1. Time to Morp
  2. News

Time to Morp News

[0.15.9] Multiplayer and localisation fixes!



[h3]Hello, Interns![/h3]
We continue to polish Time to Morp, this small patch focuses on fixing multiplayer and localisation issues that you encountered and reported. Here's the full list of fixes:

[h2]Fixes:[/h2]
  • Fixed localisation for a Pump popup
  • When joining multiplayer game, player should no longer spawn with an invisible character
  • Starting new game with CODE should no longer load a wrong map

[h2]Join our Socials[/h2]
We will be back with more content soon!



Discord Server | Twitter | TikTok | Website | Instagram

[0.15.8] Small patch with more fixes!



[h3]Hello, Interns![/h3]
We continue to polish Time to Morp, this small patch focuses on fixing issues that you encountered and reported during the gameplay. Here's the full list of fixes:

[h2]Fixes[/h2]
  • Fixed issue where build state wasn't switching to Pipe after building Pump
  • Fixed missing error message when trying to remove unremovable tech
  • Fixed sounds for Pump on client
  • Fixed issue where animations were not playing on client
  • Fixed issue where Morps were invisible on client
  • Fixed issue with sounds not playing for Sleepy Morp on client
  • Fixed Social Quest cooldown issue for Gardener
  • Fixed issue where fruits couldn't be placed in the Dispenser chest


[h2]Join our Socials[/h2]



Discord Server | Twitter | TikTok | Website | Instagram

[0.15.7] Pipes length limit no more!



[h3]Hello, Interns![/h3]
We're continuing to improve Time to Morp based on your feedback. This update lets you enjoy building pipes without length limit, and it also enhances your overall experience by fixing a few errors you reported! Here's the full list of changes:

[h2]New[/h2]
  • Pipes no longer have a length limit

[h2]Fixes[/h2]
  • Building long pipe networks no longer break the game
  • It is possible to join co-op with full Chests again
  • Some resources are no longer invisible in player's hands
  • No longer playing building animations and VFXs on load for already built tech
  • Disabled water tech should no longer slow down the game
  • When removing a Chest, resources should now be properly scattered if your inventory is full
  • Missing Tokens of Technology and Improvement are moved to Lost and Found Chest on load
  • Farming category in Morp-Wiki has proper progression count now
  • Saving game while auto-save is in progress no longer breaks it


[h2]Join our Socials[/h2]



Discord Server | Twitter | TikTok | Website | Instagram

[0.15.6] Big rebalancing update!



[h3]Hello Interns![/h3]
With the Double the Fun Update release, we got some awesome feedback from the community. The goal of this update was to speed up early game so players can get to more enjoyable aspects, like automation and Morps management, more quickly. We reduced Electron requirements overall, so players won’t need to run back and forth between Electron Veins and their base as much. We also moved Gello requirements and production to later game to cut down standing around and waiting times. We’ve also increased mining speeds and improved production for early game Morps. Overall, the game should involve much less running around and be easier to get into! Check out the full list of changes here:

[h3]Researcher[/h3]
  • Improved prices: bunch of unlocks no longer require Electrons
  • Elevator pipe unlocks along with the Pump now
  • Gello Cooker research unlock is now cheaper
  • Bowl no longer requires Energy Cells to be unlocked
  • Simple Sprinkler no longer requires Gello to be unlocked
  • Cooking Pot no longer requires Water to be unlocked (requires Pebbles instead)
  • Unlocking second Well is easier now
  • Chest no longer requires Batteries to be unlocked
  • Gello Cooker research now requires Protons instead of Electrons
  • Extractor is cheaper to unlock now
  • Dispenser is cheaper to unlock now
  • Seeder requires less Leafs to be unlocked
  • Well no longer requires Electrons to be unlocked
  • First Emotes are easier to unlock now

[h3]Morps[/h3]
  • Young Red Morps and Red Morps produce more resources now
  • Blue Morps and Better Blue Morps produce more Protons now
  • Young Red Morps and Blue Morps require less Sugar to evolve
  • Tech Morps eat Energy Cells now (check your Areas with them!)
  • Pink Morps eat Tech Points now (check your Areas with them!)

