Patch Notes - 0.7.70 More Customization Options & Preload for new Content
Each update this week will ship more tweaks, adjustments and additions to the build to prepare for the open world map and doctrines, both of which are scheduled to drop on Halloween.
We are also working on a new main menu for ingame and launcher for when we add modding from the roadmap.
(Early WIP)

AmA on Halloween Details check it out here
https://steamcommunity.com/games/979640/announcements/detail/2867062153648512410
[h2]Patch Notes - 0.7.70 More Customization Options & Preload for new Content relating to the open world update and doctrines. [/h2]
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h2]Stage 2 Chelsey WIP[/h2]

Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!
We are also working on a new main menu for ingame and launcher for when we add modding from the roadmap.
(Early WIP)

AmA on Halloween Details check it out here
https://steamcommunity.com/games/979640/announcements/detail/2867062153648512410
[h2]Patch Notes - 0.7.70 More Customization Options & Preload for new Content relating to the open world update and doctrines. [/h2]
- Improved UI support for 'OneClip' weapons to properly display low ammo anim when the actual clip is low
- Preloaded Content for Doctrines and Open World Update
- Added saving/loading for the 'call-in' helicopters, so they properly drop off their unit if you save while the helicopter is en route (instead of taking your money and leaving)
- Added weapon 'piercing' logic:
- Guns now have a 'PiercingStrength', which represents how many targets it can pierce before the next target stops it.
- M107 given piercing strength of 5
- Minigun given piercing strength of 4
- Tuned the Minigun a bit: still very powerful, but Michael wants to tune it manually later
- Created weapon 'spin up' logic (For the minigun, and potentially other guns in the future):
- Updated 'grenade overlap' logic to be more modular, with a new version that has a radial overlap instead of a box overlap
- Updated the parentage of the carpet bomb overlap to work with the new hierarchy
- Improved custom call in to have a 'preview scale' for the preview mesh used for the call-in
- Improved custom call in to properly recognize 'RequiresHero' bool
- Hooked up new customizable settings (and backend updates to support 'em):
- Starting Population (starting unit capacity) adjusted for Recruit Mode to 12 initially
- Zone Population Boost added to customization window(multiplier for how much zone captures will boost your unit capacity)
- Also added Juniardi's new dividers for the settings in the Difficulty Adjuster widget
[h2]Cepheus Protocol AMA/Showcase[/h2]
Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!
If you missed our AmA you can watch it here!
https://www.youtube.com/watch?v=ZznhKn8hPU4
Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization
Cepheus Protocol Novelization is also available on our website! Buy it here!
Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!
It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal
Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel
[h2]Stage 2 Chelsey WIP[/h2]

Animation Revamp
Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.
https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be
Until next time, good luck in Treasure Island!