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My Little Blacksmith Shop News

What's Happening?

Hey Blacksmith's,

Just wanted to give a quick update to let everyone know work on the game is progressing just fine. There were a few hiccups with Unreal Engine 4 and some game bugs that set work back by a few weeks. There are still some standing issues but I'll eventually get them ironed out.

If you haven't checked it out already, I posted a small sneak peek at some of the stuff I implemented for the coming update.

[previewyoutube][/previewyoutube]

There are still more things that have been added but I'll leave those things for you to discover.

An important note is the next update will most likely break your worlds as I implemented a new voxel landscape for digging. If your world is still working, some of your workstation placements may be floating or in the ground, as well as any tools/weapons/etc that are lying on the ground may fall through the ground. So, just in case, place your stuff inside the house or a building. They should spawn back but some of you are creative and like to place things in interesting places ːsteamhappyː . So, I will push the Beta branch to the Main Branch and place the new update in Beta.

I don't have a release date yet but it should be hopefully soon.

Hope everyone is having a great day!

Update 0.1.2.035

Hey Blacksmith's

This new patch most likely will not agree with your old save games. Sorry :(
Also, I think I'm getting close to a fix for the crashes some players are experiencing. Hopefully, I can get a fix for that a.s.a.p but I'll admit, these are pretty tough to isolate and fix.

Stay safe everyone.

Fixes
  • Saving/loading in Geoffrey’s Shop should no longer spawn extra items.
  • Log/Planks bundles collision fix.
  • Delivery Jobs for Northelm Castle Barracks should no longer have missing weapon details.
  • Fixed an issue when waking up on a new day, certain objects not recognizing the new day. This includes the job board and ledgers.
  • No longer able to exploit creating armor with ingots and weapons/tools with metal plates.
  • Fix for not being able to buy/sell anything other than leather armor and books.
  • Killed player momentum when entering portals. Help prevent issues like entering a portal twice unintentionally.
  • Teleporting will carry most, if not all items with you. Known Bug: the items will Yeet to the floor which will require you to pick up again.
  • Using the wagon should no longer (ever) cause UI issues.
  • The adventurer will now spawn at the spawn zone thing when loading a game where they are not in a dungeon.
  • Flower seeds can be planted in pots again
  • Fix to Player’s hammer visible when loading back into a game where all tools should be unequipped.
  • Fix to bed collision. Should be easier to pick up.
  • Fixed issue with trying to remove shaman polearm weapons from adventurers.
  • Fix issue with Northelms puzzle game cubes spawning under the ground.
  • Remove collision area on job crates.
  • Set default keybindings to WASD
  • Fix to being unable to grab weapons from adventurers after they’ve returned from a quest.
  • Gate should remain open when loading back in.
  • Customers should now properly recognize armor.
  • Fix issue with Warriors not having any dialogue in certain cases.
  • Gauntlets visuals fixed on customers.
  • Fix to npc’s being moved by objects held by the player.


Additions/Changes
  • Pots are moveable again.
  • Certain prices for grips were adjusted for normal and hard difficulties.
  • Changed wording from Northelm Bridge Outpost to Northelm Bridge Watchtower.
  • Added more facial expressions.
  • Horse/Wagon sprint speed Caps Lock-able.
  • Updated tooltip for destroying buildings.
  • Working NPCs should no longer spawn in as children.
  • Learning new recipes from books is random again.
  • Added ingot outline on the anvil when the player picks up ingots.
  • Quality adjustments. Increasing quality to the next tier is slightly harder. Changing difficulty does offset the scale at which you progress.
  • Items socketed with a crystal have a slightly more dramatic effect.
  • Customers will now pay you for better quality items. (WIP)
  • Added a map to the world.
  • Added a repeatable quest to Nadine in Northelm.
  • Customer wait times dependant on the customer type. Still scales based on difficulty as well.
  • Camera will reset to the center of the screen when the player stops looking at the character book.
  • Adjusted leveling curve and capped leveling to 80.
  • Added blacksmith ranks. Does nothing at the moment.
  • Metal armor pieces can be dropped on the armor stand.
  • Changed ore spawning behavior. Hopefully to mitigate issues and make it easier to fix any new issues. As a result, old save games will not spawn ores unfortunately. Sorry :(

Update 0.1.2.033

Hey Blacksmith's

The new patch should work with your old save games.
As always, this patch introduces a few more bugs. There are some bugs I am aware of like the job board not creating new jobs (in some cases at all), collision issues with the log/plank bundles, and Geoffrey's shop grips and guards not displaying their sell/buy price, among a few others. I am working to get a patch out for that soon. Also, multiplayer should no longer be enabled.