[h3]Extractor Levels[/h3]
  • Level 1 is cheaper to unlock and no longer requires Gello
  • Level 2 is cheaper to unlock and no longer requires Knowledge Points
  • Level 3 is cheaper to unlock

[h3]Questing[/h3]
  • Reorganized quests to start with automation sooner

[h3]Other[/h3]
  • Social Quest "Bring me Fruits" requires 1 entity instead of 5 now
  • Speed of manual gathering was reduced (Morp production was improved instead)
  • Collecting resources from Chests is 4 times faster now
  • Gathering speed of logs is 2 times faster now
  • Gathering speed for other resources is now adjusted to have similar numbers
  • Gathering speed of farming Crops is 2 times faster now
  • Pick-up speed of Extractor is 2 times faster now
  • Well no longer requires Electrons to be build
  • Well generates water supply 2 times faster now, gathering speed for water from Well is doubled too
  • Proton Deposits store 3 times more resources now
  • Proton Deposits are doubled at starting location
  • Rocks now contain less Pebbles inside
  • Storage size of Big Simple Chest is doubled now
  • Chest no longer costs Batteries to build
  • Production speed of Gello Cookers is doubled
  • Crafting of Uprooter and Terraforming Gadgets: prices are halved, output amount of gadgets doubled
  • Social Quests for Engineer and Mechanic are faster to get now
  • Reduced the amount of Electrons needed to build a bunch of different Tech
  • Added FOV slider in options
  • Building price for Farming Plot is decreased now
  • Chests can store Seeds now
  • Changed logic for Bowls: Simple Pumps now only count resources in Bowls and no longer count resources in the rest of the Area
  • Elevator pipe is cheaper to build now
  • Improved descriptions for some Tech
  • Improved Morp-Wiki descriptions for Blue Morps
  • Added new quest to build a Pump
  • Reduced Proton requirements for Tech
  • It's no longer required to build stairs for the quest

[h3]Fixes[/h3]
  • Fixed emote sounds in co-op
  • Fixed mask for some logs that didn't work properly (only affects new save files, old safe files are safe to play still)
  • Water Stove works properly now when placed near multiple grids
  • Soap Bubbles now properly affect other players
  • Soap Bubbles now show actions above the action bar
  • Seeder sounds in co-op are now fixed
  • Fixed position for picked entities in co-op
  • Landing for thrown entities should work properly nowin co-op
  • Fixed an issue where the right mouse button wouldn't work with action bar while the player is in building mode
  • After building pump, it now properly switches to building pipe
  • Morp sounds are no longer playing endlessly in co-op
  • Toys: playing ball works properly in co-op now
  • Player skin icons and colors are fixed now for farmer skins
  • Lost and Found chest can store seeds now
  • Pipes no longer duplicate in co-op
  • Feeding Morp after completing Social Quest should no longer break it
  • Replaced red error with orange warning on Chests
  • Error icon will now appear above Simple Chests if it is placed outside area


[h2]Join our Socials[/h2]



Discord Server | Twitter | TikTok | Website | Instagram

[0.15] Double the Fun Update - Live Now!

[h2]Hello, Interns![/h2]
The day has finally arrived! We’re landing on Morp planet with patch 0.15, which is live NOW! This update brings not only a fun new mechanics like farming but also enhances your multiplayer experience with cool new toys. Check out the new trailer to see just how exciting the Double the Fun update really is:

[previewyoutube][/previewyoutube]
Full List of Changes


[h2]New Core Mechanic: Farming[/h2]
Farming is here, say hello to the new plants that you can plop down anywhere and move at will! Scale your farm infinitely with the help of:
  • New: Farming Plot
  • New resources: different types of Seeds and Harvests
  • New tech: Seed Planter - automate your Farming!

[h2]New Mechanic: Abilities[/h2]
  • Wings - glide above your base!
  • Hoverboard - move faster!
  • Balloons - fly over cliffs
  • Double Jump
  • Teleport back to your base
  • Soap Bubbles - do not aim at your friends!
  • Hide and Seek - you are a bush? What?

[h2]New Mechanic: Toys[/h2]
New fun ways to interact with your friends in multiplayer, located in decor section:
  • Trampoline (works with Morps and Resources too)
  • Football (gate, ball and fireworks when you score)
  • Mines
  • Radio
  • Fireworks

[h2]New:[/h2]
  • New tech: Dispenser - for better sorting
  • New tech: Big Chest
  • New tech: Kite - mark any location on a compass
  • New Player Skins
  • New Landmark
  • New Achievements
  • New: Brushes for Road building - build 2x2 or more at once!
  • White Morp abilities: Roll & Sprint
  • Rare spawns: sleepy Big Boy Morp, underground Morp, tornado Morp, flying Morps (non-interactable for now)
  • Ripe Flower are now Dark Flower and Bright Flower
  • Reworked Researcher: new upgrades, new unlocks, adjusted prices and more
  • Visual Effects - New and Improved

