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My Little Blacksmith Shop News

Update 0.2.7.0

Hey Blacksmith's!

Notable changes and additions:

I disabled access to the skill menu so I can do more work on it. In it's current state, I shouldn't have released it so early.

Added new building blueprints, allowing you to create short and wide arches.


You can socket crystals you find into pommels with a crystal socket.

Metals can heat up and cool down when not exposed to fire. Metal bars coming out of the smelter will be heated and begin to cooldown as well. Be sure to build a forge to heat up your metal bars.


[h3]Patch Notes[/h3]

  • Temporarily disabled access to the skills menu for further development. You will still level up as normal.
  • Added a resource requirement display when looking at building blueprints, showing what’s needed to complete construction.
  • Increased backpack size to 12 slots, doubling its original capacity.
  • Introduced metal heating and cooling over time for added realism.
  • Added two additional sales displays for your shop.
  • Introduced two new large blade designs.
  • Added movable plank and log stack piles.
  • (Hold “E” on any plank or log to create or remove a pile. Use “V” to move the stack like any other large object.)*
  • Added two new wall arch blueprints for more building customization.
  • Introduced crystal socketing for pommels, allowing socket customization.


**Fixes**

  • Fixed building-to-building snapping issues when placing new blueprints.
  • Resolved an issue where customers attempted to grab non-existent weapons.
  • (Second attempt at resolving this bug.)*
  • Fixed issue with being unable to remove completed buildings.
  • Addressed various multiplayer issues, including:
    - Clients unable to chop down trees.
    - Clients unable to mine ore.
    - Clients unable to see metal bars change shape when struck with a hammer.
  • Fixed inventory UI losing mouse focus, making it difficult to close the inventory screen.
  • Resolved issues with the map, including:
    - Inability to zoom in.
    - Keyboard buttons interfering with map functionality in map view.
  • Fixed an issue where the anvil item selection screen displayed no options for grips or guards, causing creation attempts to fail.
  • Resolved a bug where invisible items were created when no item was selected in the anvil menu.
  • Fixed an issue where horses would not reset their position when using the reset rideable button.
  • Resolved an issue where canceling animations during woodcutting or mining would lock the character out of performing those activities.
  • Fixed certain large objects that can be picked up (”V” key) to no longer snap to everything other than valid snapping positions. For example, planks will not snap to logs and vice versa as well as weapon racks snapping to weapon racks.

Update 0.2.6.1

Hey Blacksmith's!

Quick patch for some issues brought up by the community.

[h3]Patch Notes[/h3]

  • Changed keybindings for dropping large objects from “Mouse Right-Click” to the “V” key.
  • Doubled gamepad look rotation speeds.


**Fixes**

  • Fixed issues with being able to do other actions while carrying heavy objects.
  • Fixed a crash caused by customers leaving your shop when you close it.
  • Fixed issue with notes constantly being added to the lost and found chest.
  • Fixed issue with sales display racks (not including sales counter) only registering one weapon.
  • Fixed issue with customers stuck in a animation loop when trying to grab a weapon that was recently sold.

Update 0.2.6.0

Hello Blacksmith's!

New update to the unstable branch version with plenty of bug fixes and fun new addition.

I added rideable horses that can be purchased. Find them at the horse stable.


Added a few more building parts for more interesting builds.


And updated the overview map.


Cheers.

[h3]Patch Notes[/h3]

  • Added item swapping in your backpack.
  • Armor can now be equipped directly from storage chests.
  • Introduced horses as a new feature, allowing players to ride them.
  • Added a new NPC who sells various horse breeds and styles.
  • Added an option to adjust day and night length in moderation settings.
  • Introduced 3 new building parts, including angled pieces for more creative builds.
  • (These parts need to be unlocked.)*
  • Updated all roof meshes to enhance visual quality and appeal.
  • Furniture merchant listings now display a preview of the furniture being purchased.
  • Swapped gamepad keybindings for opening the backpack and enabling building mode.
  • Changed the gamepad keybinding for striking from “A” to “Right Bumper.”
  • Updated the keyboard keybinding for object movement snapping from “O” to “U.”
  • Added the missing crouch keybinding for gamepad controls.
  • Increased the speed of building animations for a smoother experience.
  • Reduced loading times.
  • Updated overview map

**Fixes**

  • Resolved an issue where pickaxes could not be unequipped and would duplicate in the inventory.
  • Fixed an issue preventing armor from equipping properly.
  • Addressed a problem where inventory items would drop when attempting to swap with another item, including itself.
  • Fixed an issue where frame cap and Lumen settings would revert to default.
  • Corrected the placement grid for improved accuracy.
  • Resolved an issue with object movement snapping (assigned to the “U” key).
  • Fixed a bug where Peaceful mode did not prevent thief spawns.
  • Addressed all moderation settings not saving correctly.
  • Fixed alignment issues with foundations and floor building parts when rotated.
  • Corrected missing labels for planks, logs, and buildings.
  • Fixed missing labels on road signs.
  • Resolved an issue preventing interaction due to certain animations not ending.
  • (This may require further polish but should now work better.)*
  • Fixed a bug where weapons would disappear from display counters and weapon racks.
  • Resolved an issue where disassembled weapons would produce grips that did not retain their original quality.
  • Fixed a problem preventing interaction with certain planks after they were spawned from cutting logs.
  • Addressed an issue allowing incomplete building parts to be removed by holding the “E” key.
  • Fixed an issue preventing the removal or completion of wall smelters.
  • Corrected Christmas decorations appearing on fence gates.
  • Resolved an issue where fence gates could be locked.





