm drink and discover your next favourite game. Enjoy exclusive discounts, developer interviews, and livestreams throughout the event!

Time to Morp will be on a 25% discount for the event, so if your friends don't already have the game, this is the perfect time to convince them! We also have a bunch of updates coming your way, ICYMI you can find them here!

Mark your calendars, and don't miss out on some super cozy games! We can't wait for you to join us in this exciting event.

Thank you to everyone who has supported us this far!

Lots of Love
Team HalfBeard


[h2]Join our Socials[/h2]



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Time to Morp: New Cozy UI



[h3]Hello, Interns![/h3]
Long time no see! We've been super focused on developing Time to Morp and wanted to give you an update on what we’re working on. We’d love to hear your feedback so we can make sure we’re on the right track and make any needed changes before the full release. Let’s dive into today’s topic!

[h2]New UI[/h2]
The biggest feedback we’ve gotten so far is about the inconvenience of the UI in Time to Morp. The current UI has been around since the beginning, and while the game’s mechanics and other elements have changed a lot, we didn’t update the UI to keep up with those changes. So now, we’re completely reworking it to better fit the game’s new mechanics and improvements


[h2]Planned Improvements[/h2]

[h3]New: Quest Log[/h3]
Say goodbye to the overwhelming list of quests on the side of the screen! You'll now be able to manage everything in a clean, organized quest log, making it much easier to keep track of your progress


[h3]New: Journal[/h3]
Previously known as a Morp-Wiki, but now new and shiny! We'll be adding more categories and expanding the information under each entry. Plus, a search bar will be included for faster access, making it much easier to find exactly what you need


[h3]Cozy colors[/h3]
As you noticed, we're changing the UI colors from a cold, industrial look to warmer, friendlier tones that better fit the theme of the game. It should feel much more inviting and in tune with the overall vibe


[h3]Streamlining UI[/h3]
When we first started development, we only planned for a few features, but we ended up adding way more than we expected. To make things more convenient, we’re introducing new functionality and/or removing unused buttons to streamline everything and keep the UI clean and user-friendly


[h3]Redesigned action bar icons[/h3]
The icons will be much more recognizable after the redesign. We want players to instantly know which buttons to press without having to squint or search the screen—making gameplay smoother and more intuitive

[h3]Rework of tooltips[/h3]
We'll be removing unnecessary information from tooltips to avoid UI clutter, and eliminating tooltips from areas where they aren’t needed. This will help keep the interface clean and focused

[h3]Overall style improvement[/h3]
Some of the UIs were created at different stages of development, which is why they may feel inconsistent in style. We're fixing that to ensure everything has a cohesive look and feel throughout the game



[h3]Improved controller support[/h3]
UI layouts will be updated, and soon, you’ll be able to kick back and relax with your controller in hand, no matter what part of the game you’re in


[h2]What do you think of these changes?[/h2]
We want to hear your thoughts! Leave your feedback in the comments below or join our socials to share your opinion. We’d love to hear from you ːsadmorpː


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[0.15.10] Big patch with lots of fixes!



[h3]Hello, Interns![/h3]
We continue to polish Time to Morp! This patch is packed with fixes for multiplayer errors along with many other issues you reported and that we discovered ourselves. Here’s the full list of fixes:

[h2]Fixes:[/h2]
  • Morps are no longer invisible on a client if host is too far
  • Fixed status icons above Morps on a client
  • When a client disconnects because of an error, the reason for disconnection should be stated more clearly now
  • Fixed the issue where the resolution was selected incorrectly
  • Fixed the issue where multiple players were trying to build a fence on the same cell
  • Fixed the rotation issue for rocks and trees on client — Morps should no longer be stuck next to a tree instead of being on it due to incorrect rotation of entity
  • Fixed the issue when gather action was not showing due to inventory being full
  • Fixed Area Theme UI on a client
  • Fixed Morp rolling effect staying on the screen for too long
  • Optimized big Power/Water/Laser grids during building
  • Building under Morps who are on trees no longer breaks the game
  • Quest for Bowls and Cookers should update properly now
  • Morp Info now shows correct leveling progression on a client
  • On a client, starting cutscenes should no longer break the game if NPCs are too far away
  • Gathering resources while inventory is full should work properly now on a client
  • Fixed an issue where building on top of resources on a client would cause problems
  • Fixed power icon and UI title for the Chest
  • Clients can no longer throw resources onto a busy cell when throwing too fast
  • Fixed an issue where it was possible to hold a Chunk of Electrons and Morps at the same time
  • It's possible to pick Chunks of Electrons from Bowls now
  • It's no longer possible to throw seeds onto an occupied gardening plot on a client
  • Morp animations are now properly displayed on a client
  • Morps that are outside of a view are now properly hidden on a client
  • Fixed an issue of invisible/tiny Morps on a client
  • Fixed an issue where clients would experience errors when holding something if they were too far from the host player
  • Extractor notifications on a client are now properly updated when an level up is available
  • Fixed an issue where resources would get stuck in the air after being thrown on a client
  • Fixed issues that occurred when a client was reconnecting while holding something
  • Fixed an issue where random resources would appear on the map after gathering items in a different location
  • Moving mouse outside the map while building no longer breaks the game

[h2]Join our Socials[/h2]



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