[h2]Other:[/h2]
  • White Morps can spawn on trees and tech now
  • White Morps now spawn closer to the player
  • Doubled Gather speed from Deposits
  • Improved visuals for Morps underground
  • Updated model for Treasure Boxes
  • Removed obsolete gadgets from the game
  • Ripe Flowers no longer drop Fiber (moved to Farming)
  • Flowers now drop Seeds needed for Farming
  • Updated rewards & requirements for the Extractor
  • Morp-Wiki now contains information about all Farming resources
  • Inventory has much more slots now
  • Added scrollbar to Inventory
  • Decor: adjusted prices - requires new Farming resources to unlock and build
  • Player can interact with chairs and benches
  • It's possible to place Morp on a bench
  • Decor lamps now emit actual light at night (you can also turn it on and off if needed)
  • Morp Tower! (carry more Morps)
  • Better Visual Effects for resources picked up by Cookers and Pumps
  • Dance emote now plays in a loop
  • Added screen-shake to some actions
  • Player rotation is now smoother
  • Well can store more water
  • Adjusted prices for all Gadgets
  • Social Questing: no longer requires fruits, updated quests, increased XP requirement
  • Removed Inventory Chest (use Chest instead)
  • Improved UI Popup for Filters (work in progress)
  • Grass no longer grows under some buildings
  • Extractor can now pick up resources from a Bowl
  • Some gadgets require active Radar Tower to be crafted
  • Alty: more it eats - longer it stays
  • Increased amount of resources produced by Cloning Gadget
  • Updated logo in game
  • Sorting Inventory sorts by type too
  • Filter popups are sorted now
  • Compass now shows the angle between player and their target more precisely
  • Researcher: when search bar is opened - all text is selected
  • Researcher: improved some icons
  • Chest now uses less power (20 -> 5)
  • Improved look for all player skins (added gradients)

[h2]Fixes[/h2]
Mostly based on reports:
  • No longer possible to load empty saves
  • Fixed Pump placing Pipe on occupied cell
  • Pipes no longer re-builds on the same cell
  • Cursor is no longer shown when controller is active
  • Various fixes for Water Tech
  • When filling with resources, it now plays proper visuals for other Players in Coop
  • Rotation of entity is saved when copying
  • Visual Effects should be seen by other Players in Coop
  • No longer possible to select entity that you can't interact with
  • Player no longer shifts up/down before/after cutscenes
  • Thrown on a ground resources should have same position for other Players in Coop
  • No longer possible to rotate fences, roads, pumps and similar
  • Morps are loading properly now
  • Dust particles are no longer increasing their spawn rates based on Player count
  • Selecting moving entity now properly positions selection icon
  • Selection icon no longer intersects with warning icons above entities
  • Water Tech should no longer send water to disconnected towers
  • Selection is no longer stuck on some entities
  • Improved Cup size (decor)
  • Terraforming now works properly with Roads
  • Loading save files when Morps are about to fall asleep
  • Teleporters can pick resources from bowls
  • Pump no longer breaks when pumped entity is destroyed
  • Connection to big worlds should be more stable now
  • No longer possible to load while online services are still loading
  • Captain: no longer rotates hands in cutscenes unnaturally
  • Heater loads properly now
  • Water Stove and Sprinklers now show errors in their tooltips
  • Water Stove now shows stored entity
  • When Morps are picked up, sounds no longer stack for other players
  • While carrying Red Morps, proper sounds are being played now
  • Music shouldn't stop playing when entering the menu in Coop

[h2]Optimisation[/h2]
  • Objects creation in the game should be faster now
  • More Visual Effects can be played on the screen at the same time
  • Optimisation for Pumps
  • Worlds with a lot of fences should load faster for other Players in Coop
  • Fixed memory leak related to entity selection
  • Fixed memory leak related to audio

[h2]New Steam Community Items[/h2]
  • Badges
  • Trading Cards
  • Backgrounds
  • Emoticons


[h3]Tiny Teams Participants[/h3]
We're super excited for you to try out this update. It dropped as part of Yogscast's Tiny Teams event to celebrate all the indie games out there!

[h3]Join our socials to leave your valuable feedback for this update![/h3]


Discord Server | Twitter | TikTok | Website | Instagram