Stay safe and enjoy!


  • Common grip requests are now possible again to fulfill.
  • Items sales on Ledger (incl. Old save games) should be present when entering a loaded game.
  • Weapon guard quality should display properly.
  • Invalid weapons from customers should be displayed separately from the original request.
  • Moving a shelf, with ingots, no longer breaks ingots.
  • Adventurer’s internal clock now synced with the game clock.
  • Fix to Depth of Field.
  • Changing the left or backward keybindings no longer causes you to move in the same direction as right and forward. Might need to rebind keys.
  • Audio muted, will be properly muted.
  • Ingots snapping to a shelf will retain its position/rotation when the shelf moves location.
  • Crystal fx removed when attaching light/dark crystals to grip.
  • Teleport pads now visible in the heaven area.
  • Blades/axes no longer sharpening pass 10 quality after removing from sharpening station.
  • Objects falling under the earth should have a higher chance to respawn near the players’ shop.
  • The Adventurer should hopefully return from dungeons and display their rest time.
  • One hand pickaxe names and tooltip corrected.
  • Customers accepting +1 or less than the requested metal.
  • Adjusted prices for purchasing/selling grips on harder difficulties.
  • Fixed missing/incorrect tooltip info for armor.
  • Completing certain puzzles, on reload, reverted to an incomplete state
  • More work is done on fixing building roofs and stairs with better positioning. Things should line up perfectly. You will need to destroy your old roofs and create new ones for the changes to work.
  • Should no longer be able to open the character stats book and activate build mode and vice versa.


Changes/additions:

  • Moveable Adventurer spawn point. Moves like everything else. However, the adventurer will not move with it. Only after returning from a dungeon run.
  • Redefined behavior for unknown entities.
  • Large crystal gate - rewards increased x2, also the second door to the room unlocks after completion.
  • Characters now blink.
  • Changed customer algorithm which reduces how often Patrons and Youtubers spawn.
  • Added a new female hair option.
  • Tweaks to crates. Added new skeletal mesh for the crate, hopefully to fix some physics issues.
  • Changes to "Extra Content". You will need to re-input the code to get access to the content again.

Customer types

Hey Blacksmith's,
I wanted to address a change in the last update but unfortunately neglected to mention how it worked.

Some of you might have noticed the customers now come in 5 varieties. People of the Land, Soldiers, Nobles, Royalty, and Heroes. Each is locked behind the new reputation system. So, unlocking the next tier will unlock the next type.

  • People of the land ask for basic tools (more will be added) and limited types of weapons like daggers.
  • Soldiers will request repairs.
  • Nobles will have more detailed requests and those requests are tied to the "House/Clan" they belong to.
  • Royalty and Heroes will ask for a variety of things, much like how it was before, however, they will ask for armor as well.


Also, if you push a customer/guard except for the Adventurer, you will lose reputation.

On a final note, the Job board's main purpose is to allow you to earn more reputation (and coin) So if you want to quickly get to Heroes or make armor, doing jobs will expedite your progression. Job boards are created at the Saw. It requires 12 planks.

Hopefully, all of that makes sense. Feel free to let me know what you think of the changes.

Update 0.1.2.30 on the Alpha Test Branch

Hey Blacksmith's,

I apologize for the large gaps between each update. However, as a result, the update is fairly large with plenty of bug fixes and changes. I will only write the notable additions/changes/fixes.

As always, there are some new bugs and some old ones I am still working on including a few crashes.

Please leave your bug reports in the discussion forums or come talk to us over at discord if you have any issues you need immediate help with.

Hopefully, everyone enjoys the new additions and changes.

