[h2]Hello, Interns![/h2]
The day has finally arrived! We’re landing on Morp planet with
patch 0.15, which is
live NOW! This update brings not only a fun new mechanics like
farming but also enhances your
multiplayer experience with
cool new toys. Check out the
new trailer to see just how exciting the
Double the Fun update really is:
[previewyoutube][/previewyoutube]
Full List of Changes
[h2]New Core Mechanic: Farming[/h2]
Farming is here, say hello to the new plants that you can plop down anywhere and move at will! Scale your farm infinitely with the help of:
- New: Farming Plot
- New resources: different types of Seeds and Harvests
- New tech: Seed Planter - automate your Farming!
[h2]New Mechanic: Abilities[/h2]
- Wings - glide above your base!
- Hoverboard - move faster!
- Balloons - fly over cliffs
- Double Jump
- Teleport back to your base
- Soap Bubbles - do not aim at your friends!
- Hide and Seek - you are a bush? What?
[h2]New Mechanic: Toys[/h2]
New fun ways to interact with your
friends in multiplayer, located in decor section:
- Trampoline (works with Morps and Resources too)
- Football (gate, ball and fireworks when you score)
- Mines
- Radio
- Fireworks
[h2]New:[/h2]
- New tech: Dispenser - for better sorting
- New tech: Big Chest
- New tech: Kite - mark any location on a compass
- New Player Skins
- New Landmark
- New Achievements
- New: Brushes for Road building - build 2x2 or more at once!
- White Morp abilities: Roll & Sprint
- Rare spawns: sleepy Big Boy Morp, underground Morp, tornado Morp, flying Morps (non-interactable for now)
- Ripe Flower are now Dark Flower and Bright Flower
- Reworked Researcher: new upgrades, new unlocks, adjusted prices and more
- Visual Effects - New and Improved
[h2]Other:[/h2]
- White Morps can spawn on trees and tech now
- White Morps now spawn closer to the player
- Doubled Gather speed from Deposits
- Improved visuals for Morps underground
- Updated model for Treasure Boxes
- Removed obsolete gadgets from the game
- Ripe Flowers no longer drop Fiber (moved to Farming)
- Flowers now drop Seeds needed for Farming
- Updated rewards & requirements for the Extractor
- Morp-Wiki now contains information about all Farming resources
- Inventory has much more slots now
- Added scrollbar to Inventory
- Decor: adjusted prices - requires new Farming resources to unlock and build
- Player can interact with chairs and benches
- It's possible to place Morp on a bench
- Decor lamps now emit actual light at night (you can also turn it on and off if needed)
- Morp Tower! (carry more Morps)
- Better Visual Effects for resources picked up by Cookers and Pumps
- Dance emote now plays in a loop
- Added screen-shake to some actions
- Player rotation is now smoother
- Well can store more water
- Adjusted prices for all Gadgets
- Social Questing: no longer requires fruits, updated quests, increased XP requirement
- Removed Inventory Chest (use Chest instead)
- Improved UI Popup for Filters (work in progress)
- Grass no longer grows under some buildings
- Extractor can now pick up resources from a Bowl
- Some gadgets require active Radar Tower to be crafted
- Alty: more it eats - longer it stays
- Increased amount of resources produced by Cloning Gadget
- Updated logo in game
- Sorting Inventory sorts by type too
- Filter popups are sorted now
- Compass now shows the angle between player and their target more precisely
- Researcher: when search bar is opened - all text is selected
- Researcher: improved some icons
- Chest now uses less power (20 -> 5)
- Improved look for all player skins (added gradients)
[h2]Fixes[/h2]
Mostly based on reports:
- No longer possible to load empty saves
- Fixed Pump placing Pipe on occupied cell
- Pipes no longer re-builds on the same cell
- Cursor is no longer shown when controller is active
- Various fixes for Water Tech
- When filling with resources, it now plays proper visuals for other Players in Coop
- Rotation of entity is saved when copying
- Visual Effects should be seen by other Players in Coop
- No longer possible to select entity that you can't interact with
- Player no longer shifts up/down before/after cutscenes
- Thrown on a ground resources should have same position for other Players in Coop
- No longer possible to rotate fences, roads, pumps and similar
- Morps are loading properly now
- Dust particles are no longer increasing their spawn rates based on Player count
- Selecting moving entity now properly positions selection icon
- Selection icon no longer intersects with warning icons above entities
- Water Tech should no longer send water to disconnected towers
- Selection is no longer stuck on some entities
- Improved Cup size (decor)
- Terraforming now works properly with Roads
- Loading save files when Morps are about to fall asleep
- Teleporters can pick resources from bowls
- Pump no longer breaks when pumped entity is destroyed
- Connection to big worlds should be more stable now
- No longer possible to load while online services are still loading
- Captain: no longer rotates hands in cutscenes unnaturally
- Heater loads properly now
- Water Stove and Sprinklers now show errors in their tooltips
- Water Stove now shows stored entity
- When Morps are picked up, sounds no longer stack for other players
- While carrying Red Morps, proper sounds are being played now
- Music shouldn't stop playing when entering the menu in Coop
[h2]Optimisation[/h2]
- Objects creation in the game should be faster now
- More Visual Effects can be played on the screen at the same time
- Optimisation for Pumps
- Worlds with a lot of fences should load faster for other Players in Coop
- Fixed memory leak related to entity selection
- Fixed memory leak related to audio
[h2]New Steam Community Items[/h2]
- Badges
- Trading Cards
- Backgrounds
- Emoticons
[h3]Tiny Teams Participants[/h3]
We're super excited for you to try out this update. It dropped as part of
Yogscast's Tiny Teams event to celebrate all the indie games out there!
[h3]Join our socials to leave your valuable feedback for this update![/h3]
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