Update 0.2.7.0
Hey Blacksmith's!
Notable changes and additions:
I disabled access to the skill menu so I can do more work on it. In it's current state, I shouldn't have released it so early.
Added new building blueprints, allowing you to create short and wide arches.

You can socket crystals you find into pommels with a crystal socket.
Metals can heat up and cool down when not exposed to fire. Metal bars coming out of the smelter will be heated and begin to cooldown as well. Be sure to build a forge to heat up your metal bars.
[h3]Patch Notes[/h3]
**Fixes**
Notable changes and additions:
I disabled access to the skill menu so I can do more work on it. In it's current state, I shouldn't have released it so early.
Added new building blueprints, allowing you to create short and wide arches.

You can socket crystals you find into pommels with a crystal socket.

Metals can heat up and cool down when not exposed to fire. Metal bars coming out of the smelter will be heated and begin to cooldown as well. Be sure to build a forge to heat up your metal bars.

[h3]Patch Notes[/h3]
- Temporarily disabled access to the skills menu for further development. You will still level up as normal.
- Added a resource requirement display when looking at building blueprints, showing what’s needed to complete construction.
- Increased backpack size to 12 slots, doubling its original capacity.
- Introduced metal heating and cooling over time for added realism.
- Added two additional sales displays for your shop.
- Introduced two new large blade designs.
- Added movable plank and log stack piles.
- (Hold “E” on any plank or log to create or remove a pile. Use “V” to move the stack like any other large object.)*
- Added two new wall arch blueprints for more building customization.
- Introduced crystal socketing for pommels, allowing socket customization.
**Fixes**
- Fixed building-to-building snapping issues when placing new blueprints.
- Resolved an issue where customers attempted to grab non-existent weapons.
- (Second attempt at resolving this bug.)*
- Fixed issue with being unable to remove completed buildings.
- Addressed various multiplayer issues, including:
- Clients unable to chop down trees.
- Clients unable to mine ore.
- Clients unable to see metal bars change shape when struck with a hammer. - Fixed inventory UI losing mouse focus, making it difficult to close the inventory screen.
- Resolved issues with the map, including:
- Inability to zoom in.
- Keyboard buttons interfering with map functionality in map view. - Fixed an issue where the anvil item selection screen displayed no options for grips or guards, causing creation attempts to fail.
- Resolved a bug where invisible items were created when no item was selected in the anvil menu.
- Fixed an issue where horses would not reset their position when using the reset rideable button.
- Resolved an issue where canceling animations during woodcutting or mining would lock the character out of performing those activities.
- Fixed certain large objects that can be picked up (”V” key) to no longer snap to everything other than valid snapping positions. For example, planks will not snap to logs and vice versa as well as weapon racks snapping to weapon racks.