Cheers!

Update 0.2.5.0

Happy New Year Blacksmith's!

A new year with more updates to the unstable version of the game.

[h3]Patch Notes[/h3]

  • Added sound effects to the wheelbarrow for enhanced immersion.
  • Added a screen percentage setting to the settings menu.
  • NPCs now use torches when the sun sets, adding more life to the environment.
  • Introduced a new sword guard:
  • Dueling Guard*.
  • Added a new building blueprint:
  • Wall Smelter*.
  • Unlocked additional default weapon parts in the crafting menu for easier access.
  • Relocated the crafting menu to the anvil for streamlined weapon creation. The crafting menu no longer requires access via the Artisan Codex—simply use the arrows to select the item you want and left-click the metal bar to craft it.
  • Removed the functionality to destroy building sections with a left click. This action has been moved to holding the “E” key instead, reducing accidental destruction while performing other tasks.
  • Disabled Adela’s tutorial temporarily, as it is undergoing rework.
  • Set one of the weapon racks as a default accessible workstation.
  • Updated the Sales Display Counter to automatically place weapons for sale at the minimum price when interacting with it. Other weapon racks retain manual price-setting functionality, providing a balance between quick sales and detailed price management.
  • Increased payout for doing Job Deliveries.
  • Added an FX indicator for the delivery pallet to guide players on where to go. An icon will now appear on the map, and an NPC will be stationed next to the pallet to provide coins upon task completion.
  • Added a cart for transporting larger objects, aiming to make deliveries more efficient and enjoyable.


**Fixes**

  • Fixed an issue where the wheelbarrow would return to its original location if moved too far away or when reloading the game.
  • Resolved a time formatting issue when ordering items too quickly from Expedited Delivery Services.
  • Fixed an issue where holding the “E” key to interact with one object could unintentionally trigger interactions with overlapping objects.
  • Fixed wall torches not turning off their particles and sound effects when deactivated.
  • Fixed an issue where disassembled weapon heads would recreate a grip when picked up and dropped.
  • Resolved a crash occurring when a customer left the shop, either due to shop closure or being informed the requested item wasn’t available.
  • Implemented a possible fix for items on sales display/weapon racks not setting to the lowest price.
  • Fixed issue where picking up a item while exiting hammer animation can cause the item to break.
  • Fixed Job board not creating job advertisements.
  • Fixed issue with payouts always giving half the amount promised.




Cheers!

Update 0.2.4.0

Hey Blacksmith's!

Hope everyone has a Merry Christmas!

[h3]Patch Notes[/h3]

[h3]Additions and Changes[/h3]
  • Added purchasable metal bars to the Expedited Delivery Services list, streamlining the forging process.
  • (After considering user feedback, I recognized the importance of maintaining the simplicity of the old crafting system. Metal bars are now purchasable for those who prefer to skip the lengthy smelting process, while still retaining the traditional method for players who enjoy the detailed crafting experience. This aims to provide a balance that mirrors the old system without overhauling it completely. I’ll continue to monitor feedback to ensure this meets player expectations.)
  • Added an FPS counter to the settings menu.
  • Added a frame rate cap option in the settings menu. (Designed to help protect your GPU from unnecessary strain.)
  • Added a toggle for Unreal Engine's Lumen Global Illumination in the settings menu.
  • Added missing trees near the swamp.
  • Added a usable wheelbarrow to carry logs, planks, and other materials.
  • Added an option to disable weather effects in the settings menu.
  • Added festive decorations throughout the environment.
  • Added festive decorations available for purchase at the furniture shop.
  • Updated Jojo’s character model.
  • Increased the number of planks produced from cutting logs, from 2–4 to 5–7.
  • Removed the requirement for chests to be within the building zone.
  • Increased stamina recovery when sitting down.
  • Players can now chop wood and mine ore without being rooted in place.


[h3]Fixes[/h3]
  • Fixed missing rain, snow, and dust particle effects.
  • Fixed an issue where metal bars retrieved from inventory couldn’t be forged.
  • Fixed a bug where stamina recovery slowed down while sitting.
  • Fixed mouse sensitivity settings not applying when starting the game.
  • Fixed an issue where performing activities resulted in doubled fatigue consumption.
  • Fixed various issues with landscape, caves, and foliage




Cheers!