[previewyoutube][/previewyoutube]


[h2]Update Notes:[/h2]

[h3]Addition and Changes[/h3]


  • Stealing has a new consequence.
  • Skillbooks.
  • Fog during rainy days.
  • Updated Building GUI.
  • Toggle option for combining weapons in the game menu.
  • Craftable torch heads.
  • Crafted torches can be equipped.
  • Cooldown for the adventurer when returning from a dungeon.
  • Reputation System.
  • Jobs and Job Board.
  • More rewards for completing a certain puzzle.
  • Option to disable extra content rewards.
  • New Customer types and progression.
  • Placeable plank/log bundles.
  • Skill books to Geoffrey's shop.
  • New POIs.
  • Player created buildings can be destroyed with an axe.
  • Added tooltips.
  • Redesigned Temple.
  • Redesigned Castle Exterior.
  • Rewrote sleep/fatigue system.
  • Added new Patron Grips, Guard, and Blades.
  • Rewrote guard spawns at Geoffrey’s Shop ( you may not notice a difference)
  • Redesign to Geoffrey’s shop.
  • Armor workbench added for purchase.
  • Added two new character items in character customization.
  • Added a small building to Kaldesia Misty Forest delivery location.
  • Toggle hud UI elements visibility when in 3rd person.
  • Create wall mounts for weapons and shields you want to display to your customers but not sell. Crafted on Woodworking bench.
  • Gain experience from Smelting, sharpening, and woodworking.
  • Lantern light will shine wherever you are looking and not just straight ahead of you.
  • Adventurer reset button added.
  • Removed some building roof options.
  • Added plank requirement text on unfinished buildings. ( They may still show up when you complete it, just move away from it and it will go away foreverrrr).
  • Added a smaller size delivery box when the contents are less than 5.
  • Added Stompt for receiving and managing player feedback. So please feel free to use it.
  • Added ambient lighting to a few building interiors.


[h3]Fixes[/h3]

  • Removed 32 bit support.
  • Zinc no longer mineable with a copper pickaxe.
  • Saved games not displaying in the in-game menu.
  • Some paper notes not displaying their location indicators.
  • Customers, custom orders not recognizing some of the weapons because of quality.
  • Zinc being asked by customers.
  • Buttons on saved games.
  • Purchased grips/guards from Geoffreys will retain their quality when opened.
  • Ledger position changing when loading a game.
  • Jail doors blocking Player/NPC movement.
  • Stabilization pass for crates and objects inside.
  • Weapon heads spawned from crates.
  • Geoffrey's shop not properly restocking.
  • Building issues.
  • Set executables to ShopSim for Steam Users.
  • Buying anything and leaving sends you to jail.
  • Weapon info on mouse-over showing on loaded games.
  • Shield quality issues.
  • Shield assembly issues on workbench fixed by removing disassembly on workbench temporarily until a better method is found.
  • Shield quality reset on reloaded games.
  • Adventurer not returning on reloaded games.
  • Comments on weapon quality always negative.
  • Shield quality taken from adventurer not persistent when disassembling.
  • Shield stats broken on adventurer.
  • Shield missing parts when reloading into the game.
  • Unable to swap back to hammer after switching to another tool.
  • Crystals socketed in tools are lost on reload.
  • The quality of parts used in tools equipped by the player is not maintained when switching to a different tool.
  • Swapping between tools where only one has a crystal will carry the effects over.
  • Removed an arrow above the player's head.
  • Fixed issues with rain pouring inside of caves and Temple(?).
  • Shuffled incinerator away from the wall.
  • Inability to move the bucket from both shops after purchase of new shop.
  • Cooling down not always working when metal placed in oil.
  • Fixed rotations on some workbenches that are spawned from crates after purchasing the new house.
  • Rain drops continue after event stops.
  • Fix to several UI bugs.
  • Upgrading the quality of a weapon, sharpen it then smelt it down into bars, maintains the quality, allowing you to infinitely increase the quality with every upgrade.
  • Fix Typos.
  • Fix to Guard Rotation after being pushed.
  • Portals should have their visual displayed when they are activated.
  • Rain fx not going away when toggled off in options menu.
  • Firewood quality not receiving logs quality when created.
  • New game ingots quality unavailable.
  • Removed fog when entering buildings.
  • Desk Ledger mounts falling down without ledger.
  • Torches not moveable in big shop.
  • Removed strange shadow blotches in buildings and characters.
  • Removed strange bloom effect